Linguini's Adventure by Washington Irving
Linguini's Adventure is a 3D cave exploration game where you fight monsters and avoid traps in an eternal effort to go deeper and deeper.
It is a highly polished FPS which looks nice, is enjoyable to play and which makes use of our very own procedural cave generator. Take up your cutlass, squeeze into the cave, and go in search of the treasures, and terrors below.
Control linguini with WASD, mouse to look around, and left and right mouse button clicks.
USE THE SCROLL WHEEL TO SWITCH WEAPONS!!!
HOLD SHIFT TO RUN!!!
The Skele-Oink team hopes you enjoy playing!!


| Bug fix Version (recommended) | https://drive.google.com/file/d/1LW9H4IXJszTMEGvnB1gjsN35CjglIJTa/view?usp=sharing |
| Final Jam Build | https://drive.google.com/file/d/1tsTUuIKht_eNwN0uQFKU0Z5KG75ghsn7/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/linguinis-adventure |
Ratings
| Overall | 1283th | 3.3⭐ | 32🧑⚖️ |
| Fun | 1394th | 3.016⭐ | 34🧑⚖️ |
| Innovation | 1541th | 2.734⭐ | 34🧑⚖️ |
| Theme | 1022th | 3.563⭐ | 34🧑⚖️ |
| Graphics | 877th | 3.712⭐ | 35🧑⚖️ |
| Audio | 839th | 3.29⭐ | 33🧑⚖️ |
| Humor | 1121th | 2.423⭐ | 28🧑⚖️ |
| Mood | 1232th | 3.258⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 48🗨️ |
Very nice atmosphere for the game. The crossbow was a bit lack-luster. Overall a really nice game.
The movement feels good, but the jump on the first platform felt quite hard (maybe I missed some double jump mechanic?)
The loading mechanic is nice, but the angle of the shooting feels a bit weird.
Good job! 🕷
small life hack ) if you run on the wall
If you want to try speedrunning, you can compete against my record. I think it's around 1:26
https://drive.google.com/file/d/19uZKCssCV1zi0AK0bnMl3e2GrrR8bPvj/view?usp=sharing
thanks for playing! :)
The different weapons are cool even if the crossbow shoot is quite hard to master (but legitimate given that it can kill spiders before they spot you, could use a rework to make it less overpower but with a more intuitive shoot)
I did not finish (what I think was) the last level after many attempts tho: using near pixel perfects jump when there is alread pressure from arrows and lava can be quite frustrating, especially given how far the respawn point is (maybe using a checkpoint for the end would do the trick) (or maybe I am just bad and that's just me :p dont consider this paragraph if Im the only one feeling that way ^^)
I would make the music loop within a level: as I took some time to shoot spiders in big rooms, I spent about 2/3 of each levels without music
I might seem quite hard on my comments but don't get me wrong, I really enjoyed your game, it was fun to play with a really good atmosphere
That said, the movements felt really good in comparison, and when I played it without trying to kill the enemies, and just tried to run through the levels it was nice to play. The jump height felt a bit low but it worked well enough for me not having problem traversing the levels. If the weapons had more kick (e.g. 1 hit kill on most enemies, fast load on the crossbow, better feedback...) it could have felt like the original doom as a pirate in a cave.
some notes:
we agree with you about the crossbow - it's kind of hard to get used to, maybe we should have added a crosshair, or some other indicator.
@thebmxeur were you playing with sound? The indications rely quite strongly on sound effects.
thanks for the detailed weapon feedback.
@feor there is a slight variation in damage depending on which parts of the spider you hit, amount of time crossbow is aimed for, etc. maybe these were too small to be noticeable though. It's always fun to see people find exploits in the game like that.
I agree with @feor about the weapon! But it's still an amazing game.
More feedback on attacks and being hit would be nice. Can spiders kill you? I felt like I took quite a few hits at times but never knew if I was close to dying or not.
Ultimately it was quite a cool little platformer and I was slightly disappointed when it ended. I wanted more challenges! Great work!
Last level was almost impossible to master, was forced to run around the walls because platforms are too distant
So scary when the big spider launched a web ball and I paralyzed hahaha.
Great job guys! Liked the style, the gameplay. Spiders are creepy indeed.