Run for shelter by psychomonster

[raw]
made by psychomonster for LD34 (COMPO)
Hello and welcome to my sixth LudumDare entry. I hope you enjoyed the weekend as much as I did. It was a special kind of game for me, cause it contains a message that means a lot to me.

Please read the intro screens inside the game. Enjoy playing.

Controls:
- left and right arrow keys to move
- space to skip intro screen
- escape to end the game
- bumping other people will slow you down
- houses and buildings will give you cover

*if you play the html5 version, better use Chrome

Used Tools:
- GameMaker Studio Professional (windows and html5)
- GraphicsGale Free
- Photoshop CS3
- Audacity
- SFXR
- Chrome
- Filezilla
- 7Zip

Thanks for playing. I'm looking forward to playing and rating your games, too. Have a nice time and a merry x-mas. Greetings from Germany! Sincerely, BEN.

Ratings

Coolness 71% 3
Overall 3.07 625
Audio 2.78 416
Fun 2.67 782
Graphics 3.33 357
Humor 2.52 405
Innovation 2.81 668
Mood 3.28 276
Theme 3.50 664

Feedback

adamgryu
14. Dec 2015 · 05:17 UTC
An interesting take with the gameplay. The other people were a little frustrating at times, and I think it would be better with faster gameplay, and more variety in ground obstacles. Good start to what could be pretty neat!
sanojian
14. Dec 2015 · 08:34 UTC
Amazing how so few pixels can look so great in the hands of a talented person. I really felt the message of the game. The gameplay was maybe a bit simplistic but the feel of the game is fantastic.
Jeroenimoo0
14. Dec 2015 · 12:33 UTC
Very sweet graphics!
cicanci
14. Dec 2015 · 12:45 UTC
Amazing graphics, nice job!
vicious_br
14. Dec 2015 · 13:18 UTC
I was in panic with the crowd, great job.
Akhera
14. Dec 2015 · 16:00 UTC
Interesting concept. A lot more could be done with it, though, it's way too short.
Tuism
14. Dec 2015 · 17:17 UTC
Solid little experiment :) I'm ambivalent about the fact that it felt like I didn't know what to do other than the video game convention of go right. Also that the buildings didn't look like they were actually over your head to block missiles. One the one hand it's cool to not be spoonfed but on the other hand it didn't feel intuitive.

The feeling of panic +1
The feeling of getting stuck in a crowd +1
But not sure if it's "fun".

Good effort. VERY short.
nonetheless
14. Dec 2015 · 20:12 UTC
Very interesting and "fun"entry. Could be something really special if you would evolve the idea. Great entry :)
Max Amaden
14. Dec 2015 · 20:15 UTC
I really like this little game's simple aesthetic and retro sound-effects. The sheltering mechanic when standing in front of buildings is a cool addition and I love the inclusion of the Wilson scream when NPCs die!
JLET
14. Dec 2015 · 20:23 UTC
Very interesting game, the message behind this game is very strong.
Interface
14. Dec 2015 · 21:43 UTC
Simple and effective. Great game with a message.
dos
14. Dec 2015 · 23:17 UTC
Of course, the Wilhelm scream! :D
csanyk
15. Dec 2015 · 04:56 UTC
I just pressed right arrow the whole time and got all the way to the end without dying, so not very challenging. The people getting in my way were annoying, and there was no way to help them, so the message at the end, while a good life lesson, didn't seem applicable in-game.
Anshul Goyal
15. Dec 2015 · 17:00 UTC
lol. Quite unique. Bumping into other people slows you down is a nice mechanic. Every time it happens I am like "get the fuck out of my way" :D

I think if you and other person are going in the same direction, they slow you down but you should be able to pass them eventually.
local306
15. Dec 2015 · 18:29 UTC
10/10 for use of Wilhelm scream
vicious_br
17. Dec 2015 · 01:27 UTC
Fun game, I was in panic with the crowd, great job.
I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
🎤 psychomonster
17. Dec 2015 · 11:29 UTC
Hey Vic, will review your game as soon as possible :) Thx for your rsting an!
esayitch
18. Dec 2015 · 07:56 UTC
I liked the horrible reality that I would have liked to be able to have something that allows me to push people out of the way... it's pretty striking that when you are in a life-threatening situation most people have utter disregard for others.

Very powerful game.
TheMeorch
19. Dec 2015 · 04:57 UTC
Lovely artwork. It was sometimes frustrating when the other people slowed me down -- but that's totally intentional and conveys what you want it to. Great work.
Wevel
19. Dec 2015 · 21:03 UTC
The mechanics are limited, but its a good idea
SK16 Games
20. Dec 2015 · 03:27 UTC
Love the graphics and particles! There could be more levels though, or more obstacles.
Wilhelm scream yes! (isn't it kind of against compo rules, though?) but you still get an Audio 5/5 for that! :D
scorched
22. Dec 2015 · 17:08 UTC
No words!
freaknarf
28. Dec 2015 · 23:57 UTC
Cool concept, and nice work with tiny animations/gore and buildings ! Simple yet interesting game mechanics, i liked the idea of gameplay.That was a bit short and easy once you get it but this was enjoyable.
Also at the very start i tried for fun to go on the left side of screen, i felt safe :)
NirabazGAMES
05. Jan 2016 · 01:44 UTC
great work