Last Star Legionnaire by LDJam user 243489
A space shoot'em up game about escaping the doom of the galaxy by venturing deep into void space, who knows what you might find there?

The basic gameplay involves flying away from death into more death. You can shoot other ships, or even board them and steal them!
This was quite an overly ambitious game and I didn't get as much done as I wanted, but I'm pleased with the outcome! I'm not entirely sure why I chose space romans for the style, but it definitely came out interesting.
Ratings
| Overall | 5th | 4.368⭐ | 21🧑⚖️ |
| Fun | 29th | 4.158⭐ | 21🧑⚖️ |
| Innovation | 21th | 4.395⭐ | 21🧑⚖️ |
| Theme | 482th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 12th | 4.5⭐ | 21🧑⚖️ |
| Audio | 344th | 3.333⭐ | 20🧑⚖️ |
| Mood | 128th | 3.833⭐ | 20🧑⚖️ |
| Given | 36🗳️ | 21🗨️ |
In-ship combat is really weird (just tapping shield as you approach the archer). Both the platformer and ship controls are really slow and hard to use. Also on my second run I ended up dying because I couldn't identify which ship was mine in a cluttered battlefield.
You should really upload this game to Itch.io or share some social media links here or something so that I can follow you to see what you do next.
It does seem the optimal way to play is to not get hit and avoid fights at any cost, as ships fight each other and the first ship seemed to be the best one to have. I also could not find a way to repair either the thrusters or guns, so any damage they took was permanent. It would be more interesting if there was a way to repair those parts, even if the ship was still moving in real time.
Great work!
Maybe there has been recent changes to virus protection, because it seems others have been able to download this.
I somehow missed this game back then but it looks very interesting! Too bad I couldn't try it now :slight_frown:
“While we have existing safety controls in place to mitigate the risk of exposure to Covid-19, public health information and research confirm that Covid-19 vaccines will provide the best protection for our staff and customers.
I find this kind of games very appealing that there's small scale where you work/build inside a structure and then a larger scale where you move/use the whole structure. It drives in the feeling of the game world being immensely large :)
Also I liked the mechanics that you could hijack ships and break/fix parts of the ships and that fight was taken in both levels. This quick game showed very much promise and I hope you make similar stuff in the future!
I was following you since I first saw this game - even if I couldn't play it - because I wanted see what you'll create next.