Puppeteer by benskca

[raw]
made by benskca for Ludum Dare 57 (COMPO)

Play in browser now:

https://benskca.itch.io/puppeteer


gameplay1Compressed.gif


​Re-arrange your stage to solve puzzles with perspective!


screenshot2.png screenshot1.png


Taking "depths" very literally here :)


Tools used: - Unity - Paint.NET - BeepBox - Audacity


Ratings

Overall 8th 4.205⭐ 46🧑‍⚖️
Fun 15th 4.011⭐ 46🧑‍⚖️
Innovation 3th 4.614⭐ 46🧑‍⚖️
Theme 1th 4.466⭐ 46🧑‍⚖️
Graphics 120th 3.614⭐ 46🧑‍⚖️
Audio 84th 3.557⭐ 46🧑‍⚖️
Humor 95th 3.11⭐ 43🧑‍⚖️
Mood 119th 3.535⭐ 45🧑‍⚖️
Given 10🗳️ 13🗨️

Feedback

NTMalichi
07. Apr 2025 · 06:04 UTC
I NEED MORE LEVELS!!
Seriously though, great concept, amazing execution - I LOVED it
busisen
07. Apr 2025 · 10:20 UTC
this is actually incredible, my favourite submission so far. super impressive tech. very intuitive after the short tutorial. the only thing I would add is to communicate that space pauses time - took me a min to figure that out by myself in the level where that's first required. but other than that, super cool idea, great execution, solid submission. great job!
Butterflan
07. Apr 2025 · 18:11 UTC
I really like the game ! It's simple but well executed ! I was afraid that the concept running out of steam quickly, but it was renewed with the curtains ! Well done ^^
Xwilarg
07. Apr 2025 · 21:01 UTC
Really smart level design and interpretation of the theme!
JumbocactuarX27
08. Apr 2025 · 00:09 UTC
Nice work with the theme. Would have loved to see one or two more gimmicks, but that might be asking a lot for 48 hours. Nice work, hope to see you do more work in the future. :)
Zirrrus
08. Apr 2025 · 17:54 UTC
Definitely the best game I've played this time around (so far).
Really cool mechanic perfectly executed and presented. Well done!
Uzpykes
09. Apr 2025 · 19:42 UTC
Great idea and execution. Would definitely play more of this. Congratulations!
Frogman
10. Apr 2025 · 15:30 UTC
Managed to reach the end!

Anyway, this was awesome! Such a cool mechanic & interpretation of the theme! Everything felt super polished & smooth, and the art style worked great here! The music changing slightly when you moved between modes was a nice detail too. And the levels were very cool, especially once the curtains arrived. I did find the controls a bit awkward, as I kept pressing space to jump & accidentally paused the game, and I completely forgot you can move the camera so got stuck for a bit on the first curtain level because of that, but otherwise, amazing entry!
Yvanor
11. Apr 2025 · 09:57 UTC
Loved it!

It was actually way deeper than I thought, you managed to turn this simple gimmick into something much more complex. I've been surprised several times to see how changing the perspective impact the character and/or the level.

If there is more to it, I think that releasing a longer puzzle game based on this mecanics could be enjoyable for a lot of people !
CodeRaurus
12. Apr 2025 · 07:52 UTC
Very good entry! Level design on point, each introducing something new. I actually got stuck at the two corners one until I came here for answers. I didn't expect the components to behave like that.

The visuals and audio all match as a whole. I also like the execution of the theme.

If anything, it could have used a option to adjust or mute sounds as they were kind of loud.

Good work!
HolySparks
12. Apr 2025 · 18:35 UTC
Absolutely incredible the whole perspective mechanics, in such a short time and with such depth (pun not intended) to them. There are a ton of possibilities for how it works right now (being able to pause and change mid jump, moving the character along etc).

Would make for an amazing puzzle platformer with a handful of portal-like secrets!
gdman
13. Apr 2025 · 13:07 UTC
Very original game with perspective, stylish art. I was suprised that puppet can be moved staying on dragged part. Angles of draglines sometimes not obvious and backdrop levels little bit tedious, but overall it's great game with lot of potential for new mechanics and levels.
Eugenik
14. Apr 2025 · 04:47 UTC
Great graphics, really good overall :).
Phlip45
14. Apr 2025 · 18:23 UTC
The level of presentation is crazy good for compo. The number and quality of levels is very impressive. I think the only mechanic you didn't really use was being able to look around with the mouse, but I could see that being used to hide certain things behind the initial viewpoint. Amazing job. The best compo game I've played!
Liam
16. Apr 2025 · 16:18 UTC
Spectacular! Really impressed, that was a load of fun. Def had me scratching my head at one point but figured out that shift in mechanic and loved playing all the levels through. The clapping and the roses was such a nice touch for the style of the theatre. Standing ovation!
Harmadillo
16. Apr 2025 · 17:38 UTC
Excellent game. The mechanics are great. It as satisfying working out ho to complete each level.
Aleksey Salion
17. Apr 2025 · 19:07 UTC
Wow, such a good puzzle platformer. I love it!
LDJam user 387005
17. Apr 2025 · 19:30 UTC
-The gameplay is legendary.
-There are some visual oddities with the player (when doing the perspective thingy)
Ideas:
-Dynamic filters for the sounds/music, to compliment the simple artistic style of it
-vignette, more lighting effects, or a drawn-like look, etc... (defining the artstyle a bit more)
-MORE PUZZELS (The existing ones were really fun to play)
-Making players not be able to things like the perspective thingy before the tutorial explains it (as it defenetly was suprising when I tried to jump)
-Background images/textures/noise or anything that does not look like my windows wallpaper (eg. a black screen :) )
-More obstacle types (the present ones are really good though)
-story line (Thinking a bit of Little Big Planet, as there is real potential to get *real* creative)

Great Job!
Tero Pulkkinen
17. Apr 2025 · 20:04 UTC
hmm, pretty neat graphics/idea
Beeb GameCodeCompany
17. Apr 2025 · 20:49 UTC
Damn, impressive for a compo game. I'd say more, but everyone has already commented enough lol
Euler Moises
17. Apr 2025 · 23:33 UTC
A really unique idea. More stages will be very welcome! :)

Congratulations!
LDJam user 383444
17. Apr 2025 · 23:47 UTC
Very impressive ! I have no idea how you coded that !
SonnyBone
17. Apr 2025 · 23:49 UTC
Great use of theme!
leorean
18. Apr 2025 · 05:25 UTC
What a unique game mechanic! This is so creative - good job!
invisionMusic
18. Apr 2025 · 09:53 UTC
Super cool idea; it fits the theme perfectly. Would be awesome to develop further: the puzzles were still quite easy for now, but the mechanic has all the potential to create some real brainteasers!
wo_ri_gou_le
18. Apr 2025 · 13:45 UTC
Idk how I felt about this game, it is not that intuitive enough to enjoy puzzle solving, too much try-and-we'll-see, that's not good, but I make games, and this this brilliant mechanic made in 2 days is just cool and great.
daniel
18. Apr 2025 · 20:46 UTC
Great use of the theme and I liked how you used the puppet show to frame the concept. The levels were a good progression of teaching new concepts and I can see how this would get built out into more levels if you wanted to. Initially relation between the depth and front view wasn't clear, but quick enough to catch on. Maybe a visual indicator for the front camera viewport while in free cam mode could make it more intuitive. Great entry!
Pilarius
19. Apr 2025 · 21:44 UTC
Great Entry!
abcdef65g
22. Apr 2025 · 02:03 UTC
Very creative game! The way you actually work with depth layers is a great spin on the theme, and the puzzles are well made. Even more surprising is that this is a compo entry, a solid mechanic and this many puzzles in such a short time is impressive!
Really liked the in-game tutorials, they feel very natural. The free look camera in the handle mode felt a bit cumbersome to use though, sometimes the handles would get obscured and you couldn't move them until after moving the camera. I'd really like to see more puzzles in the future too!
coyotethursday
23. Apr 2025 · 05:29 UTC
That was really interesting! Realizing that I could change perspectives mid-jump was a really good "aha!" moment for me.