Stamp Collecting on Planet Q by cassowary

cassowary games inc. and the Project for Interplanetary Cultural Exchange are proud to present a port to Earth computers of the famous game Ⴑꝺ:׀Z Э⌶ᐳ:Эꝺ⌶ⵒ Э⍑ΞZ׀ (Stamp Collector Game) from Planet Q. We are so pleased to finally be able to bring the experience of this classic Qzian game to the people of Earth.
We've tried to present the game as authentically as possible, but we have edited the game slightly to provide some English text describing the controls. We hope that this alteration is understandable.
CULTURAL NOTE: On Planet Q, postage stamps are radioactive and cannot be touched directly. As such, "stamp collecting" in their culture has a different connotation than it does in ours.
We hope you will enjoy the game!

Controls
- Arrow keys to move/extend/retract hand.
- Press and hold space bar to grip onto the blue bars.
- Press and hold X to automatically retract the hand back along its path.
- Press Z to undo your last move.
- Press R to reset the level.
- Press M to toggle sound mute.
Tools used
- Programming: zucchinibread.js, my JS game engine
- Art: Aseprite
- Level design: Tiled + ulvl
- Sound effects: Audacity, pxtone
- Music: Ableton Live

| Play on itch.io | https://cassowary.itch.io/stamp-collecting-on-planet-q |
| Link | https://github.com/cassowarii/ld58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/stamp-collecting-on-planet-q |
Ratings
| Overall | 7th | 4.306⭐ | 33🧑⚖️ |
| Fun | 5th | 4.233⭐ | 32🧑⚖️ |
| Innovation | 4th | 4.383⭐ | 32🧑⚖️ |
| Theme | 42th | 3.967⭐ | 32🧑⚖️ |
| Graphics | 15th | 4.317⭐ | 32🧑⚖️ |
| Audio | 8th | 4.067⭐ | 32🧑⚖️ |
| Humor | 22th | 3.776⭐ | 31🧑⚖️ |
| Mood | 17th | 4.138⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
I don't mind the English control descriptions, but thanks for keeping the rest of the text in the original Qzian!
good puzzle, good music, good art, good game!
I was missing the instructions on screen. At one point I had to look up the controls in the description. You could make them more prominent, e.g. right at the top of the description or better yet in-game. I see that this does not fit the alien race language here, so I would be fine with controls in the description in this case ;-)
The tiles are clear, the animation works very well. Not too distracting but still it looks very nice. You get the hang of the hand movement easily. It is tile-based and you know it but it looks smooth. That is a really nice touch.
The music is also very nice, gives off good vibes, fits the mood of this puzzle game.
The stamp collection thing and the alien theme are very funny.
Overall, really well done game, congrats, this is awesome!
It is nearly perfect and very impressive that you did it alone, congratulations :clap:
PS I found it possible to believe aliens would create pixel art but not that their games would have human hands as the movement (I know this is a small thing to be bothered by)
I must say, but maybe its me, when the difficulty went up I was hoping that every level after that would be the last. Maybe because I set a time for each game to spend time on while rating and yours I spent already 3X as much on 😅 Which is ok of course, that's a compliment! I ended up checking the sourcecode to see how many levels there were to get back my motivation.
A simple fix would have been to have some sort of indicator in-game, or in the description above to let the players know how many levels there were. Then you create expectation.
The game looks fun! My GF saw me playing it and was like "oohh can you send the link??". I love the alien language! I have a question though: does all the text accutally mean anything? Like: can it be translated? I saw a comment on itch that there were spelling mistakes and I was wondering if that player went through translating it or was just trolling
Other thing, what is your process on making puzzle games? I always see it as the most difficult type of game to nail. And taking a look on your website I see that you did multiple original puzzles. So you clearly have a method of making solid puzzle games
Love your website btw! It's got a cozy vibe!

every LD I go to find the new cassowary. this one the controls for moving the hand were a bit awkward so I often tied myself in knots. however it's quite a creative mechanic. I would also love to hear about your process if you can spare the time.
excellent game !
my favorite stamp is this one

Only thing that's missing is that it'd be cool if there were a way to view all the stamps after you've collected them (the artwork is gorgeous).

A good sign that a set of mechanics can make interesting puzzles, in my opinion, is being able to build a "one-way door", where it's possible to move a character in one direction past an obstacle, but once they go past they can't come back.
In terms of level design, I usually find the most success by trying to think of one interesting interaction that you can do with the pieces (in this game, that would be something like, "what if we had to push a horizontal bar left and then right to get around an obstacle, using the same vertical bar both times?") and then trying to construct the rest of the level to force that idea to occur. I don't always succeed at forcing the idea to happen, and sometimes I end up permitting a lot of alternate solutions... but if a level is completable and the solution isn't obvious, then that's a good sign that even if there are alternate solutions they're probably also interesting.
Then I have to play through each level a lot, to try to judge difficulty and level order, and to make sure I'm not missing any simple ways to solve it. I don't always succeed at this either, which is why I often accidentally make the last level easier than the ones before, or put a really hard level too early, lol. Recently, I've realized that making a few "real" puzzles first, putting them at the end, and then trying to "fill in" the difficulty curve to teach different interactions in earlier levels, tends to create a better experience. I'm definitely still learning about how to do this better.
Wow, I ended up writing a lot. I hope this sort of answers your question, lol.
also aw, this almost worked xP
