up in the sky by stuffed wombat
up in the sky something has grown!
~ 6 minutes, mouse only

Ratings
| Overall | 13th | 4.269⭐ | 54🧑⚖️ |
| Fun | 13th | 4.26⭐ | 54🧑⚖️ |
| Innovation | 1th | 4.663⭐ | 54🧑⚖️ |
| Theme | 276th | 3.931⭐ | 53🧑⚖️ |
| Graphics | 188th | 3.933⭐ | 54🧑⚖️ |
| Audio | 275th | 3.451⭐ | 53🧑⚖️ |
| Humor | 344th | 3.141⭐ | 48🧑⚖️ |
| Mood | 99th | 3.873⭐ | 53🧑⚖️ |
| Given | 1🗳️ | 0🗨️ |
Was happy to see that there were some physics puzzles in the middle :)
I wish I could have fullscreened it as I found my cursor going outside the bounds quite frequently :(.
i cant send you anything if i dont know how to reach you!
Looks simple yet there's more to this than meets the eye. Perfect balance.
To the anonymous, I think the creator has used Joints system with gravity changing according to scale and spawn rate? Correct me if Im wrong? After playing the game even I'm slightly intrigued. (Feel free to educate some of us too)
I couldnt participate in LDJAM this time but I have been an avid player of some of recent LD46 games and this one excels.
Verdict: If someone asked me How would I define this game in 3 words? "A Freakin Masterpiece".
i just use the box2d physics that come with the engine. Every part of the snakething is connected to every other part of the snake thing with joints! its pretty janky, but it works ^^
If you do a post-jam version, I think that it would make the game funner to have larger levels that are easier to progress through. The movement mechanics can be really smooth and fun when you can avoid obstacles, and jumping through the air is fun as well, but if it's super hard to reach the next point, it kind of breaks the game flow.