Glutton by CalmKai
Glutton by CalmKai
Summary
I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my first time competing. I just turned twelve, so please be kind.
Themes
I used both themes, growing, and two button controls.
The growing theme has been fulfilled by the wolf growing and shrinking.
The two button controls theme has been fulfilled by the only controls being the mouse for direction and left shift key to go faster.
The Goal
The goal is to stay alive and eat as many chickens as you can. You are the wolf. Eat too much, or too little, and you die. Avoid the purple chickens. They are poisonous. Also, avoid the farmer, he will pitchfork you.
Downloads
Web(tested)
Windows(not tested)
Mac OS X(tested)
Linux(not tested)
Source(tested)
Credits
All assets were made by me, CalmKai, including the music which was made on my piano, except, for the font which was made by artmaker on the website fontlibrary.org.
Closing
If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.
Summary
I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my first time competing. I just turned twelve, so please be kind.
Themes
I used both themes, growing, and two button controls.
The growing theme has been fulfilled by the wolf growing and shrinking.
The two button controls theme has been fulfilled by the only controls being the mouse for direction and left shift key to go faster.
The Goal
The goal is to stay alive and eat as many chickens as you can. You are the wolf. Eat too much, or too little, and you die. Avoid the purple chickens. They are poisonous. Also, avoid the farmer, he will pitchfork you.
Downloads
Web(tested)
Windows(not tested)
Mac OS X(tested)
Linux(not tested)
Source(tested)
Credits
All assets were made by me, CalmKai, including the music which was made on my piano, except, for the font which was made by artmaker on the website fontlibrary.org.
Closing
If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.74 | 960 |
| Audio(Jam) | 2.16 | 700 |
| Fun(Jam) | 2.53 | 957 |
| Graphics(Jam) | 2.69 | 857 |
| Humor(Jam) | 3.00 | 313 |
| Innovation(Jam) | 2.71 | 791 |
| Mood(Jam) | 2.71 | 839 |
| Theme(Jam) | 3.53 | 659 |
But there's ideas and work, keep it up!
As for your game, it could probably use some more polish when it comes to the movement controls. I didn't see much point of releasing shift, so perhaps you could just use left and right as your controls, and make the running speed standard? Experimenting with movement is very important to making a good game, though I can understand not having the time to do that.
Another possibility would be to provide somewhere to hide, to escape the farmer. Being able to duck into some tall grass and stop the farmer following you for a short time could help a lot with how this game plays.
Good luck in the future! Keep making games and I'm sure you'll be making some great ones soon!
There's something appealingly nightmarish about an expanding and contracting wolf drifting through a vast and too-green field crowded with pristine white and perfectly motionless chickens. The music really adds to the effect. I can't tell if this was the intended, but it amused me nonetheless. Light-hearted but strange.
Gameplay could stand to be more dynamic/varied, but it's oddly meditative as-is, particularly if I embrace that funny nightmare quality.
(Uh, just so it's clear, I'm not making light of the game here, just trying to report that way I'm engaging with it. In sum: I genuinely like its oddness.)
FYI - playing using the embedded player / iframe on the ludum dare page chops off a good chunk of the screen -- I didn't notice that there was text showing the size limit of the wolf until I scrolled around a bit.
As for the game itself, there is a lot of room for improvement, but it's a good first submission to LD.