Claim thy Land by LDJam user 372012
Art thou afraid of a tactical challenge?
Join our Discord: https://discord.gg/8pKP8Nss9b
Wishlist on Steam!






Controls:
Left-click - interact
Mouse wheel - rotate unplaced building
Right-click - flip unplaced building

The Team:
- Ynnon - Art
- iron_head - Sound Design
- Unknow - Programming
- Spica - Game Design
- AraNiChan - UI/UX Consultant

| itch | https://ranejeb.itch.io/claim |
| Original URL | https://ldjam.com/events/ludum-dare/58/claim-thy-land |
Ratings
| Overall | 9th | 4.407⭐ | 115🧑⚖️ |
| Fun | 14th | 4.288⭐ | 115🧑⚖️ |
| Innovation | 4th | 4.363⭐ | 115🧑⚖️ |
| Theme | 675th | 3.059⭐ | 112🧑⚖️ |
| Graphics | 92th | 4.375⭐ | 114🧑⚖️ |
| Audio | 79th | 4.023⭐ | 113🧑⚖️ |
| Humor | 415th | 2.933⭐ | 99🧑⚖️ |
| Mood | 86th | 4.136⭐ | 112🧑⚖️ |
| Given | 84🗳️ | 66🗨️ |

overall fantastic game !
Aside -- I ran into a null pointer exception after 9 rounds (right before I would have been crowned king of the world!), in case you want to take a peek at that.
@artur-hawkwing Speaking of balance considerations, we're also willing to make a few tweaks here and there, along with fixing the annoying bug in the end we were never able to reproduce in the editor. We're not sure though how would that work with LD rules, as we're only making a web build. I'll take a look if we can have two Jam versions on the same page for more transparency (once I'm a bit recovered after such a crazy weekend !), so if you're interested please stay tuned for more updates!
It was a lot of fun. Reminds me a little of a mixture of gwent. I enjoyed it a lot. I sent it to a few other people :D nice job!
The general visuals and audio feel really good.
Really great entry.
I don’t really see how it fits the theme, but it’s fun and unique — so I guess that’s all that matters in the end.
Also, it’s nice to see a jam game that’s so clearly explained and intuitive.


Plus, it will be better if i can speed up or just skip the resolution.
The art and music are very fitting and I like the small tutorial at the beginning, but would have liked a skip option, so that you don't have to replay it on page reload.
Also I would have found more interaction between each decree (building) on the map interesting, like the tower and the blacksmith.
As for more interactions — that's to come! Stay tuned!
It's super polished and I like how the art makes you feel like a king making big picture strategies.
The tutorial was pretty good, but I had no idea, how the scoring would work. I thought maybe enemies would come in from the right. I also didn't understand what units did until a couple rounds in. I figured everything out eventually, but I think it'd be neat to be able to hover the units/damage/speed/armor to see exactly what they do. Once I did get it, the game worked really well and I felt like I could strategize!
Oh and it'd be nice to be able to speed up the scoring.
Great concept, hope you keep working on it, because there's something there!
It took a moment to figure out how to play. I ended up not finishing the game because I felt like during the construction stage I was often preparing to fight an enemy I know nothing about - so it felt like "thoughtful gambling" in a sense. I just spammed wizard towers and obliterated everything.
Played it on stream here: https://www.twitch.tv/schmonutz
It's a very pleasant city center. The first time I saw a unit coming out of my cabin, I was very surprised. The game is generally filled with details that are pleasant to watch, and it is highly polished! I wish there were more hints to the characteristics (as well as on the buildings), because during the game I forgot what speed was for and wanted to focus on it and find out) But these are small things, there probably aren't many players like me. Good job done!
I found it to be a good strategy to farm gold in the easy early fights and later on go to scale people and strength quickly. I think there are slight balance issues in the jam version, but you seem to have adressed balance already in the post jam patch. Also good job on the sound effects.
I think the balance is there, even when I got destroyed at ninth crown by tower spam (which I didn't get that much). Appreciate the interactive tutorial at the start.
Great work!
The polishes and bug fixes you implemented since then make the game even rounder and more enjoyable than in its innitial state.
Great job!
- Attack icon is a red sword which can be easily mistaken for a red arrow pointing down in small UI - for a while, I thought horse adds speed but subtracts attack!
- More visible grid lines on the scroll would be awesome
That's literally it - you could easily add some more buildings and themed "years" and release it on Steam :)
That's it, everything else was truly perfect for a 72 hour project
I did not manage to beat it yet, but I've given it 6-7 goes already, I've enjoyed it so much. The speed changer in the top right was very welcome, and I didn't notice any instability, having played mostly at 3x and 4x speeds.
I did notice some balancing issues: as it is, the game seems to be way too reliant on the unit count metric. If you get unlucky to get no houses in your draft, you will deal 0 damage. If you get lucky enough to get spikes, your opponent will deal 0. This makes houses and spikes way too imba. This is mitigated to some extent by the reroll option (which I've only noticed on my 2nd try), but still - any other items are almost always inferior to these two. Maybe this could be fixed by having some non-0 starting values, to decrease their relative effect? The way the money mechanic is incorporated is very interesting - a waste of space in battles, but necessary for long term survival. Great addition.
UX-wise, I think it was unnecessary to split rotation and flipping into different controls, almost the exact same effect could be achieved by just rotating - which could then be _either_ right clicking or scrolling. Selling decrees also seems needlessly complicated, which slows down the entire game: just have a "sell remaining decrees for 5/10/etc gold" option somewhere, so that you don't need to confirm your placement manually for every piece.
One more idea for improvement is to have an indicator of how much HP (maybe also decree count - but that might make it too easy) your next opponent will have, so you can start planning ahead whether it is worth selling your decrees.
All in all, excellent, kudos to the whole team. I think with some fine tuning of values (which surely needs plenty of playtesting), this could be released as a proper game. Visually it's already great, and the game loop is very satisfying.
Controls and music and vibes were great. I think I was confused about the dwelling houses (name on the card) vs the barracks (named in the field card). Also hit the classic deckbuilding issue of too many types of buildings so you don't get the buildings you need, but every once in a while a reroll did save me. A good time I look forward to more! I played the latest version since I'm not able to rate anyways :)
Fantastic submission!
I just imagine players' kingdoms sent to a server to be played in async multiplayer like super auto pets. So much potential!
I really love the aesthetic of the hands revealing the scroll one move at a time. It's so cool! Wow, I'm blown away.
Wow, really a masterpiece here! Make such a great game for a minimum time - it's awesome! Good job ^_^
My favorite of the jam so far. Very novel concept with some REALLY solid UI/UX (it's usually pretty easy to skimp out on those during a weekend jam). Well done!
I'M GONNA WISHLIST THE SHI OUT OF THIS, ...my liege!
p.s. looks like your mic died in the middle of the video
But we don't want to stop here! Since so many people wanted to see this game as a complete release (our team included), we want to **keep working on it**, carefully considering all the feedback received. That said, we created a Steam page so you can continue following the game's evolution outside Ludum Dare. So, if you want, feel free to **[Wishlist the game on steam](https://store.steampowered.com/app/4122080/Claim_thy_Land?utm_source=ld&utm_campaign=launch)**
[](https://store.steampowered.com/app/4122080/Claim_thy_Land?utm_source=ld&utm_campaign=launch&utm_content=post3)
@rise12600 @awanami @captaincorgistan @greenpig @re-markable @salmy-gondy @braeden @artur-hawkwing @d3kryption @optimatica @sharky3188 @flinge @rogaven @rionisse @momo-hunter @aleksey-salion @justuspan @olddog @nekobones @cocoming @crygos @lehmy @jordan-neff @porcupine-sashimi @schatzi @hjalte @melomaner @aviv-levy @diralf @yuriscat @yatsu @juanrod707 @gonutz @jorbits @mrpaket @lereveur @mr-mesmer @cataclysmicknight @eggnisi @yibirabbit007 @dumchevdev @dagon @willoxs @coderaurus @amunonra @unitedfailures @daveco @outstar @sibi @adamwigs @b0guslaw @dominosxpizza @ditam @stefan-b @jordanfb @rosday @wdebowicz @sergs-workshop @captandrey @cameronpenner @kallico @xpoho @nija463 @ellaris @taximan981 @coleslaughter @yellowkamel @usumidori @flokami