Just Right by LDJam user 300184

[raw]
made by LDJam user 300184 for Ludum Dare 51 (JAM)

Collect the polygons to earn points, but how much are those points worth? Well, you'll never know for sure, 'cause the value changes every 10 seconds. Use your skills to collect or avoid the points in order to stay within the threshold. How long can you last?

I recommend you go full screen for the embedded version. Also, the high score does not save in the embedded version, so if you want to see that you can download it for windows or mac

An itch.io link if you want to play in browser and see high score: https://vimmagic.itch.io/just-right-ludum-dare-51

Background music from ZapSplat.com

Ratings

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Feedback

HappyGamer500
02. Oct 2022 · 03:53 UTC
Not sure where to see the score, and I felt I was getting negative more than positive, but neat game.
LDJam user 98257
02. Oct 2022 · 14:13 UTC
nice idea, would be nice to see the score though
Kimynay
02. Oct 2022 · 22:02 UTC
cool concept, but instead of using a number as score, it should be a threshold diplsay bar (more visual). a graphical work could push the idea forward. sometimes the rules gets too random and it's way too hard to get skill involved. keep up the good work !
🎤 LDJam user 300184
02. Oct 2022 · 22:42 UTC
@happygamer500 @joshua-weggartner Were you playing on the embedded version not in full screen? The resolution is not the right size to see everything, so the score is visible only if you go full screen. I will work on rebuilding it to work for the resolution required.
LDJam user 235915
03. Oct 2022 · 07:50 UTC
It's hard to dodge. The game as a whole is interesting and beautiful!)
Unreality
03. Oct 2022 · 15:39 UTC
Nice concept, but I fell like it's way too hard to dodge the hexagons, so things like double or -100 will kill you for sure
dnich013
03. Oct 2022 · 16:30 UTC
@vimmagic Awesome wee game. I read some other comments and FYI, I played on Itch WebGL and could see the score fine. I think it would be a lot better if you could see what the score was going to be in the next round, so you can prepare in the current round.

I got destroyed by trying to keep a low score, then the next round was a negative score multiplier. Brilliant though, good work :)
Matt Green
03. Oct 2022 · 17:53 UTC
Okay, at first I was like "this is dumb." Until I lost for having TOO MANY points? Then I was in it. Dodging tiles, grabbing negatives. Such a cool idea.

I think the player token could have been a little faster. It was hard to dodge the hexes, or get the ones I wanted. At some point I was just standing in the corner. That said, maybe changing up the spawn points too.
🎤 LDJam user 300184
03. Oct 2022 · 23:05 UTC
@matt-green Thank you so much! I definitely want to work on a more sophisticated spawning pattern, and perhaps a sprint function.
LDJam user 303716
04. Oct 2022 · 09:55 UTC
nice game!
MikroPiru
04. Oct 2022 · 13:23 UTC
This was nice! The graphics and basic mechanic are simple but the score logic makes this very interesting. The randomness of it all also makes it pretty cruel, but IMHO in a funny way. :-D

Nice work! And congrats on your first LD game jam entry!
Chocolat-Endive
04. Oct 2022 · 20:15 UTC
I love the concept. Just one little thing: when there's a multiplier, the game become suddently **SUPER HARD**.

![Sans titre.jpg](///raw/477/91/z/52219.jpg)

I guess that this randomness is what makes the player to want to try again, to see if they'll have more luck this time.
I would love to see some kind of dash or other move to try to catch or avoid more polygons.

Good job on this one, it's simple and fun!
const_arch
04. Oct 2022 · 20:56 UTC
That was pretty fun! It does seem like randomness is a big part of how long you can stay alive, though, negatives after divisions are brutal, and -50 also hits like a truck. It would be cool if you could expand or shrink yourself with a key, since sometimes you're trying to vacuum orbs and sometimes you're trying to dodge like it's a bullet hell game.
🎤 LDJam user 300184
04. Oct 2022 · 22:26 UTC
@const-arch That's a neat idea! I was trying not to get in over my head with features for my first ludum dare, but I might add that in the future.
🎤 LDJam user 300184
04. Oct 2022 · 22:28 UTC
@chocolat-endive Yeah, in retrospect the multiply and divide are a bit extreme. I think I want to tone them down in the future.
TrueVacuum
05. Oct 2022 · 02:59 UTC
The creativity is very good, it is addicting to play, but the value is too large and the death is fast:smile:
saikai
05. Oct 2022 · 08:46 UTC
Really great concept that build on the misconception that points are only to go up. But way to difficult when you are getting to the DOUBLE part..
![Screenshot 2022-10-05 104600.png](///raw/659/5/z/52455.png)
galaxybat
05. Oct 2022 · 11:49 UTC
Nice concept, it would be fun to see some distinct shape spawning patterns thrown into the mix. A small thing, but I wondered if it would feel a little smoother if the player sprite didn't get pushed when you collect a polygon.
Krasimir Balchev
05. Oct 2022 · 15:23 UTC
Really fun high score game. Nice concept to have to manage how much points you have, my only complaint is that it can get to random at times. The point value can chage from somthing below 10 to 100 which results in a huge leap of difficulty that feels random.
Tomga
05. Oct 2022 · 17:46 UTC
A fun and simple game! The point interval for the orb could be a bit smaller, so that the player can't suddenly get 100 and just lose.
confusedsoph
05. Oct 2022 · 19:09 UTC
How do you see how many you have currently?
ch33sybacon
05. Oct 2022 · 22:36 UTC
Nice easy game, the randomization in points and lose game condition add a lot to the otherwise simple gameplay
shimmerscale
06. Oct 2022 · 00:17 UTC
Really fun and simple to learn!
🎤 LDJam user 300184
06. Oct 2022 · 01:12 UTC
@confusedsoph You must play in full screen to see the current score.
cottontshirtz
06. Oct 2022 · 02:36 UTC
Nice calming atmosphere!

I do wish there was some feedback when you're close to losing though, as initially I didn't realize I had to keep the score below 1000...
alks
06. Oct 2022 · 18:50 UTC
Simple game but still a fun time! Mood is really nice and calm! Great first entry!
Trusty
07. Oct 2022 · 02:55 UTC
Me: Ooh, a relaxing game to just collect points.
Game: Value -100 points
Me: :open_mouth:
Fabian Denter
10. Oct 2022 · 19:38 UTC
Super interesting concept, like it a lot! I agree with other that it should be a bit easier to dodge the polygons, especially when there are multipliers or divisions happening. But overall a very good entry, good job!
amarokczukay
16. Oct 2022 · 14:06 UTC
nice concept, and i liked how the pieces collide with each other. but i was missing some UI about the treshold. i get that it's 1000, but as someone suggested, a filling bar may be more appropriate than a score.

nice game tho!

![Capture d’écran 2022-10-16 à 16.05.30.png](///raw/2d4/84/z/532fc.png)