Collector's Coast by LDJam user 385997
đī¸ Collector's Coast
Collector's Coast is a settlement-building game where you grow a coastal colony, gather resources, and send ships on expeditions to uncover hidden treasures and complete your museum's collection.

â Gameplay
Build and expand your settlement to harvest resources, rebuild the harbour and construct ships.
Send your fleet on expeditions in search of artifacts to bring back home.
Every discovery expands your collection. Your goal is to gather all seven artifacts.

đ§ Controls
- đĨ WASD or arrow keys for camera movement
- đąī¸ left click on buttons to place building and right click to stop
- đēī¸ H to toggle the UI
- đ mouse wheel to zoom
- â¨ī¸ 1,2,3,4,5,6,7 hotkeys for buildings

âī¸ Tools & Software
- đ§ą Engine: Godot
- đ¨ Graphics: Aseprite, GIMP
- đļ Music: LMMS, Audacity
- đĒļ Font: Pixellari by Zacchary Dempsey-Plante
Changelog
- 6 Oct: fixed audio crackling on itch io, changed an incorrect tooltip
- 25 Oct: Post Jam version on itch io:
- Building buttons are now disabled when you don't have enough resources.
- Added a score screen at the end.
- Added hotkeys (1-7) for building selection.
- Hovering over the resource bar now displays your storage capacity.
- Expedition announcements now show the discovered artifact.
| Link | https://liqqquid.itch.io/collectors-coast |
| Original URL | https://ldjam.com/events/ludum-dare/58/collectors-coast |
Ratings
| Overall | 8th | 4.173â | 28đ§ââī¸ |
| Fun | 18th | 3.904â | 28đ§ââī¸ |
| Innovation | 123th | 3.135â | 28đ§ââī¸ |
| Theme | 21th | 4.173â | 28đ§ââī¸ |
| Graphics | 22th | 4.25â | 28đ§ââī¸ |
| Audio | 24th | 3.86â | 27đ§ââī¸ |
| Humor | 128th | 2.575â | 22đ§ââī¸ |
| Mood | 14th | 4.173â | 28đ§ââī¸ |
| Given | 40đŗī¸ | 25đ¨ī¸ |

- The collection, no idea what I was collecting and how long until I finished.
- Display the limits of how much you can store. Ie 60/100 Wood
- Lock the constructions if you don't have enough materials
Good job!
This is really impressive to be able to build a city builder; everything works quite well.
How could you managed so much in 48hours !
- I love the color palette you have selected, your building and assets are beautiful
- Two musics for the day/night cycle is awesome, that's one of my goal for the future : more than one track.
- The game mechanic works well, I agree with previous commenters on a bit more info on availability
Fantastic entry, continue rating other people game and giving feedback so you get ratings !
I love the artstyle.
The music changing for the day/night cycle was really top notch and the gameplay is really fun too.
Besides what other people said, I think adding some visuals for how much you're gathering per second would be really nice, either as an exact amount per second gathered/lost or up/down arrows next to the resources.
The day/night cycle really surprised me!
Very relaxed vibe, and everything seems to work. Can I just say that what impresses me the most here, aside from the ambition of it, is that you clearly balanced the building sizes vs cost vs output just right. Great effort all around!
One thing that could be improved is giving some feedback on the map when an artefact has been found or make them more visible because I didn't know where they find them. I only found them when I was missing two. Also a replay button on the end screen and a button to "continue playing" just to check what we've built would be a nice additions.
I missed out reading the controls above (my fault), so at first it was a bit confusing because I didn't know you could zoom out or move around the screen. It is nice to see controls listed in-game, but it's not like I end up doing that for most of my games either ¯\\\_(ã)\_/¯
When it changed to the night cycle, the music and lighting transition felt kind of magical. Like everything slowed down and relaxed. Not that my workers relaxed, can't have anyone sleeping on the job >:) My only critique about the day-night cycle is that it was a bit hard to see buildings at night.
I started out making a three of each production building and a few storehouses. Spent a bit of time optimizing where I placed my gatherers to maximize output. And then kept building more stuff until I was sending out all three expeditions as soon as they arrived. The skull icon was pretty foreboding, but it seems like all my ships made it back in one piece.

It'd be cool if there were a way to see stats about how I did at the end (like resources gathered, or time spent), so I could try for better times or more optimal builds. It took about 41 seconds for a ship to leave and get back, so I guess you'd have to generate just over 2 ships worth of materials each minute for an optimal run.
Overall it was a really chill experience! I enjoyed sitting back and watching the civilization I'd built send out its fleet and gather my forgotten relics (and maybe something from the future??)
Amazing art style, very appropriate music, and a really cohesive game.
I loved this. This is a perfect compo.
Congratulations! You win (for completing this compo)!

Great job! =)