Hero's Robot by Yumeito
This game is all about the world's first programmable robot which was created by Hero of Alexandrio in around 60AD...
You program the robot to collect coins and avoid obstacles to progress to new levels.
Detailed instructions on how to program the robot is in the tutorial.
Press 'N' during the intro scene if you want to skip it. You can also press 'N' to skip the tutorial if you think you know how to program a 1000+ year old robot :P
Have fun.
P.S: My second Ludum Dare and my third completed game :D All the programming and art(Except the face of Hero which I took from wikipedia) is done by myself in about 15 - 20 hours. All the actual gameplay was made in the last 3-4 hours. I wasn't motivated enough this time and spent most of the time just day dreaming.
Source of info : https://www.newscientist.com/blog/technology/2007/07/programmable-robot-from-60ad.html
https://en.wikipedia.org/wiki/Hero_of_Alexandria
Credits for the music and sound effects:
https://www.freesound.org/people/landlucky/sounds/277403/
https://www.freesound.org/people/Timbre/sounds/232890/
https://www.freesound.org/people/Yuroun/sounds/233033/
https://www.freesound.org/people/datasoundsample/sounds/41350/
https://www.freesound.org/people/ProjectsU012/sounds/341695/
https://www.freesound.org/people/ksdj55/sounds/322360/
You program the robot to collect coins and avoid obstacles to progress to new levels.
Detailed instructions on how to program the robot is in the tutorial.
Press 'N' during the intro scene if you want to skip it. You can also press 'N' to skip the tutorial if you think you know how to program a 1000+ year old robot :P
Have fun.
P.S: My second Ludum Dare and my third completed game :D All the programming and art(Except the face of Hero which I took from wikipedia) is done by myself in about 15 - 20 hours. All the actual gameplay was made in the last 3-4 hours. I wasn't motivated enough this time and spent most of the time just day dreaming.
Source of info : https://www.newscientist.com/blog/technology/2007/07/programmable-robot-from-60ad.html
https://en.wikipedia.org/wiki/Hero_of_Alexandria
Credits for the music and sound effects:
https://www.freesound.org/people/landlucky/sounds/277403/
https://www.freesound.org/people/Timbre/sounds/232890/
https://www.freesound.org/people/Yuroun/sounds/233033/
https://www.freesound.org/people/datasoundsample/sounds/41350/
https://www.freesound.org/people/ProjectsU012/sounds/341695/
https://www.freesound.org/people/ksdj55/sounds/322360/
| Windows | https://www.dropbox.com/s/20f23oolkqo8s57/Hero%27s%20Robot%20v1.1.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=79623 |
Amusingly, because of the theme of the jam I also considered Hero for a while (mostly his pneumatic contraptions), but then went in another direction.
You have to be careful at the order you push the buttons, sometimes the robot was turning backward crazy!
@crazyrems U can stop the robot while its moving by droping the weight too
I briefly entertained the idea of using Hero's robot as a basis for the game, but couldn't think of anything interesting to do with it, so I'm glad someone else has picked up the baton.
The tutorial scrolls past a bit too quickly, I'd have liked to click through it instead but it's fine otherwise.
Regarding the meat of the game: Often with robot-programming games the appeal comes from having to install a number of instructions before they're executed, forcing the player to conceptualize the worldstate in a number of turns. And I think you lost a great opportunity here. I would have loved to see a game where I had to push around blocks, or navigate mazes by individually controlling when each wheel is turning forwards and back. As it stands it's just a bit frustrating to navigate since I have to re-input the same mouseclicks over and over to run down a longer corridor.
I wasn't able to get past the second level. I got to the exit and the game wouldn't let me progress. I imagine I had to get all the coins but I couldn't get past the gears without dying and being sent to the main menu.
A couple things I'd have liked fixed, from what I've seen of the game:
Death should restart me at the current level, rather than the main menu.
The rotation animation could be smoother
Fixing the ending of the second stage, and ensuring the player can't walk through the walls there
Hotkeys for all the buttons (!!) - clicking in the same positions over and over cramps my hand a bit
Being able to buffer more complex instructions
Not a bad concept, just wish it'd received more polish and care than it did.