N.E.R.D.S by LDJam user 233347
About
This is the story of Lonesome Steve and his journey to deep space.
Due to his home planet reaching critically low resources, he is tasked to venture out into the deep, unexplored and unforgiving space.
You, as the player, have to manage and balance 3 resource types: Oxygen, Food and Fuel.
How to play
- Start the game ;)
- Enjoy
Like, share and subscribe
Jokes aside:
Main Menu
The main menu provides the basic functionality such as loading existing saves and options.

Navigation
Once a game is started, you will have the task of navigating the ship trough a selection of 4 randomly generated planets. In the navigation you are presented with a selection of 4 randomly generated planets.
To proceed you have to select one of these to approach and scan it for it's resources. From there, you have the option to either fly to the scanned planet or to approach (and scan) another. Approaching the selected planet removes another, not scanned, planet from the list of available targets. Each action consumes resources. When selecting a scanned planet, you will land on it.

Gathering resource
Once landed on a planet, you are able to gather any of the available resources. Be mindful though, as gathering resources is not free.

After stocking up, you have to fly off again, venturing deeper into the Unknown.
Winning Condition
Landing on the 21 planet. If any of the resources reaches 0, you lose.
Key Features
- Music
- Randomly generated planets
- Possible endless fun (by continuing after reaching the 21st planet).
- Sadly no play-to-win
Features we might add
- Multiplayer
- Battle Royal
- MMORPG adaptation
- CASH SHOP
- A very lousy console port
Acknowledgements
See credits page. Special thanks also to Quill18 and Pixel Prophecy for introducing (some of) us to the event.
PS: Notice the rotating sun in the main menu :wink:
Known high score: 74
Post-LDJam Update now available, see below.
Ratings
| Overall | 1173th | 3.369⭐ | 44🧑⚖️ |
| Fun | 1217th | 3.143⭐ | 44🧑⚖️ |
| Innovation | 1048th | 3.107⭐ | 44🧑⚖️ |
| Theme | 1193th | 3.427⭐ | 43🧑⚖️ |
| Graphics | 1589th | 2.881⭐ | 44🧑⚖️ |
| Audio | 824th | 3.3⭐ | 42🧑⚖️ |
| Humor | 698th | 2.947⭐ | 40🧑⚖️ |
| Mood | 1044th | 3.397⭐ | 41🧑⚖️ |
| Given | 47🗳️ | 64🗨️ |
Audio was great, animations made me chuckle ^^
Played it twice, got to planet 14!
The text on the menu UI was a little to small, but other than that an awesome game for the amount of time we all had to make our games! ehaheeahehaheahe
Great Work!!!!
Thanks a lot for playing. I'll be reviewing yours tonight.
So even though I think I was doing everything correctly, I didn't *feel* like I was doing everything correctly, didn't get the dopamine hit I was expecting so to speak :D
@poorwill Thanks for playing
It depends on what planet type you visit often.
E.g. Lava is the best for fuel, forest for oxygen.
Food you can mostly pick up on the way.
could only manage to get up to planet 19 :')
Thanks for playing. you were damn close to getting the "ending" screen.
The current record I know of is 36 :wink:
Someone prove me wrong :laughing:
The sound effects and the music are great, and i like the mood of the game.
Perfect for try harder with the endless mode
Good job guys :)
@chacawott Thanks for playing. we were lucky that the musician friend had some time on her hands. Otherwise who knows what would have happened :laughing:
@runtrg 16 is not bad at all. we tried balancing out towards 12 - 14.
@obrunomarques There is a slider for background volume. SFX Slider is now on ToDo list (thanks :wink: )
I really liked this game, even if space exploration is probably not what I should do for work, since I would let everyone die soon.
The graphic is simple but very effective and I liked the concept of random generated planets <3
@cannocchiale Thanks a lot. I know what you mean :smirk:.
@sam-onella We are planning on continuing the project. You can see the progress / changes and ToDos over on github. Any Ideas are certainly also welcome.
I still haven't understood why I died, since I have full O2 and Food and at least 20% of Gas (and I was landing on a Lava planet), lvl 20... but nevermind! I liked it!
@xiyou Thanks.
Is there any way to tell how many resources it costs to mine materials, so I can made a informed decision? Or is this "gambling" intended by you?
All in all good job, I liked the graphics and the animation of the small spaceship! Compared to all the other (mostly "mining" themed games), your gameplay stood out!
No, at the moment it's impossible to know the exact resources that it consumes.
Or rather: The values are not displayed. The rates are semi fixed, based on action, ship type and resource, but the user has no way of changing these values.
Very nicely done here. Y'all were able to crank out a fairly complicated game with a lot of moving parts while also keeping your scope small enough to create a fun, easy-to-understand experience.
I liked that the different bars depleted at different rates, which helped me decide what should be prioritized, and what I could afford to miss out on. Congrats on your first completed game!!
Also liked the way you played it. 29 is no small feat.
I'll be checking out your game tonight :thumbsup:
We've also already implemented SFX slider in options, but have not deployed the POST-Jam version.
@luciddh Thanks for playing.

It's not bad at all :). And no microtransactions, oh joy! What confused me was the bars you are presented with after scanning the planet. I know there has to be some logic to them, but I'm still not sure exactly what it is. They definitely do not accurately represent a numeric value of a resource on the planet. But they represent something!
In any case, I had fun with the game. It is a nice puzzle, at least before you discover all the secrets ;). Sfx are just fine and the graphics are simple but do their job well. And I like how the planets change their looks after scanning - nice detail that added a lot to the atmosphere.
They represent the values of the resources available on the planet.
Taken from the planet type, generated random resource number, added a deviation on it :smile:
Mechanics were solid, graphics nice (in particular the planets once discovered). Would have loved a bit more feedback of when you are about to die, and maybe some animation to show you exploding. :) But all in all, really enjoyed it!
Thanks for playing. There a video in the background of the death screen, sadly it doesn't load in WebGL :frowning2:.