Apnea by JulienLussiez

[raw]
made by JulienLussiez for Ludum Dare 57 (COMPO)

Capture d'écran 2025-04-07 184549.png

Instructions

Press "spacebar" while holding your actual breath to reach your goals.
Release "spacebar" when you're out of air and try to improve your apnea.

Post-Mortem

I prototyped a few ideas for this game jam: an interactive story with Twine about happiness; a point and click on the medical imagery of monsters; a 2D platformer where you went inside creatures; an arcade game like 'Downwell' but these ideas required a lot of assets.
I chose minimalism because it allows me to focus on the core of the game and the atmosphere, but at the same time, it's generally a bit visually poor and I wonder if this style could work with a bigger game. I still don't know which graphic style to go for, but what's certain is that minimalism allows me to focus on what I prefer: musical ambiance, programming, and game design, but it's difficult for me to be visually satisfied with it. Maybe if I manage to go beyond this style with a little more detail, we'll see.

Things I would have liked to improve

If I had time, I would have liked to add some marine flora and fauna and some visually interesting effects to reward deep diving, and perhaps a narrative about the deeper reasons that drive the diver to freedive. I think there would have been something to be said about the feeling of freedom. Perhaps in a post-jam version.

I hope you'll enjoy this little game!

Ratings

Overall 34th 4⭐ 44🧑‍⚖️
Fun 128th 3.405⭐ 44🧑‍⚖️
Innovation 8th 4.321⭐ 44🧑‍⚖️
Theme 4th 4.452⭐ 44🧑‍⚖️
Graphics 54th 4.024⭐ 44🧑‍⚖️
Audio 26th 3.963⭐ 42🧑‍⚖️
Mood 20th 4.175⭐ 42🧑‍⚖️
Given 33🗳️ 28🗨️

Feedback

Yossarian
07. Apr 2025 · 17:03 UTC
Awesome job. The 1 bit art style and soundtrack really give it a great vibe. I tried my hardest holding my real breath but could only get as far as the 40m goal. But this is an excellent exercise in minimalist game design. I love it.

If I could give any suggestions, it would be cool to have some assets in the water as you get lower, maybe like a whale going by or something. As it stands, it could be good to have a portrait orientation on the aspect ratio. This would be great as a mobile game / simple mindfulness app. Really great work.
Kawair
07. Apr 2025 · 17:52 UTC
WDF?!!! This idea is awesome!!!!! Although the rules are simple, the combination between diving and holding breath make me fresh! I love it so much! Maybe the goal is a little bit hard for me?(lol)

If you want to hear any suggestions, I will say maybe you can adjust the difficulty and add something like fish or jellyfish etc. It can make the frames not that boring and take players into the scenes better!!!

I like your GAME!!!
SvenErik
07. Apr 2025 · 17:54 UTC
Very awesome concept and such a nice mood to it, like an art installation~ Marveluos work on it!
She Wrote
07. Apr 2025 · 21:18 UTC
Wow! Splendid atmosphere! The game loses its purpose by not holding your breath, this way making the players do it willingly. I didn’t think it was possible to enforce that so effectively! That’s fascinating! You really created a totally unique concept. My only real critique is that the rewards from the dive goals could be more interesting. A coin is such a common video game reward, it doesn’t quite match the creativity of everything else. But aside from that, it’s splendid. Well done!
brittspace
07. Apr 2025 · 22:36 UTC
What an incredible concept! I love the interplay between physical and videogame. Did you have any inspiration for this?
LDJam user 4886
08. Apr 2025 · 08:48 UTC
Got to 60m and I THINK I could do 70 but didn't want to pass out! Nice minimalistic game!
Kawair
08. Apr 2025 · 09:00 UTC
@notnasiul I can get to 2000m in my previous life!!!(lol
LDJam user 4886
08. Apr 2025 · 09:05 UTC
@kawair You were certainly a non-smoker :D
Joey Vrij
08. Apr 2025 · 13:02 UTC
Love the minimalist style and real life control :P very unique way to play a game. Great job. Even tho simple, it feels like a completed game. Would love to see your additions adding scenery.
Mathstr0fficial
08. Apr 2025 · 17:49 UTC
This was really, truly impressive. The masterful control over the mood of the whole experience made something very mechanically simple into a really captivating game. I only made it to 60m, but I get the feeling the intention wasn't that every player would make it to the end, and rather that it would be a more effective way to see how far they could go. I know you've mentioned wanting additional ambience, and while I don't think it would detract from the experience, going down into something more isolating was really interesting. My full playthrough is linked below (though less chatty than normal given the content)!

https://youtu.be/3ymgPid3YdM
krummja
08. Apr 2025 · 20:02 UTC
Oh my this is wonderful
Hurp
08. Apr 2025 · 20:06 UTC
This was fun and looks really clean, passed out at around 20m.
blobo
08. Apr 2025 · 20:13 UTC
Quite a fascinating entry. Unfortunately my microphone filter settings didn't pick up my deep breaths, but I made it past the 70 meters stage. I could probably go further, but it would likely result in a massive headache, so for my own health I chose not to.

Certainly top points for innovation... it's such an interesting idea to rely on the player actually holding their breath. I kinda wish the game was more than just a "hold breath for x seconds simulator". It would be cool if you actually had to explore while underwater.

Here's my recording:

https://www.youtube.com/watch?v=IChpx1DXfsc
braktheman
08. Apr 2025 · 20:23 UTC
I really like the concept and the mood is unmatched.

The minimalism paid off.

Fantastic job.

PS I only made it through 40m maybe I need some training
Shirac
08. Apr 2025 · 20:23 UTC
Hey ! I really love the concept of your game. I'm agree with an other commentary who said that diving in this minimalist environnement is a special experience. For me the game don't need other extra adding... graphism and soundscape made me close my eyes and enjoy the moment. Thank you :)
Paul1379
08. Apr 2025 · 20:29 UTC
![Capture d'écran 2025-04-08 222821.png](///raw/2eb/36/z/6b87b.png)
Very relaxing game, I managed to go to 100m (I've already done freediving before), the sound that changes according to the depth is also a very good idea
ACarr
08. Apr 2025 · 20:31 UTC
A nice and simple concept that's driven in such a unique way. I feel like the minimalist aesthetics are enough, as it just leaves the player with themselves & their own thoughts while they hold their breath. Wouldn't be bad to try adding more visual/audio/narrative elements like you described, though!
KeithSwanger
08. Apr 2025 · 21:31 UTC
I made it to 100! A nice meditative experience. Great job with the audio, I did a couple rounds with my eyes closed and it was very obvious when I was half way and when I was about to be at the top. 100m takes around 2:10 or so? I think for those that weren't able to hold their breathe as long, having an emergency oxygen canister with a countdown would have been nicer than instantly booting you to the top. Nice experience though!
wles
09. Apr 2025 · 01:21 UTC
Great idea, executed well! Wouldn't *quite* call it "relaxing" but I enjoyed trying it out.
LDJam user 245740
09. Apr 2025 · 04:26 UTC
What a smart idea. I was trying my hardest, but I don't think I have a very good lung capacity after all. I was so close to the 50 mark, but had to breathe just before surfacing. Great job.
xpoho
09. Apr 2025 · 11:17 UTC
My record - 60 m. I thought that i stop at 40 m, but i did it to 60 somehow. Awesome me!


Anyway, your game is great! It's first time i see the game which REALLY connect to reality without these Google Eyes, Kinect etc. Ok, I know another type of the games that actualy tell you what to do... But nvm ^_^


You are awesome, please, continue gamemaking. You will become great gamedesigner i believe!
Neeck Kola
10. Apr 2025 · 22:34 UTC
It so minimalisick and cozy, only two color and it so cool, like the interactive component, that creates a challenge by itself, go on)

I've gone through all the stages with hyperventilation method i saw from diver who set a world record for holding his breath
![Screenshot_8.png](///raw/1ed/36/z/6befb.png)
alec
12. Apr 2025 · 13:39 UTC
This is one of the games that will stick with me because it ends up being more then the sum of its parts. The mechanics and visuals are simple, but the it makes you _actually_ do something in the real world is just amazing! I also really appreciated how the audio changes as you dive.

well done!
LDJam user 352490
13. Apr 2025 · 01:38 UTC
I've been a bit sick this week, so only went down to 40m, but it was kind of a (ahem) breathtaking experience. There's not much happening, but seeing the infinite darkness on screen as you descend and run out of oxygen in real life was surreal. The way the piano fades into bubbles, and then fades back in as you find relief at the top is perfect.

Feels like a relatively unexplored art: games that require some kind of good faith interaction on the user's end. A lot of Wii games were like this (sure you could waggle the remote, but you'd be missing out on whatever experience the developers intended).

Can't say there's anything I found lacking with the game, it's kind of a standout experience this jam.
LDJam user 73887
15. Apr 2025 · 20:59 UTC
Wow, this is such a minimal yet incredibly creative idea — I absolutely love it! Bringing the actual player into the challenge is brilliant — that’s real artistry. Easiest 5 stars I've given for innovation. And I’m also in love with the minimal art style!
LeReveur
18. Apr 2025 · 11:48 UTC
First, this is a not-even-thinking five stars for Innovation.
Then, I like the minimalistic but effective and neat approach of the art style.
And finally, I'm a little surprised of which level I reached, giving that I smoke since around 30 years now… :open_mouth: :sweat_smile:
![LD#57 Apnea - julienlussiez - 2025-04-18_13-37.png](///raw/b3/z/6c4d7.png)
Well, all I have to say is: very good job!
marudziik
18. Apr 2025 · 12:06 UTC
I got to 50m with panic mode setting off as I went back, which feels like an accomplishment for me. I think what works extremely well for this minimalistic experience is the combination of using 2-color palette (in particular with black color surrounding us as we dive deeper), and the audio. The audio, changing as we go deeper, incredibly adds to the mood, and it drives the whole experience a lot.

You asked in a post if this would work with different graphics. IMHO it would, assuming the palette stays in the darkish, serious area. For now I think the minimal 1-bit approach works better, for two reasons:

- it moves the focus to audio, which drives the atmosphere (or, in essence, lack of thereof)
- the black background color as we dive deeper adds to the sense of isolation and depth

I enjoyed the entry quite a lot, congrats.
PieRo_PBeS_studio
18. Apr 2025 · 20:22 UTC
I'm jealous of not having had this idea... I love the atmosphere and the minimalism... on the other hand, as you note in your text, I find that there are some rewards missing for patient players... some smooth animations, some reflections, some breaks in the atmosphere... a form of narration... everything is there, there is more to do...
Euler Moises
19. Apr 2025 · 00:08 UTC
A good game in its simplicity. The piano music is beautiful and the detail of the music fading away as it submerges is the special flavor of your game.

Just the courage and ability to make a game alone deserves my total admiration.

Congratulations!
Momotiktik
19. Apr 2025 · 11:48 UTC
Ah man, I'm weak! I used to be able to hold my breath for a long time! Maybe it's just today that it's like that, I was only able to reach 40m goal :D awesome, simple, really cool idea. I love the stylish graphics and choise on colors!
Alvaron
24. Apr 2025 · 18:56 UTC
A viewer on stream posted your link, for which I thank him. I got to play your game.
It was fun and crossed the boundary of game and real world in a original way, conveying the theme in a unique way.

Thanks for the experience!