Infiltr8 by joe40001
A maze game inspired by Tron and Inception.
"We Need To Go Deeper"

Controls:
• Arrow Keys to move
• Z to go backwards [second version only]
Credits: ##
- Music:
- Stardust (Ziggy is coming) by Kraftamt (c) copyright 2020 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/Karstenholymoly/62493 Ft: Platinum Butterfly
- Everything Else:
- Me
Note:
The only difference between the versions is the second version allows you to press Z to move backwards on the path. This is a quality of life improvement that people requested and does not change how the game functions.
(If you download the second version but never press Z, it will behave identical to the Jam version.)
| Link | https://drive.google.com/file/d/1JWO8kRmxp2upR6_aMg275345uNxVdGCJ/view?usp=sharing |
| Windows (With 'Z' to Go Backwards) | https://drive.google.com/file/d/1mftT3ofAJAJS37fj4gMvYfFwcvTHL00X/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/infiltr8 |
Ratings
| Overall | 393th | 3.833⭐ | 38🧑⚖️ |
| Fun | 501th | 3.629⭐ | 37🧑⚖️ |
| Innovation | 187th | 3.944⭐ | 38🧑⚖️ |
| Theme | 199th | 4.171⭐ | 37🧑⚖️ |
| Graphics | 805th | 3.77⭐ | 39🧑⚖️ |
| Audio | 462th | 3.671⭐ | 37🧑⚖️ |
| Humor | 1341th | 2.083⭐ | 26🧑⚖️ |
| Mood | 464th | 3.843⭐ | 37🧑⚖️ |
| Given | 47🗳️ | 53🗨️ |
Shame you can't pass the first level ;/
Good job :slight_smile:
Also, the main mechanic is pretty under-utilized. I was hoping for puzzles, would be amazing.
Otherwise though, solid entry. good job!
Other than that, the sounds and graphics were cool!
That being said, The visuals and sound got me hooked pretty early on, and made me stick around long enough to see what your game has to offer. The concept is pretty interesting, but there would need to be more engaging mechanics. Nice job!
I also really liked the graphics, all the extra details added a lot and make it much more visually appealing.
The idea of having sub-mazes is pretty original, but - I think it was mentioned before - I think it was slightly underutilized. It was not very difficult to collect all the power, it was just a bit tedious. When I got to the level where I had to collect 80 powers, I just closed the game, because I didn't want to go back through all the submazes again.
In addition to collecting stuff around the map, I think it would be great if the game was counting the length of the path and penalize longer paths. If I'm not mistaken, that would probably require redesigning the levels a bit, but I think it would make the gameplay more interesting.
Solid entry overall, good job :slight_smile:
Honestly, this game was ridiculously cool. Both from a technical perspective and an artistic perspective, I was all-around impressed. That last level was a wonderful escalation into chaos. :smile: This truly is one of the most underrated gems I've played for this jam. Very nice job with this one!
The level-within-a-level concept was pretty cool and performed really well even when you got like 5 layers deep. I had mixed feelings on the last level when I kept seeing that there was more recursion inside them. On one hand, it's a cool idea, but on the other it just meant the game was going to be that much longer when I thought I was pretty close to the end. I think having the mazes be a bit simpler would have helped a bit with fatigue. Instead of being like 8x8 or whatever they were, the recursion mazes could have been like 4x4 or 5x5. I think the fatigue was mostly from the colours. Holding z to zip all the way out from the depths of the mazes was a lot of fun.
I'll be honest, I hated the red-green colour scheme. The animated effects on the wall looked pretty cool, but it just needed some different colours. Showing your trail from last level was quite handy so I didn't have to solve the mazes again. The mazes weren't really hard per se, but the low contrast just made it really hard to tell where the walls were.
Not game related, but it's pretty easy with Unity to build your games to be played right in the browser. Then people can just click the link and the game plays, no need to download anything. I found a video that explains how to do it in a minute: youtube.com/watch?v=fNLpZVNDQqc&ab_channel=N3KEN
Your game really fit the theme well. I thought there might be some games with the level inside a level thing and I think you executed it really well.
Once I hit the multi-depth layers I noticed how well design this game is: one mechanic smoothly implemented. I enjoyed how the music speed up when I went deeper, and how my trail helps me get back to where I need to go and kept me informed of my location.
I think you have a very calm and chill game here that you need to build upon and sell. I would recommend on the deep levels (green, pink) to add a spiral that if you touch it it will pull you back outside of the level, so you have be more aware of your next move.
Next time setup a WebGL version of your game so more people will enjoy it.
Excellent entry!
I totally see the Tron inspiration in the aesthetics, but looking at all the flashing red lights got tiring after a while. Maybe a white-blue Tron-like color scheme would go easier on the eyes. After all, cyans are less aggressive than reds and even greens.
Music is not my cup of tea, but it actually fit the aesthetics and the concept well.
And this, this was a very cool moment:

I downloaded the "Z" version of the game and never once pressed "Z" :laughing:
I love your artstyle and even though the gameplay is hurting my feeble brain a lot, i really dig it, awesome stuff! And I for one dig oyur music and sound a lot!