Tenjutsu by deepnight
Your dojo has been attacked by mysterious armed men in black. You *have to take it back!*
HOW TO PLAY
Fight enemies, collect DEATH MARKS (ie. skulls) and tag enemies with these marks. Every 10 seconds, marked enemies will die. Some stronger enemies will require more marks to get rid of.
The Itch.io version was slightly enhanced and includes a title screen and a fullscreen mode. For rating, you should play the one on LDjam.com page.
CONTROLS
- ARROWS - Move your karateka
- SPACE - Attack or use Death Marks
- CONTROL or SHIFT - Dodge
SCREENSHOTS



| Play on ItchIO | https://deepnight.itch.io/tenjutsu |
| Source code (GitHub) | https://github.com/deepnight/ld51-tenjutsu |
| Homepage | https://deepnight.net |
| Original URL | https://ldjam.com/events/ludum-dare/51/ten-jutsu |
Ratings
| Overall | 5th | 4.348⭐ | 202🧑⚖️ |
| Fun | 12th | 4.235⭐ | 202🧑⚖️ |
| Innovation | 20th | 4.126⭐ | 201🧑⚖️ |
| Theme | 17th | 4.363⭐ | 202🧑⚖️ |
| Graphics | 2th | 4.613⭐ | 202🧑⚖️ |
| Audio | 115th | 3.589⭐ | 198🧑⚖️ |
| Mood | 25th | 4.069⭐ | 199🧑⚖️ |
| Given | 26🗳️ | 10🗨️ |
I have not played yet, but this sounds brilliant!
But it is already super polished for a 48h entry. BTW nice mechanic for the main theme. I struggled a lot to come up with something where the theme would really fit into the mechanics of the game.
A great compo entry, congratulation !
Took me a couple of moments to understand fully the mechanic, figuring out when do the skulls apply, that you can collect multiple ones at the same time before applying, that once the timer runs out the skulls you pick are gone but the ones on the floor stay. That would be my only criticism of this brilliant entry, maybe easing the player a bit more before you get to the big battles with multiple enemy types.
Overall superb work from you, as always!
The itch.io version seems superior to the embedded version (has a splash screen, can go fullscreen, not sure if there are any other differences), perhaps you should point people there instead, until the LD embedding is a bit more mature =).
I managed to beat all but the second-to-last level, somehow that one got skipped when I died in the lower right corner right next to the door and was mashing Space or R or something, ended up in the next room ^_^. Boy were some of those last levels hard, though!
Excellent entry, will come back to this!
I love how meaty the combat feels.
The text in the background is a great layer of polish, makes it feel more like a complete experience.
Superbly executed prototype!
My only pieces of feedback would be a) my hits didn't seem to connect sometimes when they felt like they should have, and b) the slow-motion / freeze-frame when the enemies die feels a *touch* too long.
Et on peut jouer directement a la manette génial !!!
5/5 for all grades, wow
(try our game plz!)
Overall had fun and great job!
The game feel is really satisfying, animations are on point and the game is very polish.
I knew I would love this game just by looking at the main menu and I was right!
Really impressive!
Solid entry! Thanks for making it! ^^
I beat the game, and the stages were pretty hard. But I think I might have accidentally skipped the 2nd last stage before "Thank you for playing"? I somehow dodged past the door into the final room.
Tough to come up with any criticisms honestly, the innovative idea, the tight controls, game balance, graphics, sound effects.. you knocked everything out of the park! Awesome job!
First of all the visuals are absolutely stunning for a jam game, the overall game feel is awesome with a lot of screen shaking, flashing sprites and clean sound effects.
Controls are very simple and easy to pick up, mark mechanic is very clearly communicated to the player without the need for an additional tutorial, dodge feels fluid and doesn't feel either useless or overpowered. Enemy variety is also quite rich and every enemy is different in a meaningful way.
I wanted to give it all 5 starts but I HAVE TO deduct one point from audio for the lack of music, this game is begging for a super intense action-packed fight theme and lack there of is the only thing holding it back from perfection. As a matter of fact I did play some music over the gameplay myself and it felt awesome.
Excellent game overall, awesome job :]
Really good submission!
You're a monster and an inspiration for all of us.
I have one point of criticism: the sound design is pretty grating, collecting skulls hurts my ears :D And it's a shame that a game of this caliber doesn't have any music. Using a royalty free track would have enhanced this game even more. The only thing a "post jam version" needs is a kick ass track and better sound design.

Yep, it's pretty rad. Hurt my hand to play on keyboard, was worth it. Might be better served by some condition other than time triggering enemy death, but it suited the theme quite nicely.
Pretty fun game ! I like the idea of ennemies that needs to be marked more than once, and that you can hit and mark multiple ennemies at once.
Horever the difficulty can be really brutal pretty fast. There is a big enemy with a sawblade that charges at you like a madman, and it was really hard to beat it with the gunner ones. There was two of them too.
It's a bit like Streets of Rage, I mean quite a lot like Streets of Rage.

I've played it until the end, really enjoyed it, and would LOVE to see more of it, with more possible actions from the player and more levels/enemies/enemy types
Thank you so much for this submission, it's awesome.
I think the general idea of stacking death marks on enemies is really cool, but I don't believe it works very well with Every 10 Seconds. Like many other games this event, it suffers from excessive waiting for the timer to run out. Maybe death marks on the ground should also expire with the timer to incentivize faster gameplay, or maybe the held/used ones shouldn't expire, or maybe the activation mechanic should be entirely different. Just my two cents, deepnight ilu
Oh, and one bug report: on the second-last (I assume) level, I won without really beating it - after restarting (in quick succession?) I suddenly found myself in the last level.
The only thing I really have to add is that I think the game could've done with a proper ending, it was anticlimactic. But overall a great entry, great sounds, great graphics, very deepnighty.
I would've liked some optional info on how exactly the mechanics worked, as it took some time for me to figure the specifics out, and it was somewhat difficult trying to make sense of them while being in the midst of combat. Getting into the fighting immediately was definitely the right choice, however, since many people do prefer to figure it out as they go and not be worn down by walls of text.
Overall, really impressive for a compo game! The level of polish on everything was quite remarkable.
Played on my stream: https://www.twitch.tv/zedkraze
As simple as that.
Congratulations and thanks for contributing to our community! 💪⭐️🤗😎