Vulcan's Tomb by LDJam user 237904

[raw]
made by LDJam user 237904 for Ludum Dare 48 (JAM)

titlescreen.png

Vulcan's Tomb is a game that takes you down between three different floors, as the treasure you're hunting is its own defense! Take flight as you fight for your life and the treasure at stake, dodging attacks and smacking them against this beast as it takes you down lower and lower into Vulcan's Tomb! The treasure can only fight for so long, so live on for as long as you can!

Storyline

It's been a couple years now since you started exploring to find a tomb of myth and legend- said to hold treasure quite unlike any other throughout the realm. You've been hunting down the treasures held by Vulcan, the god of volcanoes himself! The adventure has been a hefty back and forth journey as you search and search for this land of great mystery, until finally.. it comes to you. The hint you've been looking for, and the key to unlock the treasures within... Vulcan's Tomb!
Join us as we begin the story of this great adventurer, as things go awry the very moment he steps inside! The treasure he so sought after has turned against him, in its last ditch effort to remain the greatest mystery left in the world.

Gameplay

The controls are as simple as they get! The WASD and arrow keys provide movement, while your spacebar will be your jump!
The overall goal of this game is to run out of time. The clock in the top left will show you how long you have left! By making Vulcan's Treasure attack himself, whether it be with his own rocks or punch attack, your time will go down. Be way however- being attacked will only add onto the time to spend before your victory!

Update Log

I've fixed a small bug on 4/26/21 with the collisions on the foreground! Now, it shouldn't be possible (or at the very least, it should be much harder) to clip through the walls of the level. This change required no changes to programming or otherwise, just a small tweak in Unity!

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Ratings

Overall 1632th 3⭐ 28🧑‍⚖️
Fun 1780th 2.519⭐ 28🧑‍⚖️
Innovation 1120th 3.06⭐ 27🧑‍⚖️
Theme 1553th 3.058⭐ 28🧑‍⚖️
Graphics 1081th 3.537⭐ 29🧑‍⚖️
Audio 862th 3.26⭐ 27🧑‍⚖️
Humor 1238th 2.262⭐ 23🧑‍⚖️
Mood 1538th 2.94⭐ 27🧑‍⚖️
Given 23🗳️ 31🗨️

Feedback

AbigailCorfman
26. Apr 2021 · 23:55 UTC
Clipped through the left wall in the second area and got stuck.

The time-as-health idea is cool!
🎤 LDJam user 237904
27. Apr 2021 · 01:18 UTC
@abigailcorfman Heya, thanks for the feedback and letting us know about this! I've released a quick patch that should now resolve this issue, seems like Unity didn't like a minor adjustment I made to the collision.
Thanks for reviewing though, have a great day!
LDJam user 235388
27. Apr 2021 · 01:51 UTC
time as health is a cool idea, but man i could not get it below 4:50
tengusheath
27. Apr 2021 · 05:31 UTC
Good job with the art
JoeDev
27. Apr 2021 · 10:24 UTC
Very cool mechanic idea! Running down the clock is a lot more interesting than conventional health, and it really does add an emphasis of challenge and focus to the gameplay.

I must admit I probably spent more than 10 minutes on the bottom lava level alone - I just couldn't escape those hands! I think maybe the hand hitboxes are a little unforgiving at times - perhaps they should only deal 'time' damage when they're actually attacking?

The art is dope, especially the big golem! Great job :)
🎤 LDJam user 237904
27. Apr 2021 · 10:57 UTC
@joedev Yeahh, balancing for this guy definitely was a struggle! I tried out a couple things like, around 20 seconds or so time is no longer added to the clock, but I'll keep that in mind for our next GameJam! Thank you for the feedback! :D
bereg
27. Apr 2021 · 12:11 UTC
The idea of monsters adding the time to your timer is great. It would be great to have some help card about that though, as I struggled the first couple of minutes trying to figure out what's happening. Visually the game is stunning! Sadly I've got visual glitches on the lava level, which look like flashing images, so I didn't finish the game. Overall it feels great, although will benefit from some polishing like adding a tutorial and smoothing the animation.
BidentWorks
27. Apr 2021 · 15:01 UTC
Art looks very nice, and clearly differentiated environments are great.
Also different attack patterns makes it fun to try and avoid them.

Overall I felt it was quite difficult though, especially from the lava level. Couldn't keep up with enemy patterns from then.
Klon160
27. Apr 2021 · 15:29 UTC
I really like time mechanic idea, maybe the boss phases should be devided by remaining time and the max time you can get could be reduced per stage.

For example: first stage max 5 min (like it is currently) and switch to second stage when the player time reaches 3min. second stage starts with 3 min and has a max of 4 min and triggers the next stage at 1:30 min or something like that.

The artwork is fantastic and I like the endscreen a lot.

I had a few bugs with my hitbox (after falling in the lava and respawing I couldn't get hit anymore) and the boss stopped working one time (on the second stage, no idea why).
Martinek
27. Apr 2021 · 15:46 UTC
Fun experience. It was really difficult for me tho.
🎤 LDJam user 237904
27. Apr 2021 · 15:51 UTC
@klon160 Ooh, thanks so much! The game *sorta* does something like that, though it tracks actual time rather than on the timer. The first and second stages both swap after around 90 seconds!
Thanks for the feedback though, it helps a ton! I've definitely noticed there's a fair few bugs with how the boss runs, apologies for that ^^;
This was my first GameJam so I'm glad things went well!! That's a bit odd with the hitbox and the boss stopping, I'll take a look into it when I can!
Mizatorian
27. Apr 2021 · 16:04 UTC
Hi there, you didnt state what kind of platform this runs on? I suppose it is windows, but its not clear anywhere.
🎤 LDJam user 237904
27. Apr 2021 · 16:43 UTC
@mizatorian Heya! Apologies for the confusion, the current build for the game is Windows exclusive. Later today, I'll be working on porting it over to other versions! Thanks for letting me know, I've edited the link to reflect this.
Nivbeth
27. Apr 2021 · 20:20 UTC
I like the idea of the game, but I never got below 5 Minutes - is this intended? In the end, I just stood there watching the cute little guy get smashed by all the rocks, but "unfortunately" he survived xD So I guess the trick is to just stand in the middle and be immortal :D
🎤 LDJam user 237904
27. Apr 2021 · 20:25 UTC
@nivbeth Whoop! >.<
Yeah, the goal is to run out of time! Each hit raises how much time you have, but the game caps this to 5 minutes to stop the game from being impossibly long.
Transitioning between rooms is automatic, but the ending is triggered by running out of time.
yusovv
27. Apr 2021 · 21:23 UTC
Hey, this is a great mechanic! Your game has left a place in my heart, keep it up!
Eugenik
28. Apr 2021 · 15:07 UTC
this was really good keep it up!.
n.robllits
28. Apr 2021 · 17:41 UTC
interesting idea! for some reason it reminded me of games like castelvania (from avgn's review). cool visual style I mean)
thomasward
28. Apr 2021 · 20:17 UTC
I got to the thrid levels but I didn't really beat it. I must say that the gameplay is strange, which isn't exacly a bad thing, but I was really confused while playing, at least at first. The visual style and music were fine though, so they made the whole experience much more enjoyable. Luckily I did not encounter the bug you mentioned. :)

Thanks for posting your entry and congratulations on finishing the game!
asfdfdfd
09. May 2021 · 21:49 UTC
I'm alive.
Ryan Dotsikas
13. May 2021 · 22:43 UTC
Nice job with this submission! Very interesting to have a survival game where taking damage just raises the time, although it took me a little while to figure that out. I wasnt sure if the weird screenshakes were if I was getting hit, but if so it seemed like maybe the hitbox on the main character was a bit too large in that case. But the music was nice and the art was impressive for sure. At one point in the second stage I think the boss just stopped attacking for a while. Regardless, great job!
NoobDude
16. May 2021 · 12:01 UTC
A very nice boss battle , it took me a while to figure out that when i got hit my timer was increasing, with a bit more polish on the screenshake and the colliders for the various elements it would be even better, great job with this one.