Slay 'n' Squeeze by LDJam user 268934



Welcome to Slay ’n’ Squeeze!
A solo creation forged in 72 hours for Ludum Dare, built with the Construct 3 engine. My main challenge this time? Designing and balancing a skill tree system… and I think I actually pulled it off!
🕹️ Controls
🖱️ Left-Click: Attack
🖱️ Hold Left-Click: Collect
📱 Tap (Mobile): Attack
📱 Hold (Mobile): Collect
💡 Game Tips
-There is a sound when you need to collect
-Play in full screen for the best experience
⚙️ Tools of the Trade
Construct 3
Figma
Audacity
Zapsplat
Ableton live
Good old Notepad 📝
| Link | https://resurrectedstudio.itch.io/slay-n-squeeze |
| Original URL | https://ldjam.com/events/ludum-dare/58/slay-n-squeeze |
Ratings
| Overall | 10th | 4.375⭐ | 30🧑⚖️ |
| Fun | 1th | 4.536⭐ | 30🧑⚖️ |
| Innovation | 303th | 3.389⭐ | 29🧑⚖️ |
| Theme | 221th | 3.944⭐ | 29🧑⚖️ |
| Graphics | 223th | 4.056⭐ | 29🧑⚖️ |
| Audio | 109th | 3.911⭐ | 30🧑⚖️ |
| Humor | 286th | 3.26⭐ | 27🧑⚖️ |
| Mood | 202th | 3.852⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 42🗨️ |
I will rate your game soon.
Glad you’re having fun, I put a lot of effort in it!
I already checked out yours 🫶
A real dopamine feast!
I was just going in for a quick test but ended up unlocking the whole skill-tree!
5/5!
Super well running also at very high sprite-counts.
I loved the chain effects you unlock in the endgame!
The upgrade system is super engaging and had me continuously going "just one more game..".
I have murdered SO many slimes!! :scream:
The risk-reward mechanic with choosing to spend stamina on kill or collect is fun!
If you choose to develop this further, some quality of life additions might be:
- The ability to see (but not interact with) the upgrade screen in the in-game settings/pause menu to check what slimes you are focusing on.
- A small marker in the end-state screen on the "upgrade" button when you have upgrades unlocked so you get back to playing faster if you don't have anything to unlock.
- Expand on the music selection, it's not a bad choice currently, but I turned it off 20 minutes in as it got a bit repetitive. Super nice that you have a music mute though!
Also - I Found a small bug in the endgame where you can unlock Grey slimes by going negative dark blue slimes:


Then this happened :) (frame rate drop to 4)
I love to work on this some more in te future.
Thank you for playing.
Ah yes the strange bug I have seen it but could not fix it in time .
Hmm, random image issues? It might be due to not being updated in time.
I think there was too much clicking for my boomer hands, maybe a skill tree upgrade for auto click?
I would have been nice to have an ending, even if it's just getting some special node in the skill tree
The bug is it the slime not going to original form ?
Ill make an auto clicker when i develop this further.
Thank you for playing i will play yours today.
However this was my face the entire time I was squashing those poor slimes 😭

One thing I would recommend: limit the amount, how often a certain sound effect is allowed to be played once at a time - so one click in a large horde does not pierce your eardrums. Something like 5 per 0.1 seconds or something like that. Thank you for adding the mute SFX button!
I’ll try and play your game soon.
I’ll try to play your game soon .
When one was done I did the next one. This way never over scoped. But still a grind to fit all these things in.
Good suggestion for new ability!
It would be nice to have an ability to speed up the spawning rate more, or introduce some kind of danger that pushes me to move faster. Currently it can involve quite a bit of waiting for the slimes to group up.
It’s a real pleasure to read you had fun, thank you !
Thank you for playing longer then intended now you know that I need to adjust the spawning.
I’ll play your game later promise:)
The only thing is that I just don't know how I'll ever be able to clear my conscience for killing so many cute slimes... :cry: :sweat_smile:
Thanks for the feedback !
I’ll try and play your game later today.
Overall it's an amazing game! And Mr. Fungi says hi! :D
Because a lot of people think it’s a good idea to make this in a full game I will spend some extra time on it.
So I played this game for far too long on-stream. As far as idle-games go, this was very solid! It was definitely fun trying to find the best synergistic combination to farm the slimes and their goo to build a more absurd skill tree.
Presentation is fantastic as well, but I do think some things can be toned down a bit. For one, it was easy to get a lot of overlapping sound effects and screenshakes. It would have been nice to see those timed-out a bit (e.g. after playing the first slime-get sound, have a brief gap where no other slime-get sound effects can be played; queue a max of X sound effects between gaps) so it wouldn't disorient the player.
Aside from these nitpicks, I don't really have too much complaints. Sure, the startup could be a bit faster, but once the game gets going, it does get going. It would be nice if the context wasn't about farming seemingly innocent slimes, but other than that guilt-trip, it's hard to deny I had a good time.
Like to see people want to complete the skill tree and
Kill slimes.