Books! by Chinchilla
A near-infinite VR "Library of Babel", inspired by Jorge Luis Borges' short story.
https://en.wikipedia.org/wiki/The_Library_of_Babel
Requires Oculus Rift + Oculus Touch Controllers.
Push in the left stick to teleport around the library (switching rooms may be slow)
There should be a book in there entitled "Instructions" which will tell you what to do. If you find it, please let me know where it is.
Built in Unity, with NewtonVR
https://github.com/TomorrowTodayLabs/NewtonVR
Music by
Artist name: Shady Dave
abstract (ambient loop)
https://www.freesound.org/people/ShadyDave/sounds/345838/
Other SFX
https://www.freesound.org/people/dobroide/sounds/46283/
https://www.freesound.org/people/Pieguy360/sounds/346835/
https://en.wikipedia.org/wiki/The_Library_of_Babel
Requires Oculus Rift + Oculus Touch Controllers.
Push in the left stick to teleport around the library (switching rooms may be slow)
There should be a book in there entitled "Instructions" which will tell you what to do. If you find it, please let me know where it is.
Built in Unity, with NewtonVR
https://github.com/TomorrowTodayLabs/NewtonVR
Music by
Artist name: Shady Dave
abstract (ambient loop)
https://www.freesound.org/people/ShadyDave/sounds/345838/
Other SFX
https://www.freesound.org/people/dobroide/sounds/46283/
https://www.freesound.org/people/Pieguy360/sounds/346835/
| Youtube | https://www.youtube.com/watch?v=45VmV8jJIWQ |
| PC - Oculus Touch | https://drive.google.com/file/d/0B1Ypx1sIOlRWcXZncVBpSVhpb2c/view?usp=sharing |
| Library of Babel (Wikipedia) | https://en.wikipedia.org/wiki/The_Library_of_Babel |
| itch.io | https://mark-ffrench.itch.io/books |
| Source | https://bitbucket.org/mark_ffrench/ld37 |
| Original URL | https://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=5017 |
At least the graphics are cool!
I love this one! I've always found Borges' Library of Babel a super mind-blowing concept. And it was in my plan to make a digital version someday. But you (and someone else) have been faster than me :D In case you didn't noticed yet, there's another game in this jam about this topic, but it's not in full 3D:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=38743
I'm glad to see this kind of fresh ideas come to surface. To take worlds from other media and to implement them as "games" or "simulations" is so interesting for me.
Now, I want to ask you the same questions I've asked to the other developer, in order to see how accurate is the game respect to the novel: are the books' contents randomly generated? In the novel they were not. There was a limited number of books, not infinite, and each one was unique and different from the rest. If you generate them randomly, there could be two or more identical books. If they're not randomly generated... then how did you do it?? :D It's impossible to load all the variations of 410 pages x 40 lines x 80 characters. So you have to load them room by room. Then, they cannot be randomly generated, because that way could be repeated books. So in order to generate them, you have to sort them in some way. But then you have to "unsort" them. How?