Puppeteer by benskca
Play in browser now:
https://benskca.itch.io/puppeteer

Re-arrange your stage to solve puzzles with perspective!

Taking "depths" very literally here :)
Tools used: - Unity - Paint.NET - BeepBox - Audacity
Ratings
| Overall | 8th | 4.205⭐ | 46🧑⚖️ |
| Fun | 15th | 4.011⭐ | 46🧑⚖️ |
| Innovation | 3th | 4.614⭐ | 46🧑⚖️ |
| Theme | 1th | 4.466⭐ | 46🧑⚖️ |
| Graphics | 120th | 3.614⭐ | 46🧑⚖️ |
| Audio | 84th | 3.557⭐ | 46🧑⚖️ |
| Humor | 95th | 3.11⭐ | 43🧑⚖️ |
| Mood | 119th | 3.535⭐ | 45🧑⚖️ |
| Given | 10🗳️ | 13🗨️ |
Seriously though, great concept, amazing execution - I LOVED it
Really cool mechanic perfectly executed and presented. Well done!
Anyway, this was awesome! Such a cool mechanic & interpretation of the theme! Everything felt super polished & smooth, and the art style worked great here! The music changing slightly when you moved between modes was a nice detail too. And the levels were very cool, especially once the curtains arrived. I did find the controls a bit awkward, as I kept pressing space to jump & accidentally paused the game, and I completely forgot you can move the camera so got stuck for a bit on the first curtain level because of that, but otherwise, amazing entry!
It was actually way deeper than I thought, you managed to turn this simple gimmick into something much more complex. I've been surprised several times to see how changing the perspective impact the character and/or the level.
If there is more to it, I think that releasing a longer puzzle game based on this mecanics could be enjoyable for a lot of people !
The visuals and audio all match as a whole. I also like the execution of the theme.
If anything, it could have used a option to adjust or mute sounds as they were kind of loud.
Good work!
Would make for an amazing puzzle platformer with a handful of portal-like secrets!
-There are some visual oddities with the player (when doing the perspective thingy)
Ideas:
-Dynamic filters for the sounds/music, to compliment the simple artistic style of it
-vignette, more lighting effects, or a drawn-like look, etc... (defining the artstyle a bit more)
-MORE PUZZELS (The existing ones were really fun to play)
-Making players not be able to things like the perspective thingy before the tutorial explains it (as it defenetly was suprising when I tried to jump)
-Background images/textures/noise or anything that does not look like my windows wallpaper (eg. a black screen :) )
-More obstacle types (the present ones are really good though)
-story line (Thinking a bit of Little Big Planet, as there is real potential to get *real* creative)
Great Job!
Congratulations!
Really liked the in-game tutorials, they feel very natural. The free look camera in the handle mode felt a bit cumbersome to use though, sometimes the handles would get obscured and you couldn't move them until after moving the camera. I'd really like to see more puzzles in the future too!