Corrupt Dungeon by Reyansh
This is a dungeon-like game where its dfficulty increases every 10 seconds. Yes it is the only thing I managed to think of. Also enemies are intentionally made to be able to phase through walls.
| Link | https://reyansh-kotwal.itch.io/corrupt-dungeon-ludum-dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/corrupt-dungeon |
Ratings
| Given | 1🗳️ | 1🗨️ |
You forgot to include quit button in the menu.
Keep going, after some improvements it could be a fun simple game!
The attack being slow was actually on purpose, but the responsiveness issue was a bug I did not have much time for(sorry) and the quit button was umm
me forgetting
I had some issues with not being able to determine if my attack hits the enemy, I can imagine this being a very fun game with a little polish though!
I think the collision detection works bad on the sword, like if the sword hitbox is already in the enemy hurtbox and you attack it does nothing, so have to do weird jiggles in front of them and sometimes it deals double or triple damage too.
Nice game. The post processing effects were well done, and really improved the mood of the game.
My main complaint is that the sword's hit spot wasn't exactly where I initially thought it was, so it took a while to get used to. The only other thing is I think the arrows/quarrels are a bit fast and hard to dodge, and the enemies tend to get stuck on and/or shoot each other. I only made it to level 2, but a little variation with the enemies / weapons / gameplay would be nice. But overall, good job, I'm sure it'd turn out way better given more time!