Jumping J.A.C.K. by Donar
Hello Everyone,
From the two available themes, I chose "Two button controls". Mainly because I already participated in a GameJam this year that had the theme "Growth", so I took the one I didn't already think about.
Used Software:
- Unity3D + MonoDevelop
- Photoshop
- SFXR
This game is a pretty simplistic platformer. Since I had to implement two button controls, you can't walk in this game; There are other ways to move, especially when you have a grappling hook and a thruster.
I hope you aren't here for nice art, because that I can't deliver. If you're looking for great music, this is also not for you. If you like platformers though, please feel free to give it a try.
Regarding the Source code: Feel free to look into it, copy it and do whatever you want with it - just don't sell it as it is (not that anyone would buy it). It's pretty quick and dirty, as it is to be expected in 48 hours. 90% of the Code is in the CharController.cs and I didn't really write comments. I'am also well aware that the code is not really the most performant but well, the game doesn't really require a high end system.
Btw. I used the PSD files in Unity but I didn't include them in the source package. Instead I added PNG files, so Unity might have some missing links.
Last but not least: Good Luck to everyone participating.
//EDIT:
I've added a Unity WebPlayer Mirror on Kongregate, since it's more performant than WebGL but requires additional software.
I've also added Linux and Mac OSX Binaries. The OSX Version is not tested, so please leave a comment, if it doesn't work.
The Linux Version works but on my native Debian with official NVidia drivers it lagged quite a bit - it happend to older games as well though and they worked fine a while ago, so I assume it's the new driver or something else specific to my machine. On my VM with a virtual GPU it ran better than on my native GeForce. Please also leave a comment if everything worked for you.
All those new builds took a while because I wasn't able to make it run on Linux with Unity 5.3. I didn't build the Mac version because it might be an OpenGL problem (if Linux doesn't work, OSX might also not work). I downgraded my Unity to 5.2 and had to change some code, because 5.3 had a few new methods. I didn't notice a difference but I can't be sure. I didn't update the Windows and WebGL Versions, so it's still the unchanged code compiled with 5.3.
From the two available themes, I chose "Two button controls". Mainly because I already participated in a GameJam this year that had the theme "Growth", so I took the one I didn't already think about.
Used Software:
- Unity3D + MonoDevelop
- Photoshop
- SFXR
This game is a pretty simplistic platformer. Since I had to implement two button controls, you can't walk in this game; There are other ways to move, especially when you have a grappling hook and a thruster.
I hope you aren't here for nice art, because that I can't deliver. If you're looking for great music, this is also not for you. If you like platformers though, please feel free to give it a try.
Regarding the Source code: Feel free to look into it, copy it and do whatever you want with it - just don't sell it as it is (not that anyone would buy it). It's pretty quick and dirty, as it is to be expected in 48 hours. 90% of the Code is in the CharController.cs and I didn't really write comments. I'am also well aware that the code is not really the most performant but well, the game doesn't really require a high end system.
Btw. I used the PSD files in Unity but I didn't include them in the source package. Instead I added PNG files, so Unity might have some missing links.
Last but not least: Good Luck to everyone participating.
//EDIT:
I've added a Unity WebPlayer Mirror on Kongregate, since it's more performant than WebGL but requires additional software.
I've also added Linux and Mac OSX Binaries. The OSX Version is not tested, so please leave a comment, if it doesn't work.
The Linux Version works but on my native Debian with official NVidia drivers it lagged quite a bit - it happend to older games as well though and they worked fine a while ago, so I assume it's the new driver or something else specific to my machine. On my VM with a virtual GPU it ran better than on my native GeForce. Please also leave a comment if everything worked for you.
All those new builds took a while because I wasn't able to make it run on Linux with Unity 5.3. I didn't build the Mac version because it might be an OpenGL problem (if Linux doesn't work, OSX might also not work). I downgraded my Unity to 5.2 and had to change some code, because 5.3 had a few new methods. I didn't notice a difference but I can't be sure. I didn't update the Windows and WebGL Versions, so it's still the unchanged code compiled with 5.3.
| WebGL (itch.io) | http://donar.itch.io/jumping-jack |
| Unity WebPlayer (kongregate.com) | http://www.kongregate.com/games/Donar23/jumping-j-a-c-k |
| Windows / Linux / OSX | https://drive.google.com/folderview?id=0B6K8Vj92h6QCWW44c1MycXVCNEU&usp=sharing |
| Playthrough (Video) | https://www.youtube.com/watch?v=1JiXLkM1cuA |
| Source | https://drive.google.com/file/d/0B6K8Vj92h6QCTlBsV0FGNmVnYjQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=39869 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.44 | 320 |
| Fun | 3.28 | 387 |
| Graphics | 2.23 | 844 |
| Humor | 2.71 | 325 |
| Innovation | 3.89 | 88 |
| Mood | 2.42 | 785 |
| Theme | 4.00 | 233 |
It's really difficult to get the feelings for the controls, but after a while I was having a blast! Great Job!
@GenusNymphicus: I wonder how you tried to solve that level. Did you use your thruster to gain momentum and than swing up or did you just grabbed the ceiling and then used the thruster to fly up? The second solution is much easier; I'm not even sure if the first one works.
@justinooncx: It's supposed to be difficult, so thanks I guess. I would be really sad if someone plays through it in 10 minutes without any problems ;)
The limited fuel makes it harder, and I did not noticed that there was a fuel meter at first. I thought the game had a bug :P
Nice game.
I didn't notice the fuel meter until a few retries, thought it was a bug :)