{"author_link":"\/users\/boaromayox","author_name":"boaromayox","author_uid":1000600,"comments":[{"id":809202,"author_name":"Bottled up Dark Peace","author_uid":"bottled-up-dark-peace","epoch":1649324737,"text":"I recorded myself playing, message me on the Jam\u2019s discord @ Dark Peace and I\u2019ll send it to you. Unfortunately, I have no idea what I'm supposed to do. I found the door, I opened the chests, but there's no way I'm gonna break all the rocks one by one. Also the enemies aren't really dealing damage, which is good because they can't be avoided when they're in the entrance of a room, neither when you open a chest and stand still 5 sec so the enemies cna reach you. Can you tell me what I have to do ? I could replay.","format":"md","likes":0,"spam":"N"},{"id":812604,"author_name":"Rory Soiffer","author_uid":"rory-soiffer","epoch":1649366919,"text":"I like the sprites and animations, but there doesn't seem to be a win condition? It's a good start, but needs more work before it's finished.","format":"md","likes":2,"spam":"N"},{"id":833808,"author_name":"BinaryPrinciple","author_uid":"binaryprinciple","epoch":1650337149,"text":"I really like the artstyle and the punchy sounds. The ring when I found items is very satisfying. \nHere is my feedback. \n\n1. Add background music to add some mood to it.\n2. Don't be afraid to guide your player or show hints. \n3. Use a single hit to break rocks, so it would be faster and maybe make them bounce for extra satisfaction. \n4. Use sprint button, even if you add stamina. \n\nAgain, I love the artstyle and I can feel that a good puzzle game can be done here.","format":"md","likes":2,"spam":"N"},{"id":834863,"author_name":"boaromayox","author_uid":"boaromayox","epoch":1650441271,"text":"@binaryprinciple Thanks for the critiques! If I have time, I'll probably put in your suggestions for the next update!","format":"md","likes":2,"spam":"N"},{"id":836232,"author_name":"Evan Minto","author_uid":"evan-minto","epoch":1650551430,"text":"Great artwork and animations! But there doesn\u2019t seem to be much to do. You just walk around punching rocks with no clear goal. Definitely would like to see more here. I also noticed some weird bugs: the player will flicker sometimes while punching rocks, and some rocks just flash forever without being broken.","format":"md","likes":2,"spam":"N"},{"id":843840,"author_name":"osh.studio","author_uid":"osh-studio","epoch":1664795999,"text":"Awesome Game! Can't believe it didnt get enough ratings!","format":"md","likes":2,"spam":"N"},{"id":946800,"author_name":"a333","author_uid":"a333","epoch":1683037573,"text":"Awesome game, I had a lot of fun breaking the rocks and trying to escape in time. What was cool: loot, crawling, atmosphere, time pressure, occasional hourglass powders in rocks. What was not cool: enemies spawning 5 pixels in front of you and immediately pushing you off the cliff. Please don't do that =) \n\nAlso, door ate my gems and opened, I decided to explore a bit, only to find out later that it has closed and want more gems. Outstanding audacity.","format":"md","likes":2,"spam":"N"},{"id":977568,"author_name":"Sempra","author_uid":"sempra","epoch":1683817604,"text":"I'm always impressed with how people make so much in such a short time. I liked the overall mood, but in my opinion, you could tweak some details. Like for example the C touch to attack, even if it's ok it's not the most used on a keyboard but it's definitely the most used in the game so i think it should be more accessible like spacebar. Also, when we get the staff, it doesnt explain directly that the rocks can be destroyed with it, it's a bit of a shame but it come out quickly. A little bit of mystery is good but the function might be good to aknowledge.\n\nGreat work nonetheless, well played :)","format":"md","likes":2,"spam":"N"},{"id":1010083,"author_name":"RollCreators","author_uid":"rollcreators","epoch":1696502310,"text":"Long game is good\nI don't understand where close circle? And my HP don't decrease...","format":"md","likes":0,"spam":"N"},{"id":1075223,"author_name":"macaroni.dev","author_uid":"macaroni-dev","epoch":1714276442,"text":"Very charming graphics and sound and style! I got a bit stuck, but I had fun romping around your dungeon.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/45\/456c51ee7f7ac1da3ece4baf562d216842abdfe60fac666d4c8b9c612d862ce3.jpg"],"links":[{"url":"https:\/\/boaromayo.itch.io\/closed-circle\/","text":"Download"},{"url":"https:\/\/boaromayo.itch.io\/closed-circle","text":"Download"},{"url":"https:\/\/gitlab.com\/boaromayo\/ld50","text":"Repository"}],"metadata":{"g_key":"65964","g_author":"1000600","g_event":"LD50","g_eventkey":"110","g_subevent":"EXTRA","g_urlkey":"284411","g_title":"Closed Circle","g_status":"WAYBACK","g_place":"99999","g_commentcount":"10","g_site2_node_id":"280832","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"280832","n_urlkey":"284411","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/closed-circle","n_slug":"closed-circle","n_type":"item","n_subtype":"game","n_subsubtype":"extra","n_author":"600","n_created":"0","n_modified":"0","n_version":"912175","n_status":"WAYBACK"},"node":{"id":280832,"parent":276397,"superparent":9,"author":600,"type":"item","subtype":"game","subsubtype":"extra","published":"2022-04-05T04:49:19Z","created":"2022-03-29T19:18:52Z","modified":"2022-04-21T23:48:15Z","version":912175,"slug":"closed-circle","name":"Closed Circle","body":"![title-screen-ld50.png](\/\/\/raw\/852\/z\/4c5a5.png)\n\n![Screen Shot 2022-04-04 at 9.41.10 PM.png](\/\/\/raw\/852\/z\/4c59a.png)\n\nTrapped in a temple because of your curiosity (and your greed), get out of the temple before time runs out!\n\n## Changelog\n\n### v1.1 (Extra)\n\n+ Lots and lots of bug fixes\n+ A new weapon\n+ More floors for more exploration (or misery)!\n+ Pause menu\n+ A way to get out of the temple!\n\n### v1.0.1\n\n+ Fixed chests not yielding item\n+ Moved copyright text in title screen\n+ Repositioned score HUD\n\n## Controls\n\n+ **Arrow keys** - Move\n+ **Space bar** - Interact\n+ **C** - Use Weapon (if any)\n+ **D** - Pause\n+ **Escape** - Quit Game\n\n## Tools\n\n+ [Aseprite](https:\/\/www.aseprite.org) - pixel art\n+ [Solarus Quest Editor](https:\/\/solarus-games.org) - game engine\n+ [bfxr](https:\/\/www.bfxr.net) - sounds\n+ [WolframTones](https:\/\/tones.wolfram.com\/) - intro music","scope":"public","node-timestamp":"2022-04-21T19:43:54Z","meta":{"author":[600],"cover":"\/\/\/content\/852\/z\/4ba7e.png","link-01":"https:\/\/boaromayo.itch.io\/closed-circle\/","link-01-tag":[42337],"link-01-name":"Download","link-02":"https:\/\/boaromayo.itch.io\/closed-circle","link-02-tag":[42339],"link-02-name":"Download","link-03-tag":[42332],"link-03-name":"Repository","link-03":"https:\/\/gitlab.com\/boaromayo\/ld50","grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1"},"meta-timestamp":"2022-04-21T23:48:15Z","path":"\/events\/ludum-dare\/50\/closed-circle","parents":[1,5,9,276397],"files":[],"files-timestamp":0,"love":0,"comments":5,"comments-timestamp":"2022-04-21T14:30:30Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":1},"magic":{"grade":2.25,"given":34.5,"feedback":53,"smart":329.4699575575,"cool":587.36700622354},"_wayback":{"timestamp":"20221002145741","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/281959+280832+276531+277333+283006+276668+113091+227327+101462+293295+83767+82938+187282+92006+39722+20126+133692+296956+164207+66137+277318+67861+85942+17010"}},"text":"![title-screen-ld50.png](\/\/\/raw\/852\/z\/4c5a5.png)\n\n![Screen Shot 2022-04-04 at 9.41.10 PM.png](\/\/\/raw\/852\/z\/4c59a.png)\n\nTrapped in a temple because of your curiosity (and your greed), get out of the temple before time runs out!\n\n## Changelog\n\n### v1.1 (Extra)\n\n+ Lots and lots of bug fixes\n+ A new weapon\n+ More floors for more exploration (or misery)!\n+ Pause menu\n+ A way to get out of the temple!\n\n### v1.0.1\n\n+ Fixed chests not yielding item\n+ Moved copyright text in title screen\n+ Repositioned score HUD\n\n## Controls\n\n+ **Arrow keys** - Move\n+ **Space bar** - Interact\n+ **C** - Use Weapon (if any)\n+ **D** - Pause\n+ **Escape** - Quit Game\n\n## Tools\n\n+ [Aseprite](https:\/\/www.aseprite.org) - pixel art\n+ [Solarus Quest Editor](https:\/\/solarus-games.org) - game engine\n+ [bfxr](https:\/\/www.bfxr.net) - sounds\n+ [WolframTones](https:\/\/tones.wolfram.com\/) - intro music","title":"Closed Circle","wayback_recovered":true,"wayback_source":{"timestamp":"20221002145741","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/281959+280832+276531+277333+283006+276668+113091+227327+101462+293295+83767+82938+187282+92006+39722+20126+133692+296956+164207+66137+277318+67861+85942+17010"}}