Depths Calling by LDJam user 392389
As a local treasure hunter, you heard news of a shipwreck in the depth of the ocean floor, seemingly untouched for centuries.
Once inside, you quickly realise to have fallen trap to the host of the ship, which is not gonna let you go so easily. Explore the ship, collect items and listen to the other trapped souls to find your way out.
Trigger warnings for: thalassophobia, megalophobia.
CONTROLS
- WASD: Move
- Space/Ctrl: Go Up/Down
- Shift: Sprint
- E: Pickup/Drop
- Q: Throw
- F: Flashlight
RADAR
- Green: Items
- Purple: Hatches
- Red: Entities
CREDITS
- Nino Segreto - Programmer
- Francesca Sciliberti - Concept Art, Art Director, 3D Art and Animation
- Carmelo Lombardo - 3D Art, Props and Textures
- Samuel Oddamo - Music
- Gian Marco Pagano - Sound Effect/ Voice Acting
The depths are home to riches and sorrow, but which one is calling your name?




| Itch.io | https://ninosecret.itch.io/depths-calling |
| Original URL | https://ldjam.com/events/ludum-dare/57/depths-calling |
Ratings
| Given | 14🗳️ | 1🗨️ |
Feedback
Indiealesha
08. Apr 2025 · 13:07 UTC
Cool game! Are you planning to polish it further, or is it just for the competition?
slow chaz
08. Apr 2025 · 15:27 UTC
Wow this has a great feel, and I love the radar. My mouse sensitivity was a bit slow but that may just be me.
Soul Grinder
08. Apr 2025 · 20:05 UTC
Nice moody atmosphere and 3D graphic style too. Good fun!
sbackman
08. Apr 2025 · 21:22 UTC
Graphics and sounds are good. I found a key but didn't find out where to use it and the mouse sensitivity was extremely low (had use my whole mouse pad to just move the view a few degrees).
Sevadusk
09. Apr 2025 · 17:23 UTC
The mouse sensitivity and character speed were a little off-putting to the atmosphere, but the concept was nice! There was a lot of great 3d models and textures as well, and the team overall did a great job of making a unique game.
Deruitda
11. Apr 2025 · 01:28 UTC
Cool feel, I was struggling trying to figure out what to do with the white and blue orbs. But great mood
Jonathan Vogt
17. Apr 2025 · 21:41 UTC
That's a very cool game! I loved the exploring the environment; the levels were very well crafted. The audio was also well designed, and the radar made for decent navigation while still making traversing the levels reasonably difficult. I do agree with others that the mouse sensitivity was way too low. Additionally, I'm not sure what the white orbs are all about. They're listed as enemies, but they don't seem to react to my existence. A game like this would really benefit from a palpable sense of dread from watching the enemies chase after you on the radar, so that's definitely something you should consider if you continue to work on this game. Also, the tentacle outside the windows on the second level is a nice touch. Overall, it's a very well made game with a lot of extra potential. Great job!