Tune by LDJam user 416499
🦇>>>>Play the web version on itch!!!!<<<🦇
🦇 Play as a bat, shoot soundwaves, resonate with your surroundings, fight your way through the mysterious cave! 🦇🎶📻

Tip: The longer you hold the mouse button, the soundwave will gain a longer duration! ```
| The itch link of our game. Player here if embedded version fails | https://deathandrepublic.itch.io/tune |
| Original URL | https://ldjam.com/events/ludum-dare/59/tune |
Ratings
| Overall | 572th | 3.364⭐ | 94🧑⚖️ |
| Fun | 654th | 2.989⭐ | 93🧑⚖️ |
| Innovation | 422th | 3.393⭐ | 91🧑⚖️ |
| Theme | 486th | 3.637⭐ | 93🧑⚖️ |
| Graphics | 411th | 3.777⭐ | 94🧑⚖️ |
| Humor | 457th | 2.667⭐ | 86🧑⚖️ |
| Mood | 449th | 3.589⭐ | 92🧑⚖️ |
| Given | 81🗳️ | 166🗨️ |
Only 1 of my abilities seems to do anything when I let it charge up?
The other 3, the bar fills, but nothing happens?
**edit** Response below, but **use the mouse wheel to match the color on the bar while charging**
The jump could have been a little longer; climbing ledges is not very convenient. Plus, I kept getting stuck in colliders. The jump sometimes works more than 5 times.
As far as I understand, the yellow ones repel enemies, but I don't understand what the green pillars do. I think they heal?
Overall, good work and unusual mechanics. And wow, what a huge map.
I only finished half of it.

Very interesting gameplay! The action animations of the characters are also very cute. The gameplay is also very in line with the theme. However, the switching process made me a bit confused. Hahaha. 10/10!
As a result, I’m stuck in the very first tutorial area because I can’t move forward without shifting the wall. This blocks any further progress and makes it impossible to properly engage with the game.
That said, the sound design and visuals are quite приятные and create a nice atmosphere. I’d really like to give the game another try once this issue is resolved or with some guidance. Overall, it feels like a solid and promising experience.

The art style is very cool, and the ambient sound fits pretty well, but it makes a harsh contrast with the sound effects (I got scared to hell the first time I got hit :D )
The explanations are lacking, but I also think the the design could have been more straight forward : If I understood correctly, you must select a color, then click for a certain duration and move the cursor to the previously selected color, whilst being next to the rightly colored crystal ?
It's a lot of things to think about at the same time, making it very difficult the first few tries.
I think that the fact the color information needs to be selected multiple time is redundant for example, and it makes it a bit confusing (should I use the same color ? how does everything relates to one an other ?)
The Idea needs refining, even though I'm now exactly sure how to do it better, and the take on the theme is very cool though, great job to you all!
There's also some points in the map where you cannot see the ledge where you're supposed to go. I think the map helps a bit with that, but I still had a few moments where I had to take a leap of faith.
The art and mood are strong and overall it's still a solid entry.
And then the info-tutorial-graphic, thats pure art masterpiece.
美中不足的是教程引导弱了些,我是跑到评论区才看懂要用滚轮发射声波www。
声波玩法好但是在按键映射上有一点别扭,要是能把Q键改成别的键可能会好很多:因为我有时需要一边飞行移动一边按Q切换模式(我习惯用无名指按Q键,但是无名指此时需要操控A键移动)
另外一个小问题是好像触发水晶和发射声波有什么限制?我有时蓄力准备发波但是什么也没发生,有时声波发射到水晶上也会没反应(尤其是黄色水晶,感觉只能在特定位置发波才会触发交互)
总之很推荐大家体验一下游戏!小蝙蝠就这样萌萌地看着你们所有人。
The little bat is so cute! The signal-wave mechanic is quite deep—you can play around with it for a long time, and the map is fairly large. The overall art is very cohesive and polished, and the sound design is also complete. There’s even a pause menu.
The only downside is that the tutorial guidance is a bit weak—I had to check the comments before realizing you need to use the scroll wheel to emit sound waves lol.
The sound-wave mechanic itself is great, but the key mapping feels a bit awkward. It might be much better if the Q key were changed to something else: sometimes I need to fly and move while pressing Q to switch modes (I usually use my ring finger for Q, but at that moment it also needs to handle the A key for movement).
Another small issue is that there seem to be some limitations when triggering crystals or emitting sound waves. Sometimes I’ll charge up a pulse and nothing happens; other times, when the wave hits a crystal, there’s no response (especially the yellow crystals—it feels like they only trigger when you emit the wave from a very specific position).
Overall, I’d still highly recommend everyone give it a try! The little bat will just be there, adorably watching all of you.
What would've really helped if there was a bit of a more introductory section that teaches you one element at a time, so you get introduced to all elements gradually.
I don’t have a completed game sadly, just a proof of concept due to health issues.
you did a great job, a lot of content for a jam game
good game!
However, the wave mechanics could have been more meaningful. And the control for skills could have been simplified.
I also got stuck at the beginning, even after reading the tutorial. I only understood after going to the comments.
However, the map is huge and the game is quite difficult, and having few lives complicates things, haha.
Nevertheless, it's a great game!
My playthrough: https://youtu.be/O1o17Dax4ZY
However, the controls feel a bit overcomplicated, and it was frustrating that I kept getting caught on walls instead of sliding along them, especially since you can’t use them to push off anyway.
I also occasionally mixed up the green and blue stones, especially when they were far apart—it would be better if they were more distinct in color.
The overall graphics look good and I especially like the walking animation of the bat. :)
The controls feel a bit off. Having to choose the colour and then using the mouse wheel as an additional step was not intuitive for me.
Very nice, that you implemented a very readable mini-map. I like the character designs and that you have different abbilities.
The controls with the sound waves feel a bit clunky. I am not sure how to "exploit the weakness" I was never able to activate yellow crystals, all other colors I managed, but for yellow nothing happened at all so I was only able to dodge monsters, then I got stuk at the lower points and did not manage to go back up :(
Game has a lot of potential! The mechanics are unique and inovative. With a bit more polish and slightly reworked controls this would be increadilble. If you ever release a post jam, feel free to tag me :)