Vulcan's Tomb by LDJam user 237904

Vulcan's Tomb is a game that takes you down between three different floors, as the treasure you're hunting is its own defense! Take flight as you fight for your life and the treasure at stake, dodging attacks and smacking them against this beast as it takes you down lower and lower into Vulcan's Tomb! The treasure can only fight for so long, so live on for as long as you can!
Storyline
It's been a couple years now since you started exploring to find a tomb of myth and legend- said to hold treasure quite unlike any other throughout the realm. You've been hunting down the treasures held by Vulcan, the god of volcanoes himself! The adventure has been a hefty back and forth journey as you search and search for this land of great mystery, until finally.. it comes to you. The hint you've been looking for, and the key to unlock the treasures within...
Vulcan's Tomb!
Join us as we begin the story of this great adventurer, as things go awry the very moment he steps inside! The treasure he so sought after has turned against him, in its last ditch effort to remain the greatest mystery left in the world.
Gameplay
The controls are as simple as they get! The WASD and arrow keys provide movement, while your spacebar will be your jump!
The overall goal of this game is to run out of time. The clock in the top left will show you how long you have left! By making Vulcan's Treasure attack himself, whether it be with his own rocks or punch attack, your time will go down. Be way however- being attacked will only add onto the time to spend before your victory!
Update Log
I've fixed a small bug on 4/26/21 with the collisions on the foreground! Now, it shouldn't be possible (or at the very least, it should be much harder) to clip through the walls of the level. This change required no changes to programming or otherwise, just a small tweak in Unity!

| itch.io (Windows) | https://wild-espeon.itch.io/vulcans-tomb |
| Original URL | https://ldjam.com/events/ludum-dare/48/vulcans-tomb |
Ratings
| Overall | 1632th | 3⭐ | 28🧑⚖️ |
| Fun | 1780th | 2.519⭐ | 28🧑⚖️ |
| Innovation | 1120th | 3.06⭐ | 27🧑⚖️ |
| Theme | 1553th | 3.058⭐ | 28🧑⚖️ |
| Graphics | 1081th | 3.537⭐ | 29🧑⚖️ |
| Audio | 862th | 3.26⭐ | 27🧑⚖️ |
| Humor | 1238th | 2.262⭐ | 23🧑⚖️ |
| Mood | 1538th | 2.94⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 31🗨️ |
The time-as-health idea is cool!
Thanks for reviewing though, have a great day!
I must admit I probably spent more than 10 minutes on the bottom lava level alone - I just couldn't escape those hands! I think maybe the hand hitboxes are a little unforgiving at times - perhaps they should only deal 'time' damage when they're actually attacking?
The art is dope, especially the big golem! Great job :)
Also different attack patterns makes it fun to try and avoid them.
Overall I felt it was quite difficult though, especially from the lava level. Couldn't keep up with enemy patterns from then.
For example: first stage max 5 min (like it is currently) and switch to second stage when the player time reaches 3min. second stage starts with 3 min and has a max of 4 min and triggers the next stage at 1:30 min or something like that.
The artwork is fantastic and I like the endscreen a lot.
I had a few bugs with my hitbox (after falling in the lava and respawing I couldn't get hit anymore) and the boss stopped working one time (on the second stage, no idea why).
Thanks for the feedback though, it helps a ton! I've definitely noticed there's a fair few bugs with how the boss runs, apologies for that ^^;
This was my first GameJam so I'm glad things went well!! That's a bit odd with the hitbox and the boss stopping, I'll take a look into it when I can!
Yeah, the goal is to run out of time! Each hit raises how much time you have, but the game caps this to 5 minutes to stop the game from being impossibly long.
Transitioning between rooms is automatic, but the ending is triggered by running out of time.
Thanks for posting your entry and congratulations on finishing the game!