Plutonium FREE by gokottastudio
Hey! Here is our game! Plutonium FREE
Description:
In Plutonium FREE you can avoid your planet from being contaminated!! Be the best SCO (Space Customs Officer). For this goal, you have the best tool/monster that you can have, called "Springol". Give him his favourite food: PLUTONIUM!
ATENTION! Don't let any suitcase fall into your planet. We need you for being Plutonium FREE.
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Use A/D or LEFT/RIGHT keys, suited to the theme "TWO BUTTON CONTROLS"
For the theme "GROWING", you can gather suitcases in the "Anty-Gravity Feeding Tube". Also, Springol gets fat as he eats.
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NOTES:
Videogame made with Unreal Engine 4.
We have a scalability issue in 16:9. To solve it, minimize and maximize window. For a better quality, download the PC standalone version.
THANK YOU
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Team:
Rubén Córcoles: Game Designer and 3D Artist
Carlos Díaz: Programmer, sound Designer and Music Producer
Luis Collado: Project Manager
Adriano López: Programmer
Gemma Jiménez: 3D Animator and Rigger
Description:
In Plutonium FREE you can avoid your planet from being contaminated!! Be the best SCO (Space Customs Officer). For this goal, you have the best tool/monster that you can have, called "Springol". Give him his favourite food: PLUTONIUM!
ATENTION! Don't let any suitcase fall into your planet. We need you for being Plutonium FREE.
-----------------------------------------
Use A/D or LEFT/RIGHT keys, suited to the theme "TWO BUTTON CONTROLS"
For the theme "GROWING", you can gather suitcases in the "Anty-Gravity Feeding Tube". Also, Springol gets fat as he eats.
-----------------------------------------
NOTES:
Videogame made with Unreal Engine 4.
We have a scalability issue in 16:9. To solve it, minimize and maximize window. For a better quality, download the PC standalone version.
THANK YOU
-----------------------------------------
Team:
Rubén Córcoles: Game Designer and 3D Artist
Carlos Díaz: Programmer, sound Designer and Music Producer
Luis Collado: Project Manager
Adriano López: Programmer
Gemma Jiménez: 3D Animator and Rigger
| Web | http://www.gokottastudio.com/ld34 |
| Windows | https://www.dropbox.com/s/8bt1gupjk9b1tax/PlutoniumFREE.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62062 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.43 | 398 |
| Audio(Jam) | 3.35 | 327 |
| Fun(Jam) | 3.28 | 411 |
| Graphics(Jam) | 3.96 | 231 |
| Humor(Jam) | 3.38 | 184 |
| Innovation(Jam) | 3.00 | 603 |
| Mood(Jam) | 3.28 | 462 |
| Theme(Jam) | 4.08 | 167 |
@gebirgsbaerbel and @SeaDads , we tried to make it as much intuitive as we could. Because controls were so easy, we thought they didn't need a tutorialisation. Obviously we were wrong. Our future work on this will be in that direction.
Thanks for your compliments!
Also I think the sound effects became a bit annoying after some time. That might also be a point for improvement.
Controls and graphics are great and theme is well met.
All in all a well done entry.
My max score was 12900.
It's simple and it works.
Nice character.
I enjoy it, congrats!
I think the concept was sound, but there was one thing I'd change: I think the tubes should be positioned at the very end of their respective ramps. This would give more time to react to the recognition of the package. Then, the difficulty could ramp up as usual from there. I just feel like setting it toward the middle how you have it artificially boosts the difficulty initially and there's not as much room to move up from there. It sucks when you see a plutonium package out of your peripheral vision, press the button, only to realize it is already past your tube. If it disappeared out of view right as it passed the tube, then this frustration wouldn't occur. You'd just miss it fair and square.
All in all, I had a great time playing, I think just tweaking some ideas could go far to improve the game. Nice work!
My best score was 16,950.