Ten-Second Murder by lectvs
A killer's on the loose, and victims are piling up! With ten seconds to investigate each murder, can you solve the case?
(Legend says there's something weird if you perfect the tutorial...)
Controls:
- Mouse/Touch - Everything
- ESC - Pause
- F - Fullscreen
Tools Used: - pixi.js - WebAudio API - Paint.NET - sfxia - SFXR - FLStudio


| Web | https://lectvs.itch.io/ten-second-murder |
| Source | https://lectvs.itch.io/ten-second-murder |
| Original URL | https://ldjam.com/events/ludum-dare/51/ten-second-murder |
Ratings
| Overall | 9th | 4.232⭐ | 58🧑⚖️ |
| Fun | 29th | 4.036⭐ | 58🧑⚖️ |
| Innovation | 19th | 4.134⭐ | 58🧑⚖️ |
| Theme | 16th | 4.382⭐ | 57🧑⚖️ |
| Graphics | 25th | 4.259⭐ | 58🧑⚖️ |
| Audio | 27th | 4.045⭐ | 58🧑⚖️ |
| Humor | 9th | 4.241⭐ | 58🧑⚖️ |
| Mood | 29th | 4.027⭐ | 58🧑⚖️ |
| Given | 55🗳️ | 42🗨️ |
Concerning the game link: It also only showed up on my game after I included the source code a second link. Seems to be a bug on the side.
Overall, this is an excellent entry. Good job!
The graphics are awesome, the story telling is nice, and it's very original, thanks for this, very inspiring!
I got 9 before realizing that it's late and I have to go to bed. ;-;
My partner came over cause I was dancing to the music - I have to say that I've never before been so into dancing to a murder mystery before!
I don't really have a critique for this one to be honest. The graphics were adorable, the theme was pretty great and gave a sense of pressure, the randomness made a continual gameplay cycle possible and it was fun the whole way through.
My partner and I high-fived each time I got the killer. It was tons of fun!
Incredibly well done here.
Some interesting mechanics that could've been added to make it a little easier (probably in earlier levels?) would be to have a point system per round, and you lose points the more people die. That way, it would incentive the players to figure out the killer as soon as possible without having them all drop dead.
Either way, very well polished game. Great job!
8/10
The gameplay and theme itself was very engaging. I brainstormed something similar but it wasn't nearly as clever as this. The whole locked room mystery - but you have to figure out clues while the clock is ticking... now that's smart.
The 10 sec did put a lot of pressure on me so I had to wing a few calls, usually incorrectly. I think that's what separates this game from other detective-ish games. In a detective game you play logically and go over clues and connections. Here, you're judging based on intuition which is VERY unique. Superb job on the concept!
Laughed even when I lost. Lost this one.
I thought really hard - is there any reason not to give this 5 stars everywhere?
No, definitely not.
You had a plot twist in your *fricking tutorial*. How could this game just keep on giving? You're so generous with your content, your writing, so many items with descriptors... The architecture is reaaallly innovative!! Procedurally generated little murder puzzles? And you said it's not a puzzle game, but it is! If you pay close attention and you're careful, I believe you can have everything you need to catch the culprit. I never failed once after the tutorial!
What an incredible job you did. Everything is so clean, so polished, the deaths are emphasized in clever and powerful ways. It's juicy everywhere, all the little animations, the sprites bouncing up and down, and shaking, terrified when questioned, the clues popping up after each murder, the timer with that skull icon, it's all so well put together, so high quality. I enjoyed every second of this experience, because you made every second count. There is no gameplay incentive to solve the murders as fast as possible but narratively, preventing the next death had me rushing, but at the same time, weighing that element of risk/reward: do I take the risk of being too hasty and accusing the wrong character?
It's incredibly how you captured the spirit of traditional murder mysteries and managed to cram that in a hyperactive, hyperefficient treat of a distillated micro-puzzle gameplay loop. Masterful. Thank you.
Wait...That's not what I meant.
I love this game spirit.
Audio and visual are also on high level (straight for me)
Thought, the lovely game now from this jam.
You can count on the highest raitings from us
Thank you for sumbision!
Great entry, had fun with this one - only small gripe that that some of the screen wipes and transitions were a little long, but super minor
You made a really fun game! The presentation is really good, the gameplay is fun and engaging and you really want to try again and again and again.
I'm impressed by the quality of what you made in 48h! Congratulation for this wonderful entry!