Shotgun King: the Final Checkmate by benjamin
We finished the full post-jam version!!
It features a new story game mode with multiple difficulties! It has a reworked interface, some rebalancing, and new unique cards adding moats, pikemen, magic wands, grenades and other crazy things!
Get it on Itch io or with our Patreon!! 👑💥♟️♟️♟️


Chess, but you replace your entire army with a royal shotgun.
The Black King has been dispossessed of everything...
Everything except their royal shotgun.
His wrath shall be his undoing, yet he cares not.
In his dark folly, bits of white pieces will fly.
♟♟♟
Shotgun King: the Last Checkmate is PUNKCAKE Délicieux's collective entry to Ludum Dare #50, Jam category! It was made entirely in under 72 hours.
Game design, code, graphics, sound effects: Benjamin Soulé
Original soundtrack: Pentadrangle
Writing and shaderwork: Rémy Devaux
♟♟♟
As PUNKCAKE Délicieux we make a new game every month, which you can get by subscribing to our Patreon for 3€/month or buy separately on Itch io for 6$!
We will be working on an extended version of Shotgun King for our next game! Stay tuned!
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As allowed by the rules, we did a very minor fix of things that turned out to be broken, namely: - Shells should no longer ever remain from one floor to the next - Fixed Cavalry and Conclave's reinforcement event so that it can happen more than just once
| Link | https://punkcake.itch.io/shotgun-king |
| Original URL | https://ldjam.com/events/ludum-dare/50/shotgun-king |
Ratings
| Overall | 1th | 4.624⭐ | 244🧑⚖️ |
| Fun | 1th | 4.599⭐ | 244🧑⚖️ |
| Innovation | 2th | 4.618⭐ | 244🧑⚖️ |
| Theme | 729th | 3.629⭐ | 243🧑⚖️ |
| Graphics | 68th | 4.523⭐ | 246🧑⚖️ |
| Audio | 25th | 4.369⭐ | 243🧑⚖️ |
| Humor | 216th | 3.844⭐ | 239🧑⚖️ |
| Mood | 59th | 4.282⭐ | 241🧑⚖️ |
| Given | 33🗳️ | 23🗨️ |
This is so detailed and polished! My only want would be to be able to change settings while in a game since the CRT shader strained my eyes after a bit (thanks for adding a setting!). Amazing work y'all!
Edit : I noticed a few more things which makes most of my grievances moot points lol.
There's an interesting balancing challenge in designing these types of games, where the game can either feel unsubstantial in the random events it gives you, or *too* substantial, in that it feels like progressing far requires nothing but luck of the random mechanics. Deciding where on that spectrum a game lands may differ between a ludum dare entry and a steam game, and I think you managed to hit a really nice sweet spot that gives this game a feeling of being much more expansive than it really is (though, i cant even say that with certainty because ive only managed to make it through like 5 rounds!!)
In any case, incredible stuff. Always looking forward to whatever you guys come up with next :heart:
(ok i made it further than 5. super fun)

Building on the rules of chess was an ambitious idea, but you pulled it off perfectly in my opinion. It was a really good idea to have the player make a selection of a advantage/disadvantage pair, to simultaneously allow progression while building a difficulty curve. The audio and graphics go great with the CRT aesthetic. A rare case where I don't have any constructive criticism, because the experience was just that polished. Really nice work on this one, one of my faves of the jam.
Congratulations!
Also, kuddos to accessiblity (I guess that's the purpose of the white dot on black tiles, and that's a nice touch)
The controls were very stratifying as well. It took me a minute to get used to needing to move every turn because you instinctively want to shoot again at a target that is possibly closing in.
Seriously, I loved this game and hope you guys run with it in the future and make something fully baked that could be sold on various platforms.
It is honestly nuts that this was done within a 72 period with a team of 3.
Amazing work here.
Amazing, well polished gameplay with really fun and interesting mechanics, and the sound is spot on.
And the graphics, 10/10, release game worthy with really polished art and effects. Looks like a commercial game, I will definitely come back to this when you release the post-jam-version!
Amazing work, thank you for sharing! :heart:
It is real cool combination of narrative and gameplay. So you have made incredible rogulike-chess game, that involved me at leat for 30 minutes.
Great job!
I loved the game, and I loved the fact that I discovered your studio and your work. Very admirative of what you people do!
If you ever feel like diving back into the code, adding a 'checkmate' (or forfeit) so that the player does not have to suffer the "indignity" of clicking bad moves until they are squashed. Similarly, if I whittle down the whites to a single king, perhaps he should seppuku rather than make me chase him around, picking up loose shells. Could so something fun here, a checkmate/forfeit is another place to add some signature flare and polish.
Beautiful game, excellently designed, highly engaging, wonderful tunes - you should all be very proud!

It's fun :) Congratulations
Really good job!
This build its super op (white king only 2hp haha!!!) the game its sooooo addictive. congratulation to the team!!! i love it!!!

- really well balanced challenge
- great replayability
- extremely polished
- incredible style and art
amazing job y'all! you've seriously outdone yourselves
Awesome work here, I kneel before you, black king.
I've got to floor 8 so far, and will definitely continue playing.
You also have my utmost respect for making this in what appears to be a custom C++ engine (as I'm a C++&custom-engine guy myself).
I'll be waiting for the engine release, and any of your future games. :thumbsup:
I think it's realy well balanced, but maybe acuracity upgrades is too strong and must have. And Sniping the king is the best strategy.
Sound and graphics are realy nice, like the artstyle with just 5 colours in pallete. Incredible.

The graphics and music are amazing, they make the game feel so polished, I'm astonished you manage to do such great looking and fun games in this short amount of time.
Awesome entry overall !
The game has amazing replay value. I didn't expect that much variety in cards to change up gameplay. Even the simple addition of hit points to the game wound up added plenty of depth to the rest of the mechanics, allowing for spread shots and distance to be very meaningful.
The slot cards are especially strategically interesting, especially if you have the card that allows you to fire after using a card. Now you're really breaking the rules and doing some nutty combos and repositioning tactics.
I really appreciated the logical way the level progression is managed, and the way you get to choose your next challenge. Once I figured out the rules, they were very intuitive. My only criticism is with the occasional RNG frustration, where I'll accidentally kill a Pawn, revealing a Queen's attack on my King, or something similar. That said, I really loved the core gameplay mechanics and the way they were presented. I was reminded of Warhammer 40K: Regicide, but in a lighter, punchier package!
Really polished and stylish--everything comes together in this game. Great job to the whole team!
Made it to Floor 17, bravo!
I really really hope you develop a full release version of this.
Things I think might be great additions or at least worth exploring:
- Controller support
- Hazard zone highlights
- More direct abilities addtionally to the "passive" ones e.g.:
+ spawn a rook to fight for you (or steal one from the opposition for a few turns) that moves on its own
+ get a different gun for one or two rounds with somewhat different mechanics like a sniper rifle
+ etc.
Also if at all possible I would love to get my hands on a linux version so I can put this on my Steam Deck as this fits the portable playstyle incredibly well I think.

- I found the pixel font hard to read
- The initial volume is way too loud
- I couldn’t turn off fullscreen (an option for borderless windowed would be amazing). This was fixed after restarting.
- Once you are facing the King 1v1 and are pretty much guaranteed to win so I think the game should just end so you aren’t mindlessly moving around collecting shells.
- Maybe I just don’t get it, but the mechanism for moving into an instant loss seems inconsistent to me.
Maybe some little thing like controller support? Since it's tiled-based, I think it would work pretty well.
You made a **really** great job on this game, I'm impressed. And I'm going to make another run before trying other games. Woaw.
My main criticism would be that it's only available on Windows, but it seems to work well in wine on Linux.
It took a few tries to get my head around how all the systems work but once I had it all worked out I found it very enjoyable.
Just got desperate when encountering 4 rows of white pieces. The white side had five queens! XD


So hard but so strategic and clever :thumbsup:
I did not think enough about using the soul cards, sadly! (what about making it float over its position?)
Since this is such a polished game I don't have that much in the way of suggestions. The one thing that really springs to mind - though I think it's down to personal preference rather than what the game "should" be - is that I'd like more of an indication where each piece is going to move. It's hard to keep track of a bunch of them at once - something you never have to do in regular chess - and since part of the challenge is planning more than one move ahead I feel as though highlighting enemy moves when you hover over a destination/target would help avoid sudden game-ending disasters without detracting from the overall challenge. Basically, I'm sort of hoping for something that plays just a little bit more like *Into the Breach* but realise that may not be the goal here.
Oh, also I see @faceless asked about a Linux version - I actually played this on Ubuntu through the Itch app, which can launch stuff in WINE. No idea if that's an option on the Steam Deck, but possibly something to look into.
Actually felt that I got a little better at strategising chess moves with this game. Perhaps not too much better... but a smidgen at least ;) Art-style was on point, clean and simple yet elegant with great usage of a limited colour-scheme. Same goes for the audio, stellar choice of sound effects and the music fits perfectly. Gameplay felt really intuitive and had surprising depth. One of the few games which I think actually pull off a successful twist on chess, making it feel very unique whilst still staying true to the universe of chess.
It doesn't feel like it was made in 72 hours with this incredible amount of polish ***(not that I have any doubts that it was, I'm just stunned :) )***.
My one and only gripe with this game would be that it felt like you had to wait a bit too long between runs. As someone who tended to have quite short runs and played quite a lot of them (at least 30-40 runs, definitely lost count) it got a bit tedious to have to skip through the introduction story each time. Even though I did love it a lot: it did lose its punch after the 10th time or so.
Although this didn't really bother me too much since the only reason I was skipping through the intro time after time was to get back to the incredibly entertaining and addictive gameplay :)
**Conclusion:** Absolutely phenomenal work!
I am too focused on shooting pieces down that I forget this is chess and I should avoid getting checkmated.
The only thing I didn't like was having to go back to the title screen to play again. The "skip intro" option made it a little less annoying, but being able to restart from the game over screen would have been nice.
@f1lthy-c4sual Itch might have been down for a few moments, maybe it'll work if you try again now?
Everyone else: Thank you so much for all the feedback! We're super happy you're enjoying the game!! Stay tuned for the full version! :heart:
One hp white king and a sniper rifle.
The design is excellent, so many small, amazing decisions to balance everything out. Well deserved winner!

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