Silver Platter by LDJam user 261036
Who likes multitasking?
I do!
A revolutionary antivirus device has just been invented: Tachy! An USB that you plug into your computer and, with your assistance, can certainly wipe any malice from your hard drive!
Unfortunately, this process is very taxing on the hard drive both physically and mentally (don't worry it's going to therapy now) and may suffer an emotional breakdown every 10 seconds!
As such, it is your duty to keep it healthy, using the professional maintenance tools provided to you.


How to Play
- Spacebar - Switch gravity, parry viruses (whilst in mid-air), and bounce off of ground obstacles
- Left Mouse Button - Fix the hard drive, by first clicking on a tool's icon and then clicking on the corresponding part of the hard drive (Broom -> Platter ; Wrench -> Needle head)
The objective of the game is to manage doing both of these things at the same time.
Tools
- Engine - GameMaker Studio 2
- Art - Adobe Flash CS6
- Music - OpenMPT
- SFX - Audacity, sounds being mostly noises I recorded, with stupid amounts of slicing and filtering
Development was livestreamed on Twitch
Ratings
| Given | 8🗳️ | 13🗨️ |
That said: Game's really hard. I think the most viruses I got was three, and I don't think I was ever able to fix the hard drive trouble. Possible I was doing something wrong. Could've used control prompts in the game window instead of just hidden in Help.
Solid entry :slight_smile:
I agree that more effort could've been spent on teaching the players about the mechanics. I chose to play it safe and do something quite basic as opposed to something more complex like in-game tooltips, partially due to laziness but also because when I began making the how-to-play screen there were like 3 hours left in the compo.
In addition to this, I usually prefer to avoid bombarding the player with a lot of crammed info text, as that tends to be offputting to somebody about to try a game (at least it is to me); striking a balance between this and properly explaining the complex mechanics is difficult, and I probably handled it improperly for this game.
Glad you find it fun though, and thanks for the detailed feedback.
\> @googlypoo
Reiterating what was said a few lines above, the mechanics are a bit tough to grasp at first, and the insufficient or lack of in-game information/tutorials doesn't do that problem any favor. Sorry about that.
\> @gangure
Adding some form of measure to prevent just blindly mashing the space bar is something I hadn't thought of and would actually be a great addition. Thanks for pointing that out.
Thanks for sharing!
Art was well done, reminded me of a Putt Putt style game, or Earthworm Jim for some reason. It had a great aesthetic and everything felt cohesive. I think the animations looked great, like the wiggling of the disk head, or the jumping of the character.
The gameplay was fun, but had a much higher barrier to entry than I was expecting. I think a future release might benefit from having the player first do each of the activities by themselves for a short period before having to do them both together. I don't think I made it more than 2 enemies for my first 15 tries, but once I got the hand of it and understood everything I was looking at / doing it became a lot more fun. I enjoyed the "parry" mechanic though it didn't feel perfectly crisp when executing it, there were somes times that it felt like it hit early / late (though I'm pretty bad at platformers so it could just be me).