Under The End by chris-delta

[raw]
made by chris-delta for Ludum Dare 48 (COMPO)

The radiation is rising, I have to dig deeper...

Your life has, along with the rest of the world's, already come to an end by any meaningful definition. For the moment, the only way to claw back just a bit more time in your doomed universe, is to dig, Deeper and Deeper

In Under The End, your task is to race your skills at constructing infrastructure against a rising tide of radioactive death. You will find yourself up against limited resources, challenging terrain, hostile fauna, and an oppressive atmosphere in your quest to do something as outwardly simple as go deeper.

deepieScreenie.jpg

Bug Fixes

  • ​Fixed the camera not butting up against the bottom of the world
  • Somewhat improved accuracy of player collision with terrain (I still recommend not walking around on the parts of the seams in the world that look buggy, they are buggy.)
  • Fixed a bug where, if the construction tool was selected before anything else, the game would crash

Controls

  • A/D to move
  • Space to jump
  • Q/E or Number Keys to select tools
  • Mouse to operate tools
    • Pickaxe: Click and Hold to dig
    • Mining Laser: Click to fire
    • Wiring: Click an existing node to pick an attachment point, Click to create the next mode, Right Click to cancel
    • Scaffolding: Click to create scaffolding
  • Click an item in your inventory to delete it
  • Click a tool icon to select tools
  • Alt+F4 to quit
  • T to skip the tutorial (since you're reading this)

Stickemup Screenie.jpg

Unnecessary Deets

Note: I intended for you not to need to read this stuff to figure it out, but in the interest of letting you judge my game quickly, here's a rundown

  • Radiation is coming down from above in a wave. The closer you are to that wave, the more battery life you spend, and the more your geiger counter ticks about it
  • Your Battery is keeping you alive, don't let it run out
  • Your Battery is charged by a system of wires, which cost copper to extend into your tunnels
  • If your battery runs out, you respawn at the last wire you placed and lose your inventory (In the interest of making this jam-friendly, the radiation cannot overtake your spawn point)
  • You have to mine copper and iron to build things, which can be seen as occasional flashes of white or orange in the walls. You can carry 5 pieces of metal in your inventory
  • Rad-slimes spawn in the underground caves, emit radiation, and want to hug you. Shoot them.
  • Dig Deeper

Ratings

Overall 282th 3.654⭐ 28🧑‍⚖️
Fun 326th 3.519⭐ 28🧑‍⚖️
Innovation 233th 3.615⭐ 28🧑‍⚖️
Theme 160th 4⭐ 28🧑‍⚖️
Graphics 214th 3.815⭐ 29🧑‍⚖️
Audio 358th 3.32⭐ 27🧑‍⚖️
Mood 261th 3.577⭐ 28🧑‍⚖️
Given 41🗳️ 39🗨️

Feedback

IndigoWolf
26. Apr 2021 · 14:41 UTC
This is really great work for such a short time, good amount of content.
Chensu
26. Apr 2021 · 17:43 UTC
Love it, absolutely fantastic, especially the graphic
DevParty
26. Apr 2021 · 21:13 UTC
Very good Game! Please keep expanding on this and make a full release!
DerGamer
26. Apr 2021 · 21:24 UTC
Great Game! It looks good, feels nice to play, so what should i say more?
deepinthewoods
27. Apr 2021 · 12:33 UTC
Great game, really enjoyed it. I built a few really short cables by mistake trying to click on the source power thing first. Other than that really nice
Goutye
27. Apr 2021 · 12:54 UTC
Nice terrain deformation, love the art and the tutorial as you play! Welcoming arts, really well done! Congratulations! :smile:
Bastienre4
27. Apr 2021 · 18:16 UTC
Amazing entry
Game feel is very good. Art is awesome. Gameplay is solid.

Congratulations, it's the best entry I played so far.
Lone_Wolf
27. Apr 2021 · 23:11 UTC
Splelun-did work! I don't often see Love2d games (Lua ftw)

This feels nice and complete. It's also got a good amount of polish for a compo game. I had a lot of fun.

The game randomly went black two times, the first time I was able to Alt+f4 and restart but the second time I had to kill the game via task manager. Unless someone else reports that though I blame my system/self
🎤 chris-delta
27. Apr 2021 · 23:30 UTC
@lone-wolf Yeah that's a bug somewhere in the coupling between the box2d physics and custom terrain system, I noticed it and was trying to cobble a quick fix for it, but it's not a simple problem, I was only able to make it less likely. I'm sorry you weren't able to complete it! If you decide you want to, or anybody else trips on that and sees this, the workaround I offer is to not touch the buggier-looking parts of the seams in the terrain, they look buggy because they are buggy :/
🎤 chris-delta
27. Apr 2021 · 23:38 UTC
@lone-wolf Oh yeah, and Lua ftw!
saintchristopher777
28. Apr 2021 · 00:07 UTC
This is really good! Searching for copper to extend the lifeline makes for surprisingly compelling gameplay. Art and soundscape are great too. Excellent game!

(also, making alt-f4 the official exit hotkey: ultimate "it's not a bug, it's a feature" move!)
Lone_Wolf
28. Apr 2021 · 00:27 UTC
@chris-delta oh I didn't realize there was an end to it.

With your advice in mind I just replayed and successfully made it to the bottom. Thanks!
bmacintosh
29. Apr 2021 · 04:26 UTC
The terrain deformation is very clean and impressive. Overall it's a unique idea that works pretty well, though it does get a little samey after a while. I thought it was weird that I had to drop down useless buildings when I had too many of the wrong resource in my inventory, I would have liked the ability to drop items and to pick them up manually rather than automatically, given the very limited inventory space. I did not initially understand that the battery was health, I think because it was flickering around I thought it might be a rate of radiation gain for a while.
Timbertoes
29. Apr 2021 · 04:32 UTC
Awesome entry! I have a soft spot for post apocalyptic radiation settings. And this was a fun interpretation of the theme. I like the motivation to go deeper, and the graphics were great. I definitely enjoyed mining my way down and learning how each tool worked. Shooting slimes put a smile on my face. Great job, and keep it up. :)
🎤 chris-delta
29. Apr 2021 · 05:29 UTC
@bmacintosh I did actually include the ability to drop materials (click on em in your inventory) and forgot to tutorialize it. You do lose them when you do that, because "where do I drop the physics object that it will behave well" is a surprisingly difficult problem, so it's not a whole lot better than just building trash. Any case, I'll add that feature to the description real quick.

Regarding sameyness, I felt post-compo that I should have made the distance you have to dig to win about 30% shorter, I think I may be asking more time than most reviewers are willing to give. It is what it is now.

Thanks so much for the detail!
bmacintosh
29. Apr 2021 · 06:27 UTC
@chris-delta Hah, I thought of clicking them after I had finished but didn't load back in to check. Good catch.
Runuchok
30. Apr 2021 · 05:02 UTC
Cool worms-like terrain digging system. Graphics are very suitable! I think you should give players a starter pack of stations for expanding their battery recharge network. I just haven't copper around me at all at my playthrough. And battery's capacity is low. So it very limited! I had to get copper at decent depth and run as fast to my station as it possible! So starter resources would be very nice!
VPhyre
30. Apr 2021 · 05:14 UTC
A game with an interesting approach to the topic. I like the use of tools, especially digging. The main mechanics of radiation / energy is quite interesting as well, although I was a little confused at first. Good work.
🎤 chris-delta
30. Apr 2021 · 05:25 UTC
@runuchok You do start with a starter pack, of 3 copper! The tutorial guides you how to use it and everything! I get how you could miss it though, if you used the written tutorial or died early on, I've watched a couple of buddies do the same thing.

Sorry as well you got unlucky on the copper spawn. It's meant to be challenging to get to at points, but I had wanted to guarantee a small vein next to the start, and then have the tutorial show you how to mine it. I was very short on time scripting the tutorial so I went with the starter kit option instead.

Thanks for the feedback!
Noble Robot
01. May 2021 · 08:09 UTC
Great presentation and the terrain stuff is really well done, however, I could not get the wiring/nodes system to work when clicking (nothing happens, even at close range), so I was unable to do much after the first moments of the game. Others don't seem to be having this problem, so I don't know what's causing it on my end.

Anyway, I gave it a good score even though I couldn't get very far, because it has a lot going for it.
gnevesdev
01. May 2021 · 10:40 UTC
I really liked the graphics style!
🎤 chris-delta
01. May 2021 · 16:47 UTC
@noble-robot I'd hate to accept a good score for a game you couldn't play. With the wiring, did you try on clicking the node you want to connect to and then somewhere else? That's how it's meant to work, if that's not working for you then I can't imagine what would be going wrong. If none of the other tools are working for you then the engine must not like something about your setup, but that would be very surprising to me.
Echo GameWorks
03. May 2021 · 01:45 UTC
Really impressed with the amount of mechanics you were able to build into the game in such a short amount of time. Clean and easy to learn. Great work!
Meta-link
09. May 2021 · 16:16 UTC
Amazing game, I'm really impressed ! It's original, fun to play and well made, good job :slight_smile:
cavedens
10. May 2021 · 01:00 UTC
Really neat idea. Good job/
radmccool
10. May 2021 · 05:41 UTC
was the game meant to end so aburbtly? 3 times after digging for some time the screen went black and a ominous noise played.
Narative progress aside this is a cute wee mining sim, makes me think of a sequel to Steamworld Dig. Everything felt really smooth and intuitive so its hard to find anyhting to really nit pick that arent just due to time restriction...
🎤 chris-delta
10. May 2021 · 17:50 UTC
@radmccool That isn't supposed to happen (though the actual end is similar), it's a bug in terrain collision at the seams between chunks which is unfortunately not even close to trivial to fix, and that causes the whole physics engine to have a stroke. A near-identical bug is present in the rendering, so the places that are buggy look buggy, and you can avoid it happening by digging them to look smooth. Thanks for sticking with it, I'm sorry that caught you so many times!
xatulu
18. May 2021 · 15:11 UTC
I am very impressed by the mechanics you built into your game. Especially the Terrain Manipulation is top notch. Overall it feels like an awesome game with fitting graphics and a solid presentation. Very interesting and engaging gameplay - you should enter more often than once ever 10 LDs! ;-)
LDJam user 233201
19. May 2021 · 01:17 UTC
You did a really nice game here! It has so many tools and the digging mechanism worked so well. However I didn't manage to go really far, I was unable to build a new power station. I'm guessing I'm missing something obvious, don't know what though.

I really liked the ambiance of the game, really surreal and creepy. Nice job!