R.P.S.G.F. by LDJam user 55657
R.P.S.G.F


Make your way through the dungeons and defeat your enemies in a deadly game of Rock, Paper, Scissors with a twist.
Collect more Signal Flares to survive.
Made solo in 48 hours for Ludum Dare 59 (Compo).
Tools Used:
- Unity
- Photoshop
- Aseprite
- Substance
- Audacity
- GarageBand
Team:
mr.kvinter — everything
| Link | https://github.com/mrkvinter/LD-59 |
| Link | https://mrkvinter.itch.io/rpsgf |
| Original URL | https://ldjam.com/events/ludum-dare/59/r-p-s-g-f |
Ratings
| Overall | 24th | 4.061⭐ | 92🧑⚖️ |
| Fun | 26th | 3.933⭐ | 92🧑⚖️ |
| Innovation | 97th | 3.578⭐ | 92🧑⚖️ |
| Theme | 227th | 3.072⭐ | 92🧑⚖️ |
| Graphics | 14th | 4.333⭐ | 92🧑⚖️ |
| Audio | 61th | 3.697⭐ | 91🧑⚖️ |
| Humor | 41th | 3.565⭐ | 86🧑⚖️ |
| Mood | 6th | 4.3⭐ | 92🧑⚖️ |
| Given | 6🗳️ | 12🗨️ |
Nice job! And to wrap it up: "HELL YEAH, ROCK ON!"

But despite the weak gameplay, it's very stylish and the final experience is good
Thank you so much for your kind words!
First of all, the game literally revolves around signal gestures, and secondly, signal fire is the currency of the world in which the players are competing :)
I love this!
You really got the dark aesthetic down
Left you a rating... a really good one..
The gameplay was engaging, the randomness was controlled enough to avoid complaining
The difficulty is generally okay, but it could be a bit more challenging. I managed to complete it without losing, but I only enjoyed it. Fans of the genre might want a bigger challenge
The items have interesting effects, and there's plenty of room for tactical exploration
There were some cool, tense sounds at the end. I didn't understand what event they were related to, but it was tense
The dudes are stylish, and overall, it looks and plays like the next game from Critical Reflex
Bug: It is impossible to duplicate the opponent's card due to the text background. The card cannot be selected.
The vibe is perfect, the enemy face collages is an excellent touch - I'll have to use that some day!
Fully engaged throughout, magnificent job!
Actually I used Aseprite to lock the sprites to a specific color palette. It's like two clicks there, way faster than in Photoshop
The visual style and sounds feel authentic. The music didn’t start right away for me, though—I’m not sure if that was intentional or not.