Plutonium FREE by gokottastudio

[raw]
made by gokottastudio for LD34 (JAM)
Hey! Here is our game! Plutonium FREE


Description:

In Plutonium FREE you can avoid your planet from being contaminated!! Be the best SCO (Space Customs Officer). For this goal, you have the best tool/monster that you can have, called "Springol". Give him his favourite food: PLUTONIUM!

ATENTION! Don't let any suitcase fall into your planet. We need you for being Plutonium FREE.




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Use A/D or LEFT/RIGHT keys, suited to the theme "TWO BUTTON CONTROLS"

For the theme "GROWING", you can gather suitcases in the "Anty-Gravity Feeding Tube". Also, Springol gets fat as he eats.


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NOTES:

Videogame made with Unreal Engine 4.

We have a scalability issue in 16:9. To solve it, minimize and maximize window. For a better quality, download the PC standalone version.

THANK YOU


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Team:
Rubén Córcoles: Game Designer and 3D Artist
Carlos Díaz: Programmer, sound Designer and Music Producer
Luis Collado: Project Manager
Adriano López: Programmer
Gemma Jiménez: 3D Animator and Rigger

Ratings

Coolness 100% 1
Overall(Jam) 3.43 398
Audio(Jam) 3.35 327
Fun(Jam) 3.28 411
Graphics(Jam) 3.96 231
Humor(Jam) 3.38 184
Innovation(Jam) 3.00 603
Mood(Jam) 3.28 462
Theme(Jam) 4.08 167

Feedback

marod
15. Dec 2015 · 09:33 UTC
Nice game and art, it's a very hard for me but is a game that you have to try!
🎤 gokottastudio
16. Dec 2015 · 11:29 UTC
Thank you marod! Keep trying, and post your score! I bet you can beat us! :)
gebirgsbaerbel
16. Dec 2015 · 12:25 UTC
I am not sure, what I was supposed to do. As far as I could tell, I could just suck up everything and would be fine.
rockford
16. Dec 2015 · 12:30 UTC
I like!!
ahmedrage
16. Dec 2015 · 12:31 UTC
Excellent, love the art style!
SeaDads
16. Dec 2015 · 12:33 UTC
It looks amazing, I loved the art and music, theme is pretty solidly covered and gameplay isn't bad. Could've done with a little better tutorialisation maybe as I wasn't sure if I was sucking up the plain or green cases, I read the tutorial text but maybe didn't absorb it well. But solid effort!
utgarda
16. Dec 2015 · 12:34 UTC
Nice art indeed, and camera work is often omitted in order to go faster, but you used it :) And yes, it's totally not obvious what you one should do.
x92rwzb
16. Dec 2015 · 12:56 UTC
I liked the character.
ImYellowFish
16. Dec 2015 · 13:04 UTC
cute character! not sure if the goal is to suck everything? Adding more constraints like a suck cooldown might make the game more challenging.
Flip120
16. Dec 2015 · 13:06 UTC
Very funny game, I spend some of my time detecting suspicious packages :)
🎤 gokottastudio
16. Dec 2015 · 13:11 UTC
Thanks everyone for the nice comments!

@gebirgsbaerbel and @SeaDads , we tried to make it as much intuitive as we could. Because controls were so easy, we thought they didn't need a tutorialisation. Obviously we were wrong. Our future work on this will be in that direction.


Thanks for your compliments!
ajopart
16. Dec 2015 · 14:10 UTC
Really nice entry. Congrats to the team. Cute graphics and sound, good gameplay mechanisms ! Well done
tantumgames
16. Dec 2015 · 14:36 UTC
Very nice game. Great fun
publicidadeba
16. Dec 2015 · 16:05 UTC
I liked the mood of it, crazy, fast paced and full of colors.
MintArcade
16. Dec 2015 · 16:24 UTC
WOW, very cool game - love it.
Sergioct
16. Dec 2015 · 19:53 UTC
Funny monster and good art.
Justin Mullin
17. Dec 2015 · 01:56 UTC
I had a moment of panic when I didn't know what to do, but figured it out really quickly. I thought it was fairly intuitive. Love the art, and especially the animation on "Springol."
Mr MadCat
18. Dec 2015 · 12:24 UTC
It took me while to figure out what packages I should suck up and which not. You might want to add one lline of description for that. I didn't notice that the screens change what you see, so it wasn't obvious to me.
Also I think the sound effects became a bit annoying after some time. That might also be a point for improvement.
Controls and graphics are great and theme is well met.
All in all a well done entry.
lawendt
19. Dec 2015 · 17:42 UTC
This has some nice animations, considering that you made all of these. Also, it was pretty fun to play, proper feedback, everything cool. Congrats and keep up with the good work!
karlipoppins
19. Dec 2015 · 20:20 UTC
Really awesome game!! Nice to see a successful html5 export using unreal engine. The sound/music was great, the graphics/animations were awesome. A bit repetitive but isn't made to be played for hours either :) I got to 31K points
piper82
19. Dec 2015 · 20:55 UTC
you could add some more types of cargo to spice up difficulty instead of just speeding up. good entry overall.
Blobo
19. Dec 2015 · 21:40 UTC
Really well done! the art was appealing, and it was pretty fun too.
luysse_l
20. Dec 2015 · 17:58 UTC
very fun game and i love this graphic, nice work
crucknuk
20. Dec 2015 · 18:27 UTC
Nice entry. It is well animated and I really the mood. Good job ;)
nlbi21
20. Dec 2015 · 19:04 UTC
Nice game, i love the character. Good job bro.
TheMeorch
20. Dec 2015 · 19:04 UTC
Great music, great character design, and fun gameplay! Having the two sides be so far apart really makes the gameplay more frantic, because you need to keep checking from side to side. Nice work!
Xanjos
20. Dec 2015 · 19:09 UTC
Really liked the graphics and I love how well you've used both themes in the game.
lurils
20. Dec 2015 · 19:16 UTC
nice visuals and really fun game, pretty challenging as I kept being to late as my brain registered the information from my peripheral vision heh.
bitwise-constructs
21. Dec 2015 · 06:31 UTC
Very fun gameplay! It feels really nice to get in a rhythm and feel like you're hitting all the right beats, then appropriately crushing once you start failing. Well done!
PlasmaErnst
21. Dec 2015 · 19:45 UTC
Everything went so fast after a while, whew!
My max score was 12900.
It's simple and it works.
Nice character.
Galvesmash
23. Dec 2015 · 17:07 UTC
Nice game, cool graphics.
I enjoy it, congrats!
Hot Box Games
23. Dec 2015 · 17:37 UTC
Nice art, I wasn't 100% on my goals, still fun though.
EternalCastleStudio
29. Dec 2015 · 12:41 UTC
El juego me recuerda un montón al minijuego de Rayman Rabbits, buen concepto y muy divertido. El aspecto gráfico es genial y la música pegadiza. Very good job :-)
jackrugile
02. Jan 2016 · 22:33 UTC
Nice job! I can tell you put a lot of effort into the shell and supporting art for the game. I especially loved the Springol character.

I think the concept was sound, but there was one thing I'd change: I think the tubes should be positioned at the very end of their respective ramps. This would give more time to react to the recognition of the package. Then, the difficulty could ramp up as usual from there. I just feel like setting it toward the middle how you have it artificially boosts the difficulty initially and there's not as much room to move up from there. It sucks when you see a plutonium package out of your peripheral vision, press the button, only to realize it is already past your tube. If it disappeared out of view right as it passed the tube, then this frustration wouldn't occur. You'd just miss it fair and square.

All in all, I had a great time playing, I think just tweaking some ideas could go far to improve the game. Nice work!

My best score was 16,950.