Relay by Jon Reid
Ludum Dare 34 entry - Two button controls
This game is about being a telegraph technician in the 5 days prior to christmas day, 1914, the year of the famous christmas truce.
You have to relay messages from the front line back to base using morse code. As each day passes, troops die, and food gets eaten. Send the right messages back to get more troops and resources to make it to christmas day.
Use [F] to send dots, and [J] to send dashes.
This game is about being a telegraph technician in the 5 days prior to christmas day, 1914, the year of the famous christmas truce.
You have to relay messages from the front line back to base using morse code. As each day passes, troops die, and food gets eaten. Send the right messages back to get more troops and resources to make it to christmas day.
Use [F] to send dots, and [J] to send dashes.
Ratings
| Coolness | 47% | 1468 |
| Overall(Jam) | 4.24 | 19 |
| Fun(Jam) | 3.68 | 141 |
| Graphics(Jam) | 4.36 | 81 |
| Humor(Jam) | 3.13 | 272 |
| Innovation(Jam) | 3.96 | 53 |
| Mood(Jam) | 4.46 | 6 |
| Theme(Jam) | 4.24 | 79 |
Main issue I had was that no matter how well I performed there never seemed to be enough troops and supplies coming in to cover the losses. It was really hard to tell how much my abilities actually influenced the course of battle. It makes sense that the available troops have to be redistributed by HQ and not a technician, but my actions felt a bit meaningless.
I wasn't able to see any punishment for failing letters, either.
As a complete nitpick, I started out waiting for the sfx of the dashes and dots to finish playing before sending the next symbol, but the ended up with me failing the letter. I had to mash the combination, which ended up with some of the dashes merging together in audio? It worked fine, though, no big issue there.
Great audio design, too. I realize the music's not yours, but the contrast between that and the military noises really lent a unique mood to the game.