GRAPPLE the Abyss! by lectvs

[raw]
made by lectvs for Ludum Dare 48 (COMPO)

Why don't your legs work? Who knows... At least you have your grappling hook to get around! Can you make it to the bottom and face your ████?

Tested with Chrome and Firefox. Please report bugs to https://twitter.com/lectvs

Controls:

WASD/Arrows - Grapple
ESC - Pause
F - Fullscreen

Tools Used:

  • pixi.js
  • WebAudio API
  • Paint.NET
  • PyxelEdit
  • sfxia
  • SFXR
  • Renoise

raw1.gif

raw2.gif

Ratings

Overall 10th 4.278⭐ 74🧑‍⚖️
Fun 3th 4.486⭐ 74🧑‍⚖️
Innovation 67th 4.069⭐ 74🧑‍⚖️
Theme 290th 3.826⭐ 74🧑‍⚖️
Graphics 151th 3.972⭐ 74🧑‍⚖️
Audio 141th 3.746⭐ 73🧑‍⚖️
Humor 81th 3.667⭐ 68🧑‍⚖️
Mood 95th 3.929⭐ 72🧑‍⚖️
Given 34🗳️ 61🗨️

Feedback

Prof.Suarez
26. Apr 2021 · 01:29 UTC
What an interesting mechanic!
nethead
26. Apr 2021 · 03:31 UTC
Loved every bit of this, totally nailed the aesthetic and gameplay. Would prefer if the music didn't restart after every death but that's super minor. Superb entry :3
Ian Kettlewell
26. Apr 2021 · 06:18 UTC
Most polished game I've played so far! The visual details are really great, eveything felt cohesive. The mechanic is also a great choice and I like how the level design explored different uses of it. Definitely feels like the mechanic could have even more fun uses in a larger game.
bemmu
26. Apr 2021 · 12:15 UTC
Been going through entries from past winners and so far this one was the most fun.
Prof.Suarez
26. Apr 2021 · 13:38 UTC
Played through the game. Too short. Can't wait for it to come out on IOS
minibobbo
26. Apr 2021 · 15:17 UTC
This was sweet! I liked the simple graphics and the mechanics were great. I like how the hook interacts with the different things in different ways.

I think that the gravity was a little high and everything moved just a little too fast. It made some parts of the game a little frustrating. I am not sure that I would get much better at this game than I am now because I think I've hit the limits of my reaction time and not skill. I thought about quitting with the two bats but I eventually got through them and I'm glad I did.

You are correct that the final boss is very easy. And you included just the right amount of lore... :smile:

I got a crash on the controls menu. Here it is.
![crash.png](///raw/b17/z/3d8cb.png)
🎤 lectvs
26. Apr 2021 · 19:42 UTC
@minibobbo Thanks for the feedback! And thanks a ton for sending your error message after the crash. :smiley: I've put out a small patch to fix it.
Paroxysmal
26. Apr 2021 · 23:52 UTC
Very good...that water area kicked my ass.
RetroSpecter
27. Apr 2021 · 00:50 UTC
fantastic work. Movement feels really good, challenges were pretty well balanced, and the ending was really great. Only thing I wish is that there was more of it to play(and I mean that in a good way).
2bitcrook
27. Apr 2021 · 01:47 UTC
Jaw droppingly well executed and polished. Really unique movement/mechanic! The design was great, ramping up difficulty and new obstacles/interactions with the grapple hook. Witty writing paired with solid art and great music, what a package! Your management of game scope is admirable! Great stuff.
Stewmega
27. Apr 2021 · 01:50 UTC
Excellent blend of mechanics, art, and sound. This is my top pick for the Jam so far.
Sapazu
27. Apr 2021 · 02:21 UTC
It is hard to make original platformer game with grappling hook mechanics. Great work!
kevinworkman
27. Apr 2021 · 04:17 UTC
At first I got an error saying my browser (latest chrome) didn't support WebGL: https://i.imgur.com/HyUEoxr.png

But then I remembered I disabled hardware acceleration a while back. When I re-enabled that, it worked fine!

I liked the mechanic here, nice work! I could see polishing it up and making the grappling a little more forgiving- some of those corners were really tough! But overall this was a really solid entry, so great work!
Jon Topielski
27. Apr 2021 · 04:19 UTC
Solid entry. Got some VVVVVV vibes along with Celeste Classic 2. Even managed a boss fight in a 1 life precision platformer. Excellent!
Peace Of Cake Games
27. Apr 2021 · 04:22 UTC
Post-Jam version, eh? I would love to see that since the boss says they'll be harder in it. I cheesed the last fight a bit too easily.

I love how timing all of the grappling hooks makes it so you must do very precise moves! Making the lava break the grappling hook is a nice touch.
Tim77
27. Apr 2021 · 10:09 UTC
Fantastic. Cool grapple mechanic. I stopped playing at the lava section though because I couldn't beat it! There was a bug in the instructions / tutorial screen where I couldn't consistently grapple upwards. I'd love to see a version of this that was slightly more forgiving, not necessarily setting you back when you got damaged - therefore improving the flow for less skilled players!
Omid Ghavami
27. Apr 2021 · 13:11 UTC
Great game and well polished! Lovely creative mechanic with the hook, worked really well, and the level design was high quality considering you only had 48h! And nice touch with the ending. The graphics obviously simple but looks and feels good and very consistent. Music was great too and the few sound effects fit in well with the rest. Slightly too easy, but in an extended game would have probably been just the right level for the introductory levels -- I am not usually good at these types games but more or less breezed through it.
Lomna
27. Apr 2021 · 14:36 UTC
The art is clean and game is really polished. I would love to play a post-jam version. Amazing game!
NotExplosive
27. Apr 2021 · 15:55 UTC
The first "video game" game I've played so far. Really cool mechanic and nice gauntlet of puzzles to explore it. The checkpoints were nicely placed so I never felt like I had to redo a ton of content. Definitely cheesed the boss though :stuck_out_tongue:
randomhuman
27. Apr 2021 · 20:36 UTC
Fun game, nice range of challenges and I like the metahumour before & after the boss fight
Jake White
27. Apr 2021 · 20:48 UTC
Oh man I thought this was pretty decent until I got to the boss and that kinda blew me away. Super polished entry, the "controls" testing area is also genius. Solid humor despite only having a few lines of text lol
KeithSwanger
27. Apr 2021 · 22:18 UTC
I absolutely love the mechanics in this game. Truly something special in its simplicity. The boss battle was surprisingly dynamic, I felt like the boss knew what I was trying to do and countered it, it definitely wasn't easy as you suggested at the end xD

Another fantastic submission from you. I'm really glad I got to play, thanks for making it!
skoobydoo
28. Apr 2021 · 01:13 UTC
Got some errors trying to review that I was unable to resolve.
https://imgur.com/KbFAJ7V

Happy to come back if there's something obvious I missed!
🎤 lectvs
28. Apr 2021 · 02:43 UTC
Thanks for the error report @skoobydoo! It looks like your web browser doesn't support WebGL. That can happen if you have hardware acceleration disabled, for example. You can also try a different browser if you're so inclined. :)
LDJam user 249705
28. Apr 2021 · 07:26 UTC
One of the best games here! There's an interesting mechanic, a cool concept, good art, fitting background music, great sound design, puzzlies, and even a boss fight! Gave me Celeste vibes towards the end. Great entry!
Raeino
28. Apr 2021 · 16:06 UTC
Liked everything about this game along with the flawless water area management. Apart from Celeste 2 and VVVVVV, the bossfight reminded me the final bossfight from Zelda II. Definetly worth a post-jam version!
John Gabriel
28. Apr 2021 · 18:42 UTC
I really enjoyed this! About the only part I didn't like were a couple of occasions where I had to get myself into a tight gap in a hurry. The boss fight at the end was a real treat, too! I'm looking forward to the post-jam version.
JCMonkey
28. Apr 2021 · 22:06 UTC
i really enjoyed the graphel hook, it was nice and simple and fun!
Ismael Rodriguez
29. Apr 2021 · 01:05 UTC
Very nice! There were a couple tricky parts that feel a little too "you need to be perfect or you die" in the lava area, but it was manageable. I think it would be good to see more areas where you CANT grapple, because without them, it's basically just movement on delay. A small nit-pick on this really good game!

I love the boss fight at the end.

Good job!
kroltan
29. Apr 2021 · 02:22 UTC
Awesome game!

- Mechanics are solid and clearly readable and understandable;
- Visuals are hella smooth and fit very well together;
- The controls screen is very smartly implemented;
- The lore was completely unnecessary and totally appreciated.

I don't see much of the theme here (though I'm not one to speak myself either :sweat_smile:)

I do agree that the grapple could be a bit more interesting, the lava area was nice for the restrictions but also maybe some physics would be interesting? I don't entirely know of course.
pedrohph
29. Apr 2021 · 02:47 UTC
Great game! I really liked it!

The game is hard, but not punishing. It is super fun to try again and again, until you pass that level.
Gameplay is super fluid!

Great work!
CaioLima
29. Apr 2021 · 02:48 UTC
Awesome entry! Love how polished and fluid the experience was, the game even already has checkpoints! Congrats for the project, should become a full game released one day! o/
Victor Andrade
29. Apr 2021 · 02:59 UTC
This game was pretty addictive, and really well when it comes to difficulty curve, simple and clean, nice work !!

Cheers matey!!!
AranCutter
29. Apr 2021 · 15:41 UTC
Very cool, I love platform games that replace jumping with a novel mechanic like this. It works really well and was quite challenging at times. Loved the meta humor at the end :smiley:

I had a lot of fun with it. Great work.
marcmagus
29. Apr 2021 · 17:14 UTC
Thanks for bringing your game by my stream to try out Monday night. I really enjoyed it. Who knew "grappling hook movement" would turn out to be a mini-theme this Jam.

If you'd like to watch again the highlight is at https://www.twitch.tv/videos/1005053862
Apos
29. Apr 2021 · 19:55 UTC
This was so fun! It looked way easier than it actually was. Boss fight was unexpected but really cool! I'm so glad there were so many checkpoints.
Koolruz
30. Apr 2021 · 04:00 UTC
I had a lot of fun playing this! The pixel art looked great, and the final boss fight at the end was tough enough that it took me a few tries to beat, but not so tough that I ever felt hopeless. Checkpoints were generously placed, so I constantly got to experience new content as I went through the game, and the music accompanying the boss fight was a jam!

In terms of constructive criticism, I really only have a few minor nitpicks. I had a hard time at the beginning of the boss fight figuring out that I could only hit them while they were grappeling, especially because of the free hit you're given to start the fight - For my first couple of attempts, I felt like my attacks were randomly phasing through the boss, but I pretty quickly realized that they could only be hit mid-grapple. The risk/reward of sending yourself diving at the boss if you missed an attack was a lot of fun though, and really heightened the tension of the fight.

I also had a strangely hard time getting through this underwater section, which was the only time the game bordered on being frustrating - Between the very tight gaps between the moving blocks, the delay between launching your grapple and getting pulled forward, and the inability to precisely reset yourself to a fixed distance away from the blocks, it felt awkwardly fiddly to pass. Even when I got the timing down on the first block, it took me several attempts to be consistent enough to do it twice in a row.

![tricky-section.PNG](///raw/dec/c2/z/41ba4.png)

That said, the rest of the game more than made up for that minor hiccup. All in all, I had a lot of fun. When even just moving around in the controls screen felt great, I had a good feeling that the rest of the game would be a good time and I was not let down.
Manan
30. Apr 2021 · 05:06 UTC
Excited for the post jam version! I don't know how you come up with such innovative mechanics.
PurpleAlien
30. Apr 2021 · 13:33 UTC
I really like the twist on the controls of a typical platformer. Sometimes I feel like I have not enough control over the character, though... For the rest, nice game, congrats :D
Jordan Carroll
30. Apr 2021 · 14:35 UTC
I dig it! Reminds of Celeste. Only think is I thought the obstacles moved a bit too fast towards the beginning haha
chrissx2
01. May 2021 · 01:59 UTC
I gave up on the lava part, but over all i had a great time, gj!
NikaZ
01. May 2021 · 10:45 UTC
It is fun game! This simple art looks good with mechanics.
Ace17
01. May 2021 · 12:03 UTC
Very solid entry : gameplay is punchy, fun and innovative.

It's hard but not too much (please, in a game like this, let the music loop instead of restarting it on every death !), and the level design is enjoyable.

The graphics and sound are minimalistic but work very well here : simple and effective.

The last line "maybe I'll be harder in the post-jam version" just made my day :D
Ryder Studios
03. May 2021 · 06:13 UTC
Really great game. The fast paced movement is greatly used in the Level Design, and the simplistic art is really nice. The boss reminds me kinda of Celeste (but only the story of the boss). Love the last line "Maybe I'll be harder in the post-jam version" is so great haha!
felo07
04. May 2021 · 00:13 UTC
Very good game, I finish. Solid mechanics, very smooth. Loved the graphics and sounds, congrats =)
paulhocker
06. May 2021 · 02:48 UTC
really solid game that had a cool finish. i could not beat the boss but i had fun trying. really great game. thanks for making it.
joe40001
13. May 2021 · 07:22 UTC
Super well designed compo game. Nice, bite-sized, well polished, fun, for what it was trying to be, pretty much perfect.
Evan
14. May 2021 · 06:14 UTC
I finished this a couple weeks ago but never got around to leaving a comment. I had a lot of fun with this one and (if I'm remembering correctly) the ending cracked me up :joy:

Loved it :heart:
Shoc
16. May 2021 · 06:51 UTC
Really fun and frenetic game!

Overall it's good, but music doesn't get me into the mood :(

Anyways, it's a really cool game, good job!
LDJam user 2331
16. May 2021 · 09:45 UTC
Really fun, short platformer. :D Like others have already mentioned, I got Celeste vibes from the protagonist's appearance, and Celeste Classic 2 ones from the movement mechanics. Whether or not it got inspiration from those, it still felt like its own game, and nicely rounded things off with that boss battle- nice work!

This didn't really detract from the game, but especially after using the grapple as a weapon for the boss, it seemed odd that it couldn't be used to fight the bats- instead you had to maneuver around them. I think it would be fun to allow for some of these smaller grapple fights should you flesh it out in a post-compo version. :)
LDJam user 250426
16. May 2021 · 18:59 UTC
This was hella awesome! I had a lot of fun with this one even though I got stuck for a while a couple times haha I really liked the boss fight especially (I ended up finding a cheese strat where you shoot her while she's attached to a wall I think and you can stun lock her to death >:))

This one is minor, but I was fangirling over it last night in my stream: I liked how you communicated that you couldn't grapple the lava by putting it straight ahead of the player where they would obviously try xD

Well done! this has a lot potential in case you plan on working on it more <3
GuitarBro
16. May 2021 · 21:32 UTC
Fun game! Coincidentally, very similar to this one https://ldjam.com/events/ludum-dare/48/grapple-tongue

The grapple movement felt good and the quick reset was nice. Music fit well and the graphics were minimal but conveyed the information needed.

Overall, a pretty solid little game!
GHDSPORTSAPK
17. Jun 2021 · 16:54 UTC
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https://ghdsportsapk.xyz/