DownThread by eyedromeda
Move with WASD, aim with the mouse, shoot with left click, stay in place with the spacebar.

Bug fix 1.0.1 (2025-04-07): Fixed wall hit sound not working in web export.
Bug fix 1.0.2 (2025-04-08): Fixed background flickering white at lower depths.
| Link | https://eyedromeda.itch.io/downthread |
| Link | https://eyedromeda.itch.io/downthread |
| Original URL | https://ldjam.com/events/ludum-dare/57/downthread |
Ratings
| Overall | 10th | 4.16⭐ | 27🧑⚖️ |
| Fun | 26th | 3.94⭐ | 27🧑⚖️ |
| Innovation | 66th | 3.75⭐ | 26🧑⚖️ |
| Theme | 28th | 4.24⭐ | 27🧑⚖️ |
| Graphics | 19th | 4.34⭐ | 27🧑⚖️ |
| Audio | 87th | 3.54⭐ | 27🧑⚖️ |
| Mood | 62th | 3.854⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
+1 for adding difficulty modes and a survival mode.
Lot of potential for adding a bunch of new features and variations to make it a full game :)
@ghettobastler Thank you! I did put a lot of focus into making the main interactions satisfying, since I feel like it can make a big difference in how fun a jam game feels.
The main loop got a little boring quite fast for me but as you said earlier theres more plans in future development. I would either keep it simple and more variety for things to shoot, some story maybe and more audio, or you could go with a more complex route of having different shooting/abilities etc mechanics.
The enemy animations is really nice with procedural animation and the movement they really seemed to make them "alive".
:) This was so cool! I immediately loved the feel of the controls. Both controls (move and fire) are so simple, but feel so good. I love the flexible rope simulation. I REALLY love the sfx. They feel particular good for some reason. The skeletal animations are all very effective and satisfying. The bug behavior is fun. Just curious and wary enough. They feel good.
I'm very impressed with this game!
I think you're missing a bit of challenge/purpose - you end up just descending and spamming fire. I wonder if adding enemies that spawn from above would increase the sense of urgency?
Everything you had time to implement is very well-executed. I'd be excited to see what this game would look like if you kept developing it.
Did I get a high score?

@defrag Very good work! Although I don't think you got quite far down enough to see the fourth (and last) enemy type, which starts spawning at 650. I also haven't kept track of my own PB, but it's somewhere a little past 1000. And if you want a sillier challenge, I've made it to 330 once without doing anything.
@paulhocker Thanks for playing it!
Also, I checked out your BreakBall game and it looks neat! Thanks for the YouTube video explaining character movement, acceleration, and friction.
I didn't find much reason to move left and right honestly, and I think more variety would help - but I assume the spiders require so much work that it was not in the cards
Fun game with really unique and amazing animation system