Over the Rainbow Bridge by LDJam user 278918
My first Ludum Dare! I had a great time and learned a lot.
Dogs are one of life's greatest joys, and we cherish every moment with them. Like all things, though, our time with them is temporary. No matter how hard we try, even our wonderful companions will have to cross the rainbow bridge eventually. All we can do in the moment is give them the best lives while they are with us, and try to delay the inevitability of death.

In this short game, follow a pup through his life as he remembers the love and hardship of growing old. Collect bones, sticks, and naps while trying (perhaps vainly) to avoid worms, mites, and illness.
Controls
Mouse - Progress dialogue (click the paw in the text box)
Up/Down Arrow Keys - Switch lanes
Space - Run
| Link | https://iguanana.itch.io/over-the-rainbow-bridge |
| Link | https://github.com/anagiljum/OverTheRainbowBridge |
| Original URL | https://ldjam.com/events/ludum-dare/50/over-the-rainbow-bridge |
Ratings
| Given | 63🗳️ | 87🗨️ |
Loved the art and the palette choice
Otherwise the art and music were really nice!
@very-bad-bunny-studio The number of bad objects picked up does not affect the ending. Because it's all inevitable, eh? ;)
Love that you prioritized making a good small experience instead of a long one. Giving you honest feedback because I want to help you do better next jam!
**Feedback:**
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🎨 Graphics 🎨
- I don't really have anything to say on the graphics, I liked the colour palette, the animations worked well, the "level" transitions were cool. The only piece of feedback for the graphics is that the dialogue prompt looks out of place. Same with the box in the top right. I think it's because the actual box isn't pixelated like everything else in the game.
- The animation seemed to be the dog running, but the camera pans at a walking pace -> I feel a slower walking animation would have worked better
🎮 Gameplay 🎮
- Was hard to tell what I was supposed to pick up and what I wasn't supposed to
- Not sure if there is a consequence for picking up the wrong objects -> is it just a number going up? I only played it once so if it makes an alternative ending or something, that's cool. If not, I feel like adding a reason to pick them up if they are there.
- Happened in a few places where there were 3 items, 1 on each lane. I'm guessing they are randomly generated, but having a way to prevent that would be nice.
- With all that said, I think the gameplay still worked well with the game because it was much more story focused.
📜 Story 📜
- Sad story, but it was good. I liked the fact it was from the dog's perspective.
🎺 Audio 🎺
- Sound effects were nice
- Music worked well as well
🧼 Polish 🧼
- Instead of having a button in the dialogue, I think it would have worked better to just let the player click anywhere.
🐞 Bugs 🐞
- The dialogue button doesn't always seem to work, sometimes need to press it a few times, then it skips through some dialogue.
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Hope this was helpful! Good luck with your next jam!
PS: I love the dithered transition between two scenes!
The dialogue box was a bit funny as I didn't immediately realize I had to press the paw button and was spamming on my keyboard to go further in the dialogue without any success. It would def be cool if you also went along in the dialogue with random keyboard inputs as well.
The gameplay wasn't that exciting, but some things that really struck me in it were the collectable objects spawning in each other. It felt like I had to collect some of them and avoid others, but couldn't do that since they occupied the same space.
Take all this with a grain of salt since, as I already said, I'm not the biggest fan of story based games in GameJams. Still, great work!
wtf
10/10
The story was so cute. The blurb about the cheese tasting bad was exactly how a dog would think.
I have to say, I didn't really enjoy the gameplay particularly. But I don't really care, because you created a story about something I was very invested in. I played all the way until the end and maybe a little tear rolled down my cheek when he ran across the rainbow out of screen at the end :cry:
Great job invoking emotions from your players in only 48 hours!
Nice game-didn't expect a nice story in such a short timeframe.
Really good game, and the ending hurted my hearth really deeply.

The game hits right in the feels (damn ninjas cutting onions...).
It is more of a story game with a simple loop to pass a message across. But maybe elaborating a bit more on the gameplay would have been good. A little detail that would have been cool to see is the sprite for the dog changing: starting with a puppy, then a grown dog and then maybe change the animation to look more tired for the last part.
It is a good emotional game nonetheless. Good job!
Really enjoyed the pixel art. Super minimalistic and clean, and extremely pretty.
Does it have a specific meaning I don't get?
(Check out our game as well!)
Loss is such a powerful emotion, capturing it in a good way is difficult.
The ending was a bit abrupt, and left me wanting more.
But then again, the same could be said about losing your pet.
It didn't really seem like there was actually much purpose to the gameplay. But, the overall presentation was excellent! Great little story. Nice animation. Beautiful pixels. Good music!
Little bit of short thought, and the gameplay may need more polishing.
Well done!
I wasn't sure if the runner mechanic would work well with the story, but since it's short and it switches from collecting to avoiding, it makes a nice point. I'm not sure if what is collected changes the story in anyway though?
Thank you for sharing!
Strengths:
- Very well written
- The toned down palette and melancholic music make for a great, nostalgic mood
- Immediate gameplay
Possible improvements:
- The effect of the different objects was a bit confusing during my first playthrough
Great job!
Good job!
Great job over all - very stylized :thumbsup_tone1:
Excellent writing, it would be nice to have more of a game mechanic - currently it doesn't even seem to matter how many hearts and skulls you get.
But great job, really. You did a lot with very little time, the writing was great, so were the graphics/audio. Everything was very polished too. One of the best I've played as part of the jam.