Scaphander's Mine by Colisan

You play as the Depth Scaphanger, sent deep beneath the surface to mine some precious treasures.... but down there, the fauna is hostile, to say the least.
Death is a matter of minutes.
Alone with the whole mining platform, and your own comparatively smaller (but O mightier) drill, dodge anglerfishes and muray eels, build around, and claim the highest score among the depth-divers... Don't show yourself too talented though, some say there are ancient monsters sleeping down there!
This is an exigent tryhard scoring game. Expect to die a lot, and get better each time!

Controls
- Move using [WASD/ZQSD/arrows]
- Aim with the mouse (no need to click, the drill is auto-mining)
- [Click/F/E] to build a block

Help
Fetch treasures to gain score. Your score is displayed on the first counter on the mining platform, your building materials are on the second, and your current depth is on third.
Muray eels will rush on you if you break their nest, be ready to dodge! Anglerfishes will happily corner you in the cliff, don't forget to spend some time in the open to ensure safety. Finally, the bombs... well, just don't hug them.

About the game
The aesthetics are inspired by my own thalassophobia, hoping to make you feel a bit of it 😘
Made in 48h, alone and from scratch, for the 57th Ludum Dare. The theme was "Depths".
Tools used: Clickteam Fusion 2.5+, Aseprite, BFXR, Ableton Live, Audacity... No AI.
Made entirely live on my Twitch.tv channel, sadly no devlog this time: the recordings were lost in twitch's no-vod new policy...
| https://colisan.itch.io/scaphanders-mine | |
| https://colisan.itch.io/scaphanders-mine | |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/57/scaphanders-mine |
Ratings
| Overall | 5th | 4.273⭐ | 24🧑⚖️ |
| Fun | 8th | 4.091⭐ | 24🧑⚖️ |
| Innovation | 28th | 4.023⭐ | 24🧑⚖️ |
| Theme | 2th | 4.457⭐ | 25🧑⚖️ |
| Graphics | 17th | 4.348⭐ | 25🧑⚖️ |
| Audio | 37th | 3.909⭐ | 24🧑⚖️ |
| Mood | 11th | 4.326⭐ | 25🧑⚖️ |
| Given | 5🗳️ | 18🗨️ |
About the seeded random, I choose not to for replayability's sake. But I always balance the randomness **a lot** by using bags, scaling on skill, and such... So that in the short term luck matters, but in the long term it doesn't! =)
Love the eery ambiance overall, the graphics looks great and the music adds a lot
Quite hard to master, thoses fishes really want a piece of that diving suit of ours...
But super fun nonetheless, and it's always a nice reward to see ourselves get better at it each time
I guess it's time to grind that leaderboard as if my life depended on it 🫧
[help.png](///raw/8c1/06/z/6a3cc.png)
On the gameplay wise I feel like the difficulty is at a perfect, it's where I can succeed to somewhat and feel good about myself and there's always room to improve myself. Jolly good game overall~ Hopefully you'll do a lil post-jam update and add those features you mentioned hehe!
Graphics and music are at an excellent level, I am pleasantly surprised<3
- Language option is neat, so is leaderboards.
- This gameplay style is very unforgiving, but I enjoy that! I feel like more games ought to be more uncompromising like this. I find it funny that I just instantly die, haha.
Nice game.
Love that you included a global leaderboard, too. I even managed to make it into the top 10!
Regardless, I like the idea of mining while dodging but please rebalance the game and make it more skill based.
(If you're wondering tho, it lacks intuitivity but the fish always spawn a bit to your right, hence he's truely only dangerous when you're playing on the left because you ovbiously corner yourself...)
Really liked the leaderboard system! :thumbsup_tone1:
Le jeu est très prenant ; au vu de la difficulté, ça créé des parties bien tendues !
Je connais Click Team que de loin, je ne savais pas qu'on pouvait faire des jeux poussés comme ça, c'est intéressant à voir.
Bravo pour ce jeu, tout seul en 48h, et en streamant en même temps, c'est très impressionnant tout ça !