Whack-a-troll by LDJam user 298498
Play as a trio of heroes defending the realm!
Intention: you would rotate between the three characters for the appropriate weapon, every 10 seconds a boss would spawn who would take more hits, villagers who you would not shoot would run from the monsters and you lose points if you hit them.
My first attempt at the Ludum Dare and my first project in unity I have shared. It is bad. I did not even remotely complete the goal.
*I am such a noob I am pretty sure I garbled my uploads, sorry about your time... XD
| Link | https://drive.google.com/file/d/15RW8YLUPthEHJYaMPDkkqao_7hFUz8AG/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/whack-a-troll |
Ratings
| Given | 0🗳️ | 0🗨️ |
https://ezekyuhl.itch.io/whack-a-troll-ld51
I see the game is lacking some features you have mentioned yourself, so I won't focus on them. I'm not sure how the enemies work, but if they have health it would be great to see how much they have. Now it felt like the whole game loop starts over: the enemy is pushed backed and the music starts over (which it shouldn't).
Nice job, I find the game a good project to work on and hope you do so.
@bukkaketears
I have fixed the player~
Pros:
- I like the Final Fantasy - vibe graphics you went for
- Characters are actually quite cool!
- The spam of abilities is kinda hilarious
- Enemies variety
Cons:
- Well, hard to say what exactly am I supposed to do apart from spamming abilities like a madman
- as @coderaurus mentioned, the loop is only noticeable because of the fact that music changes
- Is there actually a loose/win condition?
I'm glad you tried and finished your first entry. It can only go up from there. Welcome to the Ludum Dare and keep up the good work! :)
The sprites were great as well, especially for this kind of game.
Excited to see what you put out in the future!
Keep at it!