Granny's Gotcha by LDJam user 73887
A candy-celebrating puzzle game in which you control the arm of a Granny as she digs through the depths of her handbag. The aim is to fulfill the candy requests of various children and make the world a sweeter place.

CONTROLS
- Arrow Keys / ASWD to move
- Space Key to grab/release items

Packed with 15 non-ai-generated, mothball smelling puzzle levels.

Fun fact: This game is loosely based on a true story where we approached a grandma in Japan about her dog and went home with a bag full of (old, sticky and hard) candy. :candy:
| Link | https://joscco.itch.io/grannys-gotcha |
| Original URL | https://ldjam.com/events/ludum-dare/57/grannys-gotcha |
Ratings
| Overall | 13th | 4.449⭐ | 100🧑⚖️ |
| Fun | 11th | 4.362⭐ | 100🧑⚖️ |
| Innovation | 60th | 4.107⭐ | 100🧑⚖️ |
| Theme | 79th | 4.27⭐ | 100🧑⚖️ |
| Graphics | 7th | 4.798⭐ | 101🧑⚖️ |
| Audio | 37th | 4.204⭐ | 100🧑⚖️ |
| Humor | 1th | 4.612⭐ | 100🧑⚖️ |
| Mood | 14th | 4.459⭐ | 99🧑⚖️ |
| Given | 14🗳️ | 21🗨️ |
A few small things:
* I noticed I was able to pull some of the items out of the bag partially which seemed not intended by the puzzles
* Some of the larger objects could only be pulled from the top which was not always intuitive.
Very minor things -- I really enjoyed this game!
@drgrognak: Ah damn it, yes I had the blending out of the last "next level" button on my todo list but couldn't finish it (along with a lot of other things, sadly...). Holding the arrow keys is a good idea too! I will include that, thanks for the feedback!
@justine-olshan: Oh no, I forgot to make the top row unreachable for items... Dang, that ruins the puzzles a bit. I will try to publish a hot fix today or tomorrow. Thanks for the feedback! For the big objects: The objects will not move if in the new position, the arm would be "in the way", that's true. I wanted to make granny say something about this once it happens but you know... old people are hard to lecture

I love the art style, and the simple but goofy arm bending. Bags really are like that sometimes. I love how soft and smooth and cute everything feels. Simple but polished gameplay. Unique take on the theme. Good puzzle progression, though I was hoping the last one would be trick questions... Great entry!
Beautiful art, great humor, working mechanics, good level progression for difficulty. Seems like a hit to me!
Fantastic work!
Original take on the theme, fun and hilarious!
Well done!
Amazing job, well polished. Great entry!
There was a moment when I was afraid I would miss the dialogue because it said "skip." But it turned out that this was just a way to advance the dialogue further. And then it started moving on its own – it seems there was some kind of bug.
The grandmother's hands are made simply gorgeously. In general, I did think that grandmothers have such hands, although I didn't expect to see a broken cigarette with grandma. However, what about the cigarette – I definitely didn't expect to see a dead rat there. It was very funny and amusing.
Perhaps I would add a little more feedback on interactions and sounds for the moment when grandma picks something up. This is really lacking now because all the rest of the goat atmosphere implies that it should be very cute and pleasant. But the main pillar of mechanics, that is, the moment when you take something in your hand – it feels quite empty.
Fake ID? Grandma, seriously? I really like how the balance is done – it's very high quality. It's clear that the levels nicely follow each other and gradually expand grandma's bag. Grandma, a tampon, seriously? How old are you? Granny, another ID along with a dead bird? Good thing at least the cockroach isn't alive.
Overall, I really enjoyed the game. It's wonderful, and generally a super game, great work!

@yopin, @nivbeth, @dxk2294, @jacobingalls, @flying-butter-studio, @bestdtang, @pixelstuff, @alopar, @lev-ramburg, @ybzpp, @yoav-kagan, @lexi: Thank you all so much!
@xivo: Thanks! And yes, I agree, the "hack" really ruins some levels. Hopefully I can deliver a fix until the weekend, that mechanic was definitely not intended.
@borabee:
>her absolute confidence that the kid’s serious issues could be sorted with candy
Oh yesss, we're very happy to hear that part of her character (which we love too!) became visible ^^
@moonlightbomber: My husband did the level design and I got stuck there too! :D
@rose: Thanks, very good remark! You're right, we will consider that, the levels with multiple children didn't really create the level of difficulty we intended.
@braktheman: It was a sweet death though :candy:
@scoobysnacks: Thanks!
>Granny was a notorious pickpocketer in her past.
What?! Who would say such things? Be careful with those words, granny knows how to handle her handcuffs...
@adamsmccall: Aww, thanks so much! All kudos with the level design go to my husband, he was a busy bee :bee:

(At first, I tried to completely clear the space above the necklace, but I always ended up with one extra item that didn’t fit. Eventually, I figured out a two-step solution!)
Honestly, I really enjoyed this unexpected spike in difficulty and the introduction of a new mechanic, even if it wasn’t the designer’s original intention. The already flawless game content, combined with this unexpected experience, made this game a perfect 11/10 for me!
Yooooo I love this cute game and its unique sense of humor. I love how the grandma will give the kids some treats no matter what problem they have. I love how the grandma's arm can tilt 360 degrees. I love the UI and the aesthetics.
One thing I wanna say is make it more obvious that players can put something on top of the case for better UX.
Wait sorry *fourth husband?*
[granny.PNG](///raw/882/44/z/6be92.png)
Totally reminded me of that old viral video where a woman rummages through her bag and freaks out finding a rat inside!)
One improvement would be to add some small animations. I think those would make the game "pop" even more, and might be a worthwhile trade-off to adding some of the later levels (though I don't know how long it took you to create each level).
Really well done though!
I also really like how the theme was used here it's creative. I enjoyed the puzzles, I thought they were the right about of difficulty

I did refresh and play again, and what a lovely little puzzler! :D Thank you for making this! :D

I did encounter some minor quirky behavior, which helped me solve a puzzle possibly slightly easier than intended. In the second to last level, I was able to move the ID card to the right from this position:

Honestly, I'm not sure what the intended behavior for this would be, so I don't even know if this counts as a bug. Everything else felt really solid for how unusual the central mechanic was. Very impressive work!
I also ran into some crashes with pressing Space too quickly/multiple times after completing a level, so very good job implementing saved progress: something that I never find time to do during jams. Very clutch!
The visuals are nicely done. The small details, like the little kids getting angry when you pull out something wrong is a nice touch!
For my taste it was too easy and I'm not a big "puzzle brain". Having non moveable things or other game mechanics would add depth to the gameplay.
As @kurakurture mentioned: Having a sound effect for grabbing things would be a good thing to have some feedback and it would make the game even more polished.
Speaking about polish. You've done an amazing job here. You have a clean level selector, good controls and a lot of sound effects and fitting music. Absolutely nailed it here! The details in the pocket like the fake ID and other things were nicely implemented. Funny interpretation of the theme. :)
My only feedback would be to change the "skip dialogue" wording of using the spacebar. I kept waiting for the dialogue to advance since I didn't want to skip it (as in, I thought it would skip the whole conversation). Maybe change it to "advance the dialogue"?
@kalabhers: Thanks so much! We will definitely leave a feedback on your game too! We already played your game and absolutely loved it — so a big special thanks in return for your lovely feedback!
@onlyallygrace: Thank you!! We definitely had a ton of fun making it!
@chloew: Thanks! You're totally right — we didn’t have much time to add sound in the first version. We’ve included a few effects in the post-fix build to improve player feedback, but there’s still plenty of room for more!
@kurakurture: Thanks a lot — and what great, detailed feedback! I completely agree, the lack of feedback was one of the things I found most frustrating as well. I tried to address it in the post-fix version, though grabbing and moving still lack sound (and they really should!). That’s something I want to fix in a future version — and use the opportunity to build a better SFX library for upcoming projects (currently I have two sounds I reuse for everything 😅).
@xivo, @rose: We’ve adjusted the game so that placing items above the top row as a workaround should no longer be possible. Thanks again for catching that! 💖
@ohjuliego: We really appreciated that suggestion and added the ability to hold down arrow keys to move faster in the hotfix version — super helpful feedback, thank you!
As for auto-retraction: I thought about it early on, but decided against it since it would reduce the challenge of repositioning larger items — which we wanted to preserve. But for single-tile items you’re absolutely right, that would have been a great feature!
@sadvest: That’s so funny — my boss had the exact same issue when playing 😄 We're from Germany, so candy corn isn’t really a thing here either. We’ve kept it in for now, but might swap it out for something more recognizable in the future. Thanks for sharing your experience!
@KinArt: Yep, the hotfix took a bit longer than expected — toddler at home + full-time job = time gets weird fast 😅 But we finally got there and managed to address most of the feedback. Thanks so much for your comment and rating!
@arthur-tang: Thanks for the lovely feedback! And we’re very glad we didn’t make that unintended top-row workaround more obvious before we removed it 😄 It’s fixed now in the post-fix version!
@tobius: Great point, thank you! Adding a few more animation frames would definitely make things smoother. I'll try to include that in a future update!
@megl: Thanks a lot! Yes, some moves were unintentionally blocked — that was a bug. It should be fixed in the post-fix version now!
@rincs: Oh no 😅 Yes, that was indeed a bug — the “next level” button wasn’t locked after being pressed, so multiple presses triggered overlapping scene loads. That should be fixed in the latest version. Thanks for reporting it!
@thomas-bringer: Thank you for the thoughtful comment! I’ve been wondering how far we can push the difficulty with this mechanic as well. We definitely plan to add some more challenging levels in the future and rework the older ones a bit.
@mikan: AHHH thank you!! We actually showed your playthrough to some friends last Sunday — it was so helpful (and fun)! ❤️
@caonosphere: Really great point — and something I hadn’t thought about! You're absolutely right: having multiple children only adds difficulty at the beginning, and the rest of the level gets easier. We’ll probably keep the current levels as-is, but I’ll definitely focus more on one-child setups in future levels. Thanks for the smart analysis!
@lllarso: Thanks for the comment! I agree — the current levels aren’t super tough. We wanted to ease players in at first. Non-moveable elements are a great i
Enjoyed the audio and graphics a lot! Some puzzles where pretty easy, but still fun to do.
Loved playing it on my stream! Thanks for dropping me the link!
The little gags peppered in every few sections never failed to put a smile on my face. The pastel colouring makes the game feel warm and soft, and the select screen having Granny's trinkets for icons must be my favourite detail, design-wise. Very clever, working with what its' got instead of going with the run-of-the-mill number pad customary for the puzzle game genre.
Didn't try to reinvent the forumla, but didn't need to either. A textbook definition of a safe bet, shining bright and setting itself apart with the extra flair it's got. I'll leave it at that, so the praises don't sound oversang. Amazing stuff, can't wait to see your next submission!

What a great game! What a fantastic idea.
Everything is beautiful! The drawings, the music, the jokes (for a moment I thought someone was going to ask for a tampon). The challenges were easy, but I could already imagine this game being released with some much more complicated puzzles.
I'm waiting for that day.
PS: I remembered my grandmother... she always had sweets for us. Sweets that she made herself.
Congratulations on the game.