The Space Between Us by LaneDavis

Go deeper — into the hearts of your crew, and in to the core of Terracon 5. Unlock new areas, maintain the ship's shields, repair damage taken, and maybe even find love along the way.




Producer: - @Fosui
Developers: - @Edward-Dassmesser - @JoeyRosicka - @LaneDavis - @bitCulture
Story and Voices: - @Claire-Clancy - @Eric-Dawson - @Edward-Dassmesser
Sound Effects and Music: - @bitCulture - Jack Barrett - Charlie Bruber
Art: - @Kaley - @kyrenstray - @lgonz - @phil-lesnar - @trevormccauley
Controls: - WASD to move. - E to interact with items. - Mouse to play minigames.
Ratings
| Overall | 3th | 4.606⭐ | 35🧑⚖️ |
| Fun | 6th | 4.5⭐ | 34🧑⚖️ |
| Innovation | 190th | 3.938⭐ | 34🧑⚖️ |
| Theme | 682th | 3.818⭐ | 35🧑⚖️ |
| Graphics | 1th | 4.848⭐ | 35🧑⚖️ |
| Audio | 1th | 4.719⭐ | 34🧑⚖️ |
| Humor | 9th | 4.516⭐ | 34🧑⚖️ |
| Mood | 4th | 4.682⭐ | 35🧑⚖️ |
| Given | 56🗳️ | 56🗨️ |
There's so much character and polish to the whole experience, and the minigames never get in the way of the experience. My only suggestion would be to detect if the player has caps lock enabled by checking to see if all letters are capitalized/excludes all non-capitalized characters. It could return a message along the lines of "you left caps lock on again" or something else that still adds to the atmosphere while cluing in the player.
Otherwise, all I can say is that you should definitely take this project further and at the very least get a Google Play Store release off the ground. If you needed to come up with a game loop for a more premium version, you could potentially have a survival time at which you've fully harvested the planet and have different stages with new difficulties for minigames, then have planets that have different dangers (like a tundra world that causes your machinery to freeze up, or a paradise planet where your gerbils desert/go on strike). I think you're onto something great and to some extent, you're already there.
Also as a quick heads-up, Charlie Bruber's name link is broken on this page.
Definitely got some "Among Us" vibes running around fixing a spaceship.
One issue I had, probably not very common, was that the UI didn't scale to my display, because I'm playing on an ultra wide. I was able to see enough to play, but some stuff was larger than it was suppose to be and got cropped from the screen.
Great game, the design, sound, voice overs, really great overall. Huge congrats to the team.
I just missed a "mini map" of sorts. I know the arrows help point into the next objective but not knowing the layout of the game difficulty a bit, specially for such a tense game where things got into your attention really quickly.
Besides that, just a awesome game. I'm really impressed for the quality in such a short amount of time.
It felt like I missed some voice lines due to random stuff breaking mid-dialogue, which was fine, but I'm a little sad that I missed some stuff :D.
The larger 4x4 and bigger doors were a bit tedious to unlock, I feel like they could have maxed at 3x3 and been fine.
It really threw me through a loop (in a good way) when the password game told me to NOT type in the password.
Overall, great job!
I feel like playing among us but with a different vibe, amazing cast of dub. The only problem (for me) is about the doors, so many codes to open the dooooorrrrsss!!!
Really great job!!!
Some of the challenges were a little too hard.
There was one that clicking the squares would either disable the ones surrounding it or enable them, I couldnt figure out what to do on that one, should I disable all the buttons or enable all the buttons, and the doors, took me a while to find out that I had to press the numbers in the right order, I was clicking everything frenetically, even pressing keys on my keyboard LOL, a LOT of that because of how good the atmosphere was set!!!
The cadet making the captain why he was in one of the rooms that had nothing to do with one of the problems on hand, was hilarious!!
Great Game for sure!!!!!
A very minor complaint: The 3x3 puzzle was super hard for me and I died because of it (i thought that you have to make the whole board empty). But this was also in part because I was panicing from the red bars and background which added a lot to the mood. Very immersive game.
But in order to find issues with this game you have to look extensively for them. It probably would have taken me 3 days to make the title screen!
The mini games are different and interesting (my favorite one was the puzzle where you had to turn on the lights). But the thing that really stands out to me is that the game is better than the sum of it's parts, everything just fits together so well. Impressive that you managed to create such a coherent experience with a large team; it's no easy feat.
EDIT: 8 days later and I still haven't beaten it!
There is too many doors with password, it's make the game repetitive and annoye the player. Also, there is console where the player have to write the password, it's very complicated for people using azerty keyboards : add a support of azerty keyboard or at least make the text input visible.
The amount of work to make a game like this is huge, so congrats ! :clap:
PS : those password minigames are not fair for us none QWERTY keyboard user :p
I have one problem with it tho: I thought the dialogs were funny, but maybe there were too many of them. At some point I just wanted to complete the tasks while listening to the music and enjoying the mood, but it was impossible.
Still, that didn't really bother me too much. Great game, congrats!
The game is very polished and really feels like a complete game, and the gameplay is pretty fun. I just wish there was more minigames, but I guess it was because of the lack of time.