Bills to Pay by LDJam user 300360

[raw]
made by LDJam user 300360 for Ludum Dare 51 (COMPO)

Bills to Pay

screen2.png

Help Billy getting $500 by selling items you find ! Be careful, he has bills to pay every 10 seconds, so you should hurry up !

  • Find items and sell them to the chest.
  • Rent tools by interacting with the chest empty-handed. You will be able to do more actions but each tool rented increases the bill.
  • Find gold items to maximize your profit !
  • Find special interactions (A small hint for you who read descriptions : Purple Flowers kill Monsters ;) )

Game guide (Spoilers)

After the feedback I received (thank you all!) I figured it could be interesting for a testing purpose to give you a cheat sheet of the not obvious behaviors and interactions you can experience in the game. I highly recommend you to try the game before reading this small guide, since it will spoil you. One of the objective of the game is to discover things by yourself, and this objective is completely ruined by this guide.

Link to the guide (Google Docs

screen1.png

Controls: (Keyboard - Controller) Space - ABXY : Interact WASD/Arrows - Left Joystick : Move Q/E - L/R : Change Slot Esc/P - Start : Pause M : Mute/Unmute

This is the first time I participate in a game jam, and the first game I have ever made with Godot. I am glad I made it in time, even though the game is very modest. I joined as a way to learn by practicing, and I am satisfied with what I got.

AFTER LAUNCH PATCH:

Patch 1.1:

After a few friends tested the game, it was clear that the amounts and values of pickup items were too high. Hence, I updated the game with few values changed.

Spoiler alert

  • Flowers only give 1 if the player is not using a Hoe (before: amount represented by the flower sprite)
  • Change spawn amount of each flower (except Gold and Quenouille) to 6 (before 12 or 8)
  • Bushes gives 4 - 5 berries if the player is using a sword or axe (before: 2 - 5)
  • Bushes gives 2 - 6 berries if the player is not using a sword or axe (before: 2 - 5)
  • Monsters gives 2 - 5 monster fertilizers (before: 1 - 4)
  • Values:
    • Heart Flower: 10 -> 5
    • Purple Flower: 5 -> 4
    • Quenouille: 10 -> 8
    • Fish: 10 -> 8
  • Fixed game not restarting after Congratulations screen

You can still play the original version of the game and consider it as an "Easier" mode, however it was too simple to just pickup everything without tools and complete the game in less than a minute.

Patch 2.0

I spent some more time after the event to polish the game a little bit more following feedbacks I got. Since this update brings a lot more than just balance tweaks or bug fixes, please don't play it before you've rated the game. Its changelog and release are on the GitHub page.

Ratings

Given 43🗳️ 56🗨️

Feedback

Taximan981
03. Oct 2022 · 10:54 UTC
This was a pretty solid idea and was a fun little game to play. Collecting resources and selling was satisfying, I did run out of materials tho, and was losing money faster then I could make it by killing slimes and fishing. Very nice game, but I would accidently sell my tools for free which was very annoying. Nice Job!
🎤 LDJam user 300360
03. Oct 2022 · 11:13 UTC
Thank you for your feedback, the chest is indeed a bit weird to use. If you run out of ressources, you can use monster fertilizers and the Hoe on the ground to create more entities ^^
Last Angle
03. Oct 2022 · 11:28 UTC
Good job on your first game-jam entry! I enjoyed this game. Does it have an ending? I just about emptied the world (except for the stuff that respawns) and it seems the game just keeps going.
🎤 LDJam user 300360
03. Oct 2022 · 11:35 UTC
The game does have an ending, you need to reach $500 (so you need to be careful about not emptying the world too much)
ugly_robot
03. Oct 2022 · 15:53 UTC
Wow! A crazy amount of depth and content for a jam game. Really loved existing in this world and helping Billy fight through the constant charges - almost like a twist on Stardew Valley - what you escaped to the mystical forest but still had debtors calling?
This game has a ton of details:
the occasional multiflower
the little birds on stumps
different replenishment rates for different tasks
being able to double-fertilize for faster gardening

Yeah, a really wonderful game - glad I was able to beat it!
hotaloca
03. Oct 2022 · 19:33 UTC
Wow! Really a nice polished game, with a lot of content, different equipments to use, and many tiny details like being able to catch a gold fish :) Congratulations for putting this together in 48hs.
LDJam user 302729
03. Oct 2022 · 20:04 UTC
Awesome game idea and execution.Paying bills every 10 seconds is very realistic aswell lol. excellent use of the theme and overall just exactly the types of games i want to play in a game jam.
Mcnuttys
03. Oct 2022 · 23:54 UTC
I really liked the game and the art and music worked well together. My only real gripe with it beyond what you can do not being obvious or some of the stuff very well indicated outside of the notes you have in your description, is that you cant move diagonally. For some reason it takes me a bit to properly adjust when I cannot move in two directions at once. Resulting in my having a hard time predicting where im gonna interact and the like. So perhaps if you want to keep the single direction at a time thing adding an indicator for whatever tool your using would be nice. Not necessary as otherwise you have a pretty cool game on your hands here. Regardless nice game, I enjoyed it!
Ben Parisi
04. Oct 2022 · 02:29 UTC
I love the design here. I played until I picked the land clean of life. I wish there was more to do. The concept is great. It would be cool to rent vehicles, so I could afford to make trips to far off places to gather that loot.
Wrex
04. Oct 2022 · 02:36 UTC
![billy.JPG](///raw/c6e/a4/z/51c78.jpg)

Huzzah!
ADerpyChickenStudios
04. Oct 2022 · 03:34 UTC
Cool fun little game the bobbing animation whilst walking is quite satisfying, also always a fan of seeing other people use Godot, I love the engine!
ThatzNiko
04. Oct 2022 · 05:14 UTC
Heeey that was funny!
Moonblast
04. Oct 2022 · 07:49 UTC
Fun little game, I need to use all the resources in exchange for money, there are so many places to interact in the map, it seems like an endless survival challenge.
🎤 LDJam user 300360
04. Oct 2022 · 12:36 UTC
@ugly-robot @hotaloca @gcrexx @thatzniko @aderpychickenstudios Thank you all ^^

@mcnuttys I considered diagonal movement at first, but I didn't know how to deal with the fact we can only hit in the cardinal directions (which way should we hit if we're moving up left ?) Your suggestion is very helpful though, I didn't think about it but it makes sense to indicate where the action would hit. Thank you ^^

@ben-paris A good way to play the game is to keep most things "alive" actually, bushes occasionally get berries, rocks get gold, Quenouilles (I think it's cattail in english) have a chance to multiply if there are at least 1 alive, and stumps may get a little friend on them. Another thing that is not obvious (you'd need to try it to know it) is that monster fertilizer can be used on the ground and spawn things depending on the ground type. Vehicles may be a bit out of the scope sadly, but if I make a 2.0 version I planned to give an interaction with the while flower to increase the player's speed for a short time. Thanks for your feedback ^^

@wrex Congrats ^^

@moonblast If I make a 2.0 version of the game, I planned a survival mode where there is no money goal but instead the bills increase slowly each 10 seconds and the goal is to get the best time :p Thank you ^^
LDJam user 301711
05. Oct 2022 · 06:26 UTC
I had a lot of fun playing this, that's what its all about, well done.
LDJam user 279622
05. Oct 2022 · 16:30 UTC
very cute game! the background music fit nicely I thought, and I love how you have the google doc guide for the evolving speedrunning meta :p
LDJam user 280624
06. Oct 2022 · 19:22 UTC
I so enjoyed at graphics. Good job!
Lisek Gagatek
06. Oct 2022 · 19:36 UTC
Very nice game. Not anything flashy, but short, finished and relaxing piece is a good thing to aim for in a jam game. I wish the map was a bit bigger though, I finished it on first playthrough and didn't even try using hoe or fishing rod. The item pickup collider was also a bit weirdly placed (too high) so first I thought the flowers were not pickable.
exaggegen
06. Oct 2022 · 20:21 UTC
At first, I picked up a bunch of tools and started thinking, "why did my dollars start to zero at the speed of light"? Then I remembered about the rent and was able to pass for 188. In fact, the game really went to me. This is the game where you can spend a little time to increase the record, especially since each generation gives unique results. You need to think fast to gather resources in the fastest way and quickly change tools. Difficulty is also good. I like it
Fusyon
08. Oct 2022 · 02:04 UTC
Didn't manage to reach the end, but I found the idea of renting items and having to make the most out of them very cool!
khaotom
08. Oct 2022 · 03:37 UTC
I saved Billy. Fun little grind game, I liked it! One thing of note, character movement was sluggish when tilting the left stick diagonally.
Zirrrus
08. Oct 2022 · 08:34 UTC
Took me forever, but fishing finally paid the bills. Nice game!
CodSalmon
08. Oct 2022 · 08:59 UTC
Fun game with a surprising amount of depth for a jam game. Good job.
ChillerTyp
10. Oct 2022 · 18:54 UTC
Bills to pay every ten seconds... what a nightmare. ^^
cdunham
14. Oct 2022 · 04:55 UTC
Really cool idea for the theme, implementation was pretty good too. I fished until I won lol seems like that's the most lucrative thing to do. It would be cool if the map was a bit bigger and/or the players spawn was random to encourage doing different tasks for each new run. I can see this being a full game with little minigames for each task the player can do. Good work!
AJ Studio
18. Oct 2022 · 05:00 UTC
Haha, original and easy, very smartly
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