Bills to Pay by LDJam user 300360
Bills to Pay

Help Billy getting $500 by selling items you find ! Be careful, he has bills to pay every 10 seconds, so you should hurry up !
- Find items and sell them to the chest.
- Rent tools by interacting with the chest empty-handed. You will be able to do more actions but each tool rented increases the bill.
- Find gold items to maximize your profit !
- Find special interactions (A small hint for you who read descriptions : Purple Flowers kill Monsters ;) )
Game guide (Spoilers)
After the feedback I received (thank you all!) I figured it could be interesting for a testing purpose to give you a cheat sheet of the not obvious behaviors and interactions you can experience in the game. I highly recommend you to try the game before reading this small guide, since it will spoil you. One of the objective of the game is to discover things by yourself, and this objective is completely ruined by this guide.
Link to the guide (Google Docs

Controls: (Keyboard - Controller) Space - ABXY : Interact WASD/Arrows - Left Joystick : Move Q/E - L/R : Change Slot Esc/P - Start : Pause M : Mute/Unmute
This is the first time I participate in a game jam, and the first game I have ever made with Godot. I am glad I made it in time, even though the game is very modest. I joined as a way to learn by practicing, and I am satisfied with what I got.
AFTER LAUNCH PATCH:
Patch 1.1:
After a few friends tested the game, it was clear that the amounts and values of pickup items were too high. Hence, I updated the game with few values changed.
Spoiler alert
- Flowers only give 1 if the player is not using a Hoe (before: amount represented by the flower sprite)
- Change spawn amount of each flower (except Gold and Quenouille) to 6 (before 12 or 8)
- Bushes gives 4 - 5 berries if the player is using a sword or axe (before: 2 - 5)
- Bushes gives 2 - 6 berries if the player is not using a sword or axe (before: 2 - 5)
- Monsters gives 2 - 5 monster fertilizers (before: 1 - 4)
- Values:
- Heart Flower: 10 -> 5
- Purple Flower: 5 -> 4
- Quenouille: 10 -> 8
- Fish: 10 -> 8
- Fixed game not restarting after Congratulations screen
You can still play the original version of the game and consider it as an "Easier" mode, however it was too simple to just pickup everything without tools and complete the game in less than a minute.
Patch 2.0
I spent some more time after the event to polish the game a little bit more following feedbacks I got. Since this update brings a lot more than just balance tweaks or bug fixes, please don't play it before you've rated the game. Its changelog and release are on the GitHub page.
| Link | https://github.com/GuillaumeMichel02/Bills-to-Pay-LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/bills-to-pay |
Ratings
| Given | 43🗳️ | 56🗨️ |
This game has a ton of details:
the occasional multiflower
the little birds on stumps
different replenishment rates for different tasks
being able to double-fertilize for faster gardening
Yeah, a really wonderful game - glad I was able to beat it!
Huzzah!
@mcnuttys I considered diagonal movement at first, but I didn't know how to deal with the fact we can only hit in the cardinal directions (which way should we hit if we're moving up left ?) Your suggestion is very helpful though, I didn't think about it but it makes sense to indicate where the action would hit. Thank you ^^
@ben-paris A good way to play the game is to keep most things "alive" actually, bushes occasionally get berries, rocks get gold, Quenouilles (I think it's cattail in english) have a chance to multiply if there are at least 1 alive, and stumps may get a little friend on them. Another thing that is not obvious (you'd need to try it to know it) is that monster fertilizer can be used on the ground and spawn things depending on the ground type. Vehicles may be a bit out of the scope sadly, but if I make a 2.0 version I planned to give an interaction with the while flower to increase the player's speed for a short time. Thanks for your feedback ^^
@wrex Congrats ^^
@moonblast If I make a 2.0 version of the game, I planned a survival mode where there is no money goal but instead the bills increase slowly each 10 seconds and the goal is to get the best time :p Thank you ^^