It Hunts! by arkinrev

Can you repair the generator before the alien lifeform hunts you down and devours you?
It Searches in the Darkness
An alien lifeform stalks the corridors of the ship. It listens for the noise you make when you are near it, and it will charge at you ravenously if you're spotted. Fortunately for you, light causes the creature pain. If only you could keep the power on for longer than 10 seconds!
Stalk through the ship, find the missing parts to fix the generator, and avoid the alien in the darkness.
How to Play
- Find, pickup, and return parts to the generator to repair it.
- Power toggles every 10s.
- Avoid the hunting Alien.
- The alien lifeform is stunned when the power is on.
- Mouse click to crouch and sneak.
- Numerals to adjust mouse sensitivity (1 lower - 9 higher).
- Left Shift to capture or release mouse.
- Rotate with Mouse.
- Arrows or WASD to move.
Pick Up Parts

Fix the Generator

The Alien is Stunned when the Power is On

Avoid the Alien

Edit: tried reuploading with a resized frame for the embedding window (no game changes) and it no longer will embed. Says "Successfully Uploaded." Not sure if it uploaded, so sorry for all of the attempts if it did! (scrollbars were covering the edges.) Still available on itch.io!
Windows Build
This version compiled post-compo, the game, however is the same. The 3D Audio was a part of the Compo build, I just learned late that webGL builds don't process the audio through Unity the same way. There is an added menu screen so that you can exit the game without pressing Alt+F4, which has a sensitivity slider I was working on, but no mechanics or any other game have been added post-compo. Just ignore that convenient page if you try the Windows build.
Ratings
| Given | 28🗳️ | 29🗨️ |
@unpronounceable Thank you, and yes, I was erring on the side of easy. Considered adding more range to his search, or adding more aliens. The parts and alien position are randomized, and there are easier layouts than others.
@jag @unpronounceable There is a Windows build linked now which includes the environmental audio that I set up during the Compo.
The game was a bit too slow for me to finish, though... :sweat_smile:
_Also I kept getting lost, but that's my fault, I think..._
In all honesty though, it would be nice to have some indication of where the generator room is, especially when every room and corridor starts to look exactly the same.
@infinitycore @frozenfire92 I think a directional indicator could have helped point you back to the generator. As for the sameness: the corridors should get you a little lost, and the trick to knowing where you are is knowing the function of the rooms. I had planned on changing the color of the central band around the ship walls to help with the sectioning, just didn't get there.
Thanks for trying it out!
Eventually I found the monster so I ran up to it to end the game.
I had some problems with the mouse controls until I read that I actually have to press shift to capture it. Most games do this kind of thing automatically.