Collector's Coast by LDJam user 385997

[raw]
made by LDJam user 385997 for Ludum Dare 58 (COMPO)

đŸī¸ Collector's Coast

Collector's Coast is a settlement-building game where you grow a coastal colony, gather resources, and send ships on expeditions to uncover hidden treasures and complete your museum's collection.

Capture.PNG


⚓ Gameplay

Build and expand your settlement to harvest resources, rebuild the harbour and construct ships.
Send your fleet on expeditions in search of artifacts to bring back home.

Every discovery expands your collection. Your goal is to gather all seven artifacts.

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🧭 Controls

  • đŸŽĨ WASD or arrow keys for camera movement
  • đŸ–ąī¸ left click on buttons to place building and right click to stop
  • đŸ—ēī¸ H to toggle the UI
  • 🔍 mouse wheel to zoom
  • âŒ¨ī¸ 1,2,3,4,5,6,7 hotkeys for buildings

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âš™ī¸ Tools & Software

  • 🧱 Engine: Godot
  • 🎨 Graphics: Aseprite, GIMP
  • đŸŽļ Music: LMMS, Audacity
  • đŸĒļ Font: Pixellari by Zacchary Dempsey-Plante

Changelog

  • 6 Oct: fixed audio crackling on itch io, changed an incorrect tooltip
  • 25 Oct: Post Jam version on itch io:
    • Building buttons are now disabled when you don't have enough resources.
    • Added a score screen at the end.
    • Added hotkeys (1-7) for building selection.
    • Hovering over the resource bar now displays your storage capacity.
    • Expedition announcements now show the discovered artifact.

Ratings

Overall 8th 4.173⭐ 28đŸ§‘â€âš–ī¸
Fun 18th 3.904⭐ 28đŸ§‘â€âš–ī¸
Innovation 123th 3.135⭐ 28đŸ§‘â€âš–ī¸
Theme 21th 4.173⭐ 28đŸ§‘â€âš–ī¸
Graphics 22th 4.25⭐ 28đŸ§‘â€âš–ī¸
Audio 24th 3.86⭐ 27đŸ§‘â€âš–ī¸
Humor 128th 2.575⭐ 22đŸ§‘â€âš–ī¸
Mood 14th 4.173⭐ 28đŸ§‘â€âš–ī¸
Given 40đŸ—ŗī¸ 25đŸ—¨ī¸

Feedback

Paroxysmal
Oct 05th ¡ 23:15 UTC
Not a fan of that palette...but its a great entry. Very complete. Well done.
thejackimonster
Oct 06th ¡ 00:59 UTC
Very cozy game! Brought back nostalgic memories. Well done!
LDJam user 280624
Oct 07th ¡ 19:57 UTC
Unexpectedly large and complex game. The visuals and the day/night cycle are also top-notch.
rhewid
Oct 07th ¡ 22:10 UTC
Pretty long game. Didn't realize at first that I can zoom out. Restarted and built an empire. Would be cool if the expeditions didn't fail, at least for the LD version :D Took me a little bit of time to beat it. Cute assets, good music. Solid entry. Would be cool to destroy buildings to replace them maybe?
![17.png](///raw/0b3/21/z/6ec79.png)
ehtd
Oct 07th ¡ 23:25 UTC
Really enjoyed this game. The one I've played the longest of all the ones I've rated. Its simple but works really well. Some of the things I would have liked to see:
- The collection, no idea what I was collecting and how long until I finished.
- Display the limits of how much you can store. Ie 60/100 Wood
- Lock the constructions if you don't have enough materials

Good job!
🎤 LDJam user 385997
Oct 08th ¡ 14:09 UTC
Hey, thanks everyone for playing! I fully agree with all the feedback. The balancing was a last-minute thing, and I later realized you need quite a few buildings and some time to reach the end.
Alex Mulkerrin
Oct 08th ¡ 16:33 UTC
Oh awesome a city builder :D I really enjoyed the process of collecting resources to build a town. It put me in mind of the Anno series. The music was relaxing and I was impressed at the day/night cycle. The final artifact is a nice one. Only thing I found missing was some indication that you didn't have the resources necessary to build a building, otherwise well done!
dhim
Oct 08th ¡ 20:43 UTC
Wha @liquid, that's a crazy game

This is really impressive to be able to build a city builder; everything works quite well.

How could you managed so much in 48hours !
- I love the color palette you have selected, your building and assets are beautiful
- Two musics for the day/night cycle is awesome, that's one of my goal for the future : more than one track.
- The game mechanic works well, I agree with previous commenters on a bit more info on availability

Fantastic entry, continue rating other people game and giving feedback so you get ratings !
runningopenloop
Oct 08th ¡ 21:42 UTC
Good job, it would be nice if you could destroy building, sometimes it would be nice to destroy a building. overall good job!
LDJam user 280189
Oct 09th ¡ 16:37 UTC
Really great game!

I love the artstyle.

The music changing for the day/night cycle was really top notch and the gameplay is really fun too.

Besides what other people said, I think adding some visuals for how much you're gathering per second would be really nice, either as an exact amount per second gathered/lost or up/down arrows next to the resources.
kuggenhoffen
Oct 09th ¡ 18:54 UTC
Nice work, you managed to create quite a bit of content to experience in such a short timeframe!
Eugenik
Oct 10th ¡ 11:36 UTC
Oh man this game looks and sounds awesome!.
Wakobu
Oct 10th ¡ 11:40 UTC
Very nice entry here! The artstyle is gorgeous and the vibe is very chill! I would have loved having the collected artifacts being displayed on the screen though
ellaris
Oct 10th ¡ 13:34 UTC
Cool game, was a bit lost at the beginning, but eventually I figured it out and was intrigued as to what will happen. A little bit hard to see at night.
LukeWaffel
Oct 10th ¡ 19:28 UTC
Great looking game! Would've loved it if the lighthouse actually emitted light :flashlight:

The day/night cycle really surprised me!
fan
Oct 10th ¡ 20:46 UTC
It's fascinating to watch the houses build one by one, harmonious art, very fun game, well done!
Threeli
Oct 11th ¡ 02:49 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

Very relaxed vibe, and everything seems to work. Can I just say that what impresses me the most here, aside from the ambition of it, is that you clearly balanced the building sizes vs cost vs output just right. Great effort all around!
PetitLu
Oct 13th ¡ 17:12 UTC
Cool game. Filled the entire map with buildings (you never have enough storage!), then realized you could build ships and send expeditions and recover artefacts.

One thing that could be improved is giving some feedback on the map when an artefact has been found or make them more visible because I didn't know where they find them. I only found them when I was missing two. Also a replay button on the end screen and a button to "continue playing" just to check what we've built would be a nice additions.
LDJam user 352490
Oct 14th ¡ 20:47 UTC
Opened up the game, and the first thing I noticed was how cool the color palette was. It gives the game a pretty unique vibe along with the smooth artwork.

I missed out reading the controls above (my fault), so at first it was a bit confusing because I didn't know you could zoom out or move around the screen. It is nice to see controls listed in-game, but it's not like I end up doing that for most of my games either ¯\\\_(ツ)\_/¯

When it changed to the night cycle, the music and lighting transition felt kind of magical. Like everything slowed down and relaxed. Not that my workers relaxed, can't have anyone sleeping on the job >:) My only critique about the day-night cycle is that it was a bit hard to see buildings at night.

I started out making a three of each production building and a few storehouses. Spent a bit of time optimizing where I placed my gatherers to maximize output. And then kept building more stuff until I was sending out all three expeditions as soon as they arrived. The skull icon was pretty foreboding, but it seems like all my ships made it back in one piece.

![expedition.png](///raw/ae0/65/z/6f62c.png)

It'd be cool if there were a way to see stats about how I did at the end (like resources gathered, or time spent), so I could try for better times or more optimal builds. It took about 41 seconds for a ship to leave and get back, so I guess you'd have to generate just over 2 ships worth of materials each minute for an optimal run.

Overall it was a really chill experience! I enjoyed sitting back and watching the civilization I'd built send out its fleet and gather my forgotten relics (and maybe something from the future??)
NBumgardner
Oct 15th ¡ 03:24 UTC
A cut building placement game with multiple animated buildings. The prioritization of SFX sounds good, and having more of them would fit for a post-jam version. I also couldn't see a downside to building next to 1 resource versus many, which make the game feel more relaxed. Lastly, I like how the scale of the high number of buildings leads to a feeling of having an old-world empire at the end ready to conquer new lands.
🎤 LDJam user 385997
Oct 15th ¡ 16:07 UTC
Hey everyone, thanks for playing and for the incredible amount of very useful feedback. I’m amazed to see so many people take the time to play through and complete the game!
pres2300
Oct 17th ¡ 03:46 UTC
This was really fun! It was well built and pretty chill to play. I collected all the artifacts. After a while I just had to wait around for the ships to go explore. I also wish there were shortcut keys for the different buildings and actions. Otherwise, this was super impressive and well made for the Compo. Well done!
Zliebowitz
Oct 18th ¡ 00:36 UTC
I've come across a few Ludum Dare city builder or other types of placement games in the past that hadn't felt good. This is definitely the first one that felt like it had any polish (and a combo no less)! I had sort of discounted the genre previously based off what I saw, but I might have to try that if I'm feeling more ambitious in the future!

Amazing art style, very appropriate music, and a really cohesive game.
stephenwhoskins
Oct 18th ¡ 01:33 UTC
I got all the artefacts! YAYS!

I loved this. This is a perfect compo.

Congratulations! You win (for completing this compo)!

![You Win.png](///raw/c93/32/z/6f749.png)

Great job! =)