Dimension Rush by LDJam user 299018
Every 10 seconds, the dimension you are on changes... Affecting the enviroment of the game, just like your inputs and game mechanics.
| https://dimensionrush.netlify.app/ | |
| Original URL | https://ldjam.com/events/ludum-dare/51/dimension-rush |
Ratings
| Given | 4🗳️ | 0🗨️ |
Love the simple but very effective aesthetic!
Controls are smooth and responsive!
I was really bad so some check point could have help me!
Plus, it looks like the red dimension jump do not allow to jump over the first obstacle.
Thus, when there is 2 red dimension one after another, you just have to wait 20 seconds before playing which is a little bit frustrating...
Anyway, that a cool game, well done !
I got the red theme (jump height altering theme) three times in a row so I was stuck for 30 seconds right at the beginning. Personally I would drop that mechanic altogether because it doesn't make the game just a bit harder but rather impossible in some parts. Maybe there could be another level where jump height isn't a key mechanic to make progress?
Other than that I think your game works really well. As someone mentioned before the controls work really nice which is always super important in a platformer.
This game has some of the most frustrating level design of any game i've ever played. the first jump CANNOT be made if you are in the red - causing you to wait for ten seconds. Infact, almost none of the game accomodates for the red mode! and with all the instant kill spikes (especially the stairs!) if you die your going all the way back to the beginning - with the long, winding tunnel with nothing in it. after that is a moving platform that seemingly is only there to invalidate 2 of the dimensions. if the game had a better start location (one that is not followed by a winding path, effectively forcing you to change dimension before even the first jump) it would be significantly better.
overall, really good concept with some bad level design.
I bit frustrating to be stuck with the red color for several cycle when you can't progress tho :D
Hey, everyone! I wished i could reply to each comment individually, but unfortunatelly this is the only way i found to do it.
1. Checkpoints: It was planned to be on the game and I know it's terribly needed. I really did not have time to do it (I published the game 2 minutes before the due time) because I only had monday to do it, and I don't know if I could edit it since it's my first ludum dare. I get the frustation you feel.
2. The red dimension: high gravity. I don't know where my mind was putting that dimension into the game :sweat_smile:. I only noticed the problems it caused on the final of the jam, so I gotta use the same excuse as in point 1.
3. The bug where you fall if yuo go to the left: Sorry, my dumb mind just forgot to block that way. That's basically it.
4. YES, I am going to reutilize this project and make a better game, now with proper time and better level design. It's gonna be published in itch.io once it's done.
Thanks for all the good reviews :blush:
1. CHECKPOINTS
2. RED DIMENSION CHANGED
3. OVERALL CHANGES IN THE MENU AND MOVING PLATFORMERS
4. FIXED BUGS
I cannot imagine having no checkpoints though! Good thing I experienced the updated version!
Nice music + nice graphics!
Cute graphics! Bit repetitive music but cool sound effects!
Nice job!
Here are some aspects I think could be improved:
- Sometimes the controls feel a bit floaty and the screen-scrolling can't keep up with the character when falling.
- It would be nice to have additional visual cues besides the color-change when changing dimensions. Perhaps a HUD-element of sorts which would show different symbols indicating the mechanic-change? This would be of help for any player, but essential to a color-blind person.
- It would also be possible to signal the mechanic-change by using a variety of different sound-cues.
Keep on jamming!
Compared to the other dimensions. Red is almost completely positive effect. If you enter the red dimension you can easily pass almost any part of the level. I think it would be more interesting to have some disadvantage in each dimension.
overall well done.
Also that music... it slaps so hard!
- I thought it was a bit strange that you can die by touching the spikes from the side
- The music is repetitive and gets dull very fast
- The graphics are very well done and cute
P.s. I can't rate this one, did you opt out for rating?
Keep doing great job!
Great job!

Once I finished the game the first tim and saw my time (174.9), I played over and over again to try to lower my time as much as possible.
I enjoyed the different dimensions, but the "stairs" and the jump after that towards the end seem (nearly?) impossible with some of the dimensions. The pinkish purple one, where the acceleration is really slow, was my least favorite.
The hit boxes of the dangerous triangles seemed a bit harsh, I always died before I really seemed to touch them.
Awesome LD entry, congrats!

The graphics and music are very simplistic but they work nicely, and the controls are smooth. Well, depending on the dimension one is in, of course... The music did start to annoy a bit near the end but I think that was only because it took me so long to finish. :-D
Nice work!
Had lots of fun with "ice" dimension, trying to accelerate and not die at the same time.
Took me 128s to beat it :)