Help! I'm Trapped on The Torment Trapeze. by Yossarian
Check out the Post-Jam Edition on itch.io!
Post-Jam edition includes a ton of new content and bugfixes. LD upload is the version submitted to compo.
Just when you thought Hell couldn't get any worse- now your number has been called, and you're next up on the Torment Trapeze!

Swing through the depths of Beelzebub's Large Vertical Tube using your Astral Tether. I'm sorry, but you're going die. The good news is, you can use the echoes of your past lives to propel you to areas you couldn't previously reach. All of those trapeze lessons you took in your life on Earth can now be put to use. You did take trapeze lessons, right?

Unlock new abilities as you Traverse The Torment Trapeze. Your past lives can unlock abilities that impact your current run. Is a past life weighing you down? Release it via the patented Soul Audit system. Purge your soul so that only useful memories remain. Just like in real life!
| Link | https://bitbucket.org/yossariano/torment-trapeze/src/main/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/help-im-trapped-on-the-torment-trapeze |
Ratings
| Overall | 17th | 4.139⭐ | 38🧑⚖️ |
| Fun | 12th | 4.042⭐ | 38🧑⚖️ |
| Innovation | 6th | 4.347⭐ | 38🧑⚖️ |
| Theme | 96th | 3.778⭐ | 38🧑⚖️ |
| Graphics | 98th | 3.764⭐ | 38🧑⚖️ |
| Audio | 64th | 3.722⭐ | 38🧑⚖️ |
| Humor | 14th | 3.917⭐ | 38🧑⚖️ |
| Mood | 50th | 3.903⭐ | 38🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
Very fun and the backing tunes are great. The ghosting is impressive.
Ghosts are also a good addition. You did a very good job !
Really great work for a jam!
For example, swinging on another dude just caused me to wildly swing around, and I can't really think of a reason to want to do this. The reverse gravity was similarly interesting, but I could never figure out how to use it to achieve anything, because I would have to time the guy picking up the arrow precisely with the guy who needs to use it to go upwards, and it would also mess up everybody else.
Maybe I just suck, but I just died a lot, and ended up becoming frustrated. Really cool idea. I think it would be great to start off in a space where there aren't spikes everywhere to learn the mechanics. Great work on the art and music as well.
One more thing: on the web build I couldn't figure out how to go fullscreen, which would have really helped with the mouse interface (I was often clicking near the edge and clicked buttons on the web page).
Still, I love the core idea—very solid work!
I suck at the game badly so couldn't progress much, but the the nice thing is that it's still entertaining. Begging to see a master of this game play it