Slip or Trip by LDJam user 269161
Find the balance and delay the fall! However, be warned it will get harder and harder as it is inevitable. To earn a higher score, you need to take more risks.
This was made entirely on stream, if your interested check out my Twitch channel! https://www.twitch.tv/erikengineengineer

| Link | https://erikengineengineer.itch.io/slip-or-trip |
| Original URL | https://ldjam.com/events/ludum-dare/50/slip-or-trip |
Ratings
| Given | 62🗳️ | 106🗨️ |
I also like the idea that the steeper your lean, the more points you earned. A nice incorporation of risk and reward. :thumbsup:
I love that you gave the characters backstories, and even had character selection. That's not the sort of thing that I expect from jam games so I was pleasantly surprised.
Great game and bonus points for the Naruto running!
The 3d models and animation are incredible, and I like the intense gameplay trying to get a max highscore.


So cool that there are multiple characters. You didn't have to do it, but you did; I appreciate the commitment.
The music is great.
Overall a solid, cohesive, enjoyable game. Nice work!
Really fit the theme nicely as well!
Good job!

This game reminds me of old flash games I loved to play as a child, really nostalgical, love it
Graphics is pretty, I see you are similar to me in graphis we are both don't have a clue how to make humans right, but your anyway seems better than mine ;)
Sounds/music is decent and I don't get borred listening to it
I firstly thought that I should be balancing in the place and keeping the bar in the green are. Second time I thought I need to move forward and don't understand why I was loosing if do soo. And only on fourth time I understand that you need to just get a high score and do not exit specific area
It did throw me off a little as in other games with this sort of mechanic, you're usually suppose to stay in the green to get more points? Regardless it was a great entry! (I got around 35k score)
Sound effects, music and graphics were great!
Good job overall!
At one point it seems I died even when the arrow wasn't in the red zone. If this is a result of the difficulty scaling over time, perhaps it would be better if the effect was shown visually somehow? If it's just a bug, well, so be it, i guess.
