Chess at the End of Time by JUSTCAMH

It's chess, but with the intensity cranked up a notch. Oh and the world is falling apart.
Note: This game is hard, intentionally so. It demands mastery if you want to beat it. And believe me, there's a lot to master. I hope you can give it a chance!

| Link | https://justcamh.itch.io/chess-time |
| Link | https://justcamh.itch.io/chess-time |
| Link | https://justcamh.itch.io/chess-time |
| Original URL | https://ldjam.com/events/ludum-dare/50/chess-at-the-end-of-time |
Ratings
| Overall | 5th | 4.46⭐ | 27🧑⚖️ |
| Fun | 29th | 4.22⭐ | 27🧑⚖️ |
| Innovation | 4th | 4.58⭐ | 27🧑⚖️ |
| Theme | 64th | 4.3⭐ | 27🧑⚖️ |
| Graphics | 110th | 4.44⭐ | 27🧑⚖️ |
| Audio | 18th | 4.44⭐ | 27🧑⚖️ |
| Mood | 4th | 4.68⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
sometimes i'd lose like after just couple of turns because the last bridges to the other side would get eaten up immediately but that was fine hehe
Have not much to say except I feel like the difficulty ramps up really fast xD
There is a fantastic interaction of resources here, mostly derived from the idea of breaking tiles and that stepping on tiles prevents further breakage. This means that you must consider:
- How to protect your king in normal chess fashion
- How to place units at the boundaries to make sure your playspace remains alive
This meant that there were some incredibly tense fights, especially with a low amount of units, where you needed to do some costly duels, all the while the stage is breaking and you eventually lose. Although this means the game is easier with many units, you are still susceptible to getting hit from multiple angles, which is a natural way to prevent the player from having infinite units. Something like this isn't sustainable:

Other random, interesting points of strategy I saw:
- If you have a pawn you really need to keep a path open for it early. This is very hard in later stages.
- Typically in order to get a kill with the king (due to their slowness), you need to quickly spread out your units to hold the territory. This kinda reminds me of SRPGs where you purposely try to give your weak units last hits to catch them up in exp. With the addition of the breaking tiles this makes it a much more interesting tactic to pull off.
- The 6th or 7th stage where the rook is castled by trees is really clever. Some chess intuition kicks into play here and it summons up old thoughts on the game.
The rotating camera is lovely.
I really sunk my teeth into this game for a while. I didn't even talk about the story and presentation, the gameplay itself has enough cool things to talk about. You added some relatively simple rules to Chess and explored it super well. Excellent game.
Well done!
@peachtreeoath thank you, I’m glad you enjoyed and found some interesting strats!
@taek it really do be like that
Thanks everyone for playing, and sorry for the occasional issues :heart:
I liked that you force the player to get through the first round before explaining some of the mechanics. A sort of delayed tutorial that grants many "a-ha" revelations. The dynamic script was surprisingly aware and cohesive at times (in the case that you lost multiple pieces in one round). I will say that the king getting "stranded" might have been better highlighted, as I wasn't able to see for sure which route got cut off.
Three really smart mechanics that I liked a whole lot:
* You also implemented such impact by having a regicide result in the next armies progress. It's a nice "replay" feature while also showing you your own skill progression.
* And that their progress starts one level behind (so you don't have to replay a whole lot). Smart again! I will say that my second round of playing went a whole lot better!
* "Capturing" other pieces to build your army. Loved that!
I do wish I got a final look at my progress before the option to replay or quit (for a screenshot) :) Now, I want to know who these "birdies" are and how they know so much about the corruption. Suspicious!!
My only concern is performance. My (admittedly not so powerful) laptop made quite a bit of noise even when there were only images and text displayed. It's probably something with the filter, because such simplistic 3d graphics with low res textures usually run fine. Also 125 MB seems like a lot for this game. I didn't manage to win it, so perhaps there's something that I missed that totally justifies.
In any case, great entry congrats!
https://www.tellpopeyes.ltd/