Dig It Out by LDJam user 236935
Can you withstand the ever mounting pile of debt resulting from unending bills and a lack of employment with nothing but a metal detector? Probably not, but it's worth a try!
| Link | https://threaded-lama-digital.itch.io/dig-it-out-ludum-dare-48-submission |
| Original URL | https://ldjam.com/events/ludum-dare/48/dig-it-out |
Ratings
| Overall | 512th | 3.375⭐ | 26🧑⚖️ |
| Fun | 751th | 2.771⭐ | 26🧑⚖️ |
| Innovation | 584th | 2.979⭐ | 26🧑⚖️ |
| Theme | 409th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 171th | 3.917⭐ | 26🧑⚖️ |
| Audio | 109th | 3.833⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 29🗨️ |
It was shortly after I received a Flamin' Hot Keytar towards the end of my second day that I realized it was impossible to lower your debt with a metal detector. I was a mad man trying to beat the clock but there is just no way to win!
Great work - so many sprites, so many quips by the people in the background, really good job on everything.
Unfortunately, unless I missed some hidden mechanic, it seems the there is basically no gameplay apart from to hold right and spam the spacebar. You will never miss an item this way and it guarantees you get as much as you can from a single day.
The idea of going deeper and deeper into debt is a nice one though, just not sure it's effectively communicated in the game.
I liked everything about this game except the game part of the game, and the portrayal of some of the characters. The latter is a taste/culture thing, but regarding the former, it's just not engaging, and I nearly quit after the first 30 seconds figuring I had done everything I was going to get to. I was right, but I'm glad I stayed for the less tangible details. I'll say the decrease in the number of items in later days was a neat idea, but didn't exactly help me enjoy playing. There really needed to be more to the mechanic.
The details going on in the background are great (though some initially tricked me into expecting a story hook from them), and the music is so easy to fail to appreciate, being as tasteful as it is. To anybody else reading this, listen to it! It's great! That's <48 hours for legitimately good music that changes level to level!
As an aside, the left/right were swapped on my controller, an xbox one controller.
Now to the actual game. It was awesome! I love the graphics, music and sounds (my fav was no the waaah but the ohohohoho of the picnic people btw). The jump at the end of the day was satysfying. Some people mentioned that the gameplay was repetitive etc but my interpretation of it was that during playing it's not about crazy mechanics but about realizing something about the debt and then just stopping when you feel like it. That's why I rated it high ^^ Good one!
The artwork was nice and the day-night cycle was a great little touch, though it did feel a bit sudden that it changed so quickly. The background was really good too, and the little details like the cut down trees around the lumberjack's house just helped make the world feel more alive. I liked the animation too, since it felt pretty smooth, if a little slow for the speed you were going at. The music was brilliant, and very high quality for the 48 hours. Having different tracks each day was really nice too. The sound effects when talking were also great, so good job on those.
It was a nice experience, and had some real depth to it, so well done!
I really love how frustrating it is.. xD