Complete Control by Mikhail

[raw]
made by Mikhail for LD34 (JAM)
Made mostly from scratch in java! Except my custom game library/engine.

Windows has been tested and should work.
OS/X and Linux have not been tested but should work fine (Leave a comment and maybe I can fix it)
*** NOTE ***
Make sure you extract the game and file from the zip file! If you do not, there is no guarantee that the game will work properly!

Music: Destroyed by Russ Makiwicz
https://machinimasound.com/music/destroyed/

Gameplay:
You are the dark blue square and the other countries are denoted by different colors
Right click
- anywhere on the screen and you can choose buy and empire info
- on a country that isn't your own you can choose country info or declare war
Left click anywhere on the screen to hide the popup menu
Buy mines to increase your income
Buy barracks to increase your power
Your power, money, income, and # of tiles you have will all be taken account for when deciding if you win the war.

Goal:
Conquer all of the countries
-The game is pretty easy I know
The countries will, over time, take over other countries which will make it harder to conquer them.

*** Bug Fixes***
When store/empire info/country info windows are up the screen doesn't update

Helpful feedback is appreciated!

Ratings

Coolness 66% 3
Overall(Jam) 2.70 993
Audio(Jam) 2.19 697
Fun(Jam) 2.82 783
Graphics(Jam) 1.73 1019
Humor(Jam) 1.52 852
Innovation(Jam) 2.76 757
Mood(Jam) 2.59 888
Theme(Jam) 3.45 712

Feedback

Shurty
15. Dec 2015 · 18:17 UTC
Hey, I like simulation games ! The balance between revenue and power, in order to extend territories is always something interesting in these games, and you had them all :)
Iterate some more and this might become something very addictive :D

I liked the simple colorful graphics too heh.
In my opinion, what you need to improve for next jam is your feedbacks, get a more immersive tool than a droplist, polish the HUD, and probably work on the performance, and you'll ship the next TotalEmpire ;)
blohod
16. Dec 2015 · 04:39 UTC
Nice work, could do with some proper ui though
Starspell
16. Dec 2015 · 04:41 UTC
I think it's very daring to try a simulation / strategic game in a game jam. I like the idea of what you had here. The graphics and the audio could be better, I didn't have much idea of what was going on from just looking at the game. I also wasn't able to conquer any other countries, even when I had double their power and income. Maybe I missed something there.

Overall a brave concept needing some polish.
Caspila
16. Dec 2015 · 04:52 UTC
I'm assuming you're not coming from a game development background because the UI/UX is far from ideal.

Currently the game is:

1- spend 1 minute buying/waiting for resources
2- declare war on smallest empire, repeat.

Maybe that could be solved with an AI that reacts faster than the current, I'm not sure.
aeveis
16. Dec 2015 · 04:56 UTC
Nice job! At first I thought I could only conquer countries next to me, but then I realized I could click anyway. At first I thought I was buying from other countries, but then realized it was like a general buy thing. After I was able to get more resources than another country it was pretty straightforward to win.

I did run into a bug, if I clicked out of the drop down menu, sometimes it would leave a grey box and then the whole screen would stop updating (except the menus). And then attempted to move window which made the whole screen grey. I'm on a windows 8 x64 laptop.
thedashdude
16. Dec 2015 · 04:56 UTC
Fun, a little easy as you said, but still fun. More options, harder enemies, and a little polish could make this great.
squirrelbot
18. Dec 2015 · 01:45 UTC
The game is difficult to begin with, but easy at the end. Maybe I'm just impatient, but it takes too long to gather the resources to win your first war. But at the end, it's just a declare war spam-fest. Maybe reduce the bonus for winning a war?
hpearson2
18. Dec 2015 · 01:56 UTC
Had a bit of issues just trying to get it ran (java issues) was able to work it out. a bit of fun but could use a graphics overhaul
acotis
18. Dec 2015 · 02:11 UTC
Frustrating control, game stats in top right won't fit on the screen, music plays choppy the whole time. Also, my country seems to lose every war, no matter how much power I have? I set myself up on a buy-mines-to-buy-more-mines cycle until I had 67 power over another country's 19, but still lost.

Perhaps there should be limited resources, or other countries should be able to declare war on you?
🎤 Mikhail
18. Dec 2015 · 06:06 UTC
acotis winning a war isn't all about having power over your enemy
MemoryLeek
18. Dec 2015 · 21:09 UTC
unable to run OS/X
AzureAspect
18. Dec 2015 · 21:22 UTC
This was very nice strat game, reminded me of some other old game I used to play a lot. (cant remember name anymore)
The music also added good atmosphere to the game!
TheMonsterFromTheDeep
19. Dec 2015 · 06:23 UTC
I think the music was good for this game. It probably would have been more interesting with slightly better graphics, but I'm not really sure what would look good here ;)

Really, the problem I had was that the game was too large for my screen (1366 * 768) and this made it hard to click on the pink empire to conquer them.
Budi
19. Dec 2015 · 20:00 UTC
Interesting concept, I really like there are many strategy games this Ludum Dare.

Unfortunately, for really great strategy it needs better graphics (actually it needs some graphics...), better controls (for sure! these controls are so unpractical), balanced gameplay (now the gameplay is: spam mines, spam barracks, win everything) and better UI.

But there is one aspect, which I liked a lot - the music! I really liked that dystopic mood of the music - I really felt like great emperor ruining the whole world in the huge war. But sometimes it's maybe too much dystopic and scary. :-D
oskardevelopment
19. Dec 2015 · 20:03 UTC
Cool game! Always love strategy entries!

Would be more difficult if the enemy built more and attacked more often!
EstrelSteel
21. Dec 2015 · 21:43 UTC
Nice. I enjoyed it
BlackBulletIV
28. Dec 2015 · 08:35 UTC
Dunno if I'm doing something wrong, but I cannot win a war. Literally declaring war on 2-tiled enemies that I have greater power and income than and still losing every time. I do like the notion of the game though, and the music was nice.
mockthebear
03. Jan 2016 · 21:47 UTC
The conecpt sounds preety awesome! But to be 10/10 there are missing some feedback about what is happening on the screen.