Depth Navigator by aa4z2

[raw]
made by aa4z2 for Ludum Dare 57 (JAM)

Guide your ship using a depth map and your ship's depth gauge. Raise the sunken treasure successfully to complete the level! Avoid getting lost or getting stuck in the shallow regions.

Controls:

Arrows - control the ship

Space - attempt to raise treasure

R - return to start location

screenshot.png

Ratings

Given 13🗳️ 0🗨️

Feedback

Jacobloon
08. Apr 2025 · 05:45 UTC
Fun game, I like the path travelled part at the end that exposed how bad I was at actually finding the treasure
HerryFabien
12. Apr 2025 · 10:30 UTC
The concept is really nice ! Would have loved to see my final score
Smugsman
12. Apr 2025 · 10:33 UTC
Its very relaxed and stressing at the same time. The idea is great and the execution is good. Also the trail at the end is my favourite part
FoxEcho
12. Apr 2025 · 10:33 UTC
Fun and refreshing! I hadn’t played anything quite like this before. Simple idea, executed well.
Corbak
12. Apr 2025 · 10:37 UTC
It was a really cool game! I enjoyed the GPS on the navigation map after reaching the treasure, well done !
Astoeth
12. Apr 2025 · 10:38 UTC
That's fun and innovative ! Really something i didn't play before it's rare on game jams, congrats !
LDJam user 387005
12. Apr 2025 · 10:55 UTC
One of the most intriguing gameplay mechanics I've seen this LD. But it still seems more like a raw concept than a full game, so there is still work to be done.

But really, great job!
Fernando Tonon de Rossi
14. Apr 2025 · 03:26 UTC
nice concept! well done!
ShaCoZha
14. Apr 2025 · 21:52 UTC
I love the simulation of the feeling of getting lost in the ocean with only a depth map. Very immersive and innovative gameplay. Great job for a jam game!!
miroreflect
16. Apr 2025 · 21:09 UTC
In the first couple of levels I didn't really focus on the depth too much and just eyeballed the angle of the ship so that I could get straight to the treasure which punished me in the later levels as I had not had much practise in navigating using the depth map :D.

The concept itself is very cool and innovative but I think there are a lot of things to figure out in order to make it into something that can be enjoyed for longer than a handful of levels without getting frustrated.
Jajo
20. Apr 2025 · 12:10 UTC
Ok I will say I got stuck on depth map 3, but this is such a cool concept and application of the theme. Its very impressive how the game makes you conceptulise the environment in your head from two seperate more limited displays. It makes actually finding the treasure very rewarding.
fabonacci
20. Apr 2025 · 12:17 UTC
I like your approach of the theme. I would like to be more challenging. Nice entry !
Sibi
20. Apr 2025 · 13:45 UTC
Okay this is one of the most concepts I've seen in this jam so far. It was really cool to navigate with just a map and the depth gauge. Unfortunately there were a few levels where you could just take a straight line. And if you ever get lost it's usually best to jsut reset. Would be great if there was a way to find you bearings again or to have a longer journey and know that you are still on course.

![Screenshot 2025-04-20 154225.png](///raw/34e/c/z/6c59f.png)
gdman
25. Apr 2025 · 19:45 UTC
Very cool idea of theme interpretation, I had lot of fun figuring out where I am, and end screen showing actual path is straight to the point!
![screen.png](///raw/24e/f3/z/6c78e.png)
oeueGHa
25. Apr 2025 · 20:41 UTC
Like how u used theme and combine it with noise's map! But, i'd like to see wrecks of lost ships on the minimap![76767676767676767.PNG](///raw/0f9/06/z/6c7a0.png)
OadT
25. Apr 2025 · 20:50 UTC
At first I though this would be too easy by just picking the correct direction at the beginning and then just following that line, but you managed to get some interesting levels were you try to find the treasure by using multiple spots along the way! Fun idea and the replay at the end of a level was very cool!
Ava Skoog
25. Apr 2025 · 21:11 UTC
This is really cool! I haven't seen anything quite like the depth map mechanic before. It's difficult, but intuitive, at least after the first try. The biggest struggle is the sense of scale, I think. If you didn't need the map too this could've almost been an audio game. It's a pity you weren't able to add any sounds.

Super cool idea, just missing a bit of polish (sound and some more visual pizzazz). Nice with all the different levels and different challenges. I could play this for a long time.
Stephen Kyranakis
25. Apr 2025 · 23:34 UTC
Great minds think alike, I guess! I really liked seeing what you did with a similar idea to mine. Showing the path you took at the end was a really nice touch, and I liked that the radius for collecting the treasure seemed relatively forgiving. I do wish there was some way to see where you'd searched before, since I did wind up very lost and confused at some point (level 3, I think). Overall, great job!