Chamber by Pedro Medeiros
Choose which rooms to add to a dangerous temple while exploring its secrets and trying to escape. Don't worry, a ghost friend is there to help you. For a price, of course.
Use mouse and keyboard. WASD or arrows to move, click to shoot.

| Youtube | https://github.com/saint11/LD47 |
| Youtube | https://studiominiboss.itch.io/chamber |
| Original URL | https://ldjam.com/events/ludum-dare/47/chamber |
Ratings
| Overall | 1th | 4.576⭐ | 48🧑⚖️ |
| Fun | 9th | 4.38⭐ | 48🧑⚖️ |
| Innovation | 459th | 3.652⭐ | 48🧑⚖️ |
| Theme | 100th | 4.272⭐ | 48🧑⚖️ |
| Graphics | 2th | 4.87⭐ | 48🧑⚖️ |
| Audio | 38th | 4.337⭐ | 48🧑⚖️ |
| Humor | 381th | 3.333⭐ | 41🧑⚖️ |
| Mood | 13th | 4.522⭐ | 48🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
We feel pro behind :) nothing to say really.
All is easy to understand, simple to control, with a pinch of difficulty, and freedom to build our own way !
A GameGem of this Jam !
Well done !
Graphics are awesome and the fun is everywhere. How to brain a Game Jam by Miniboss x)
I ratted it the most sever way I could ( knowing your high experience in game dev ;p ) But still... I couldn't give you lesser ratting than I did.
The theme is well used here. There's a "binding of Isaac" style that is cool.
Great job !
The game feels like a mix from zelda and dead cells. I didnt finished it (but i want to try it later) as i died in the 8th round :D
Audio matches perfectly and catches the mood.
I played for 15 minutes and this is awesome. It is almost a full game and very impressive.
I really love the gameplay and how tight the control is, how fun adding new room is, and how each loop get harder and harder.
I am definitely coming back later to beat this.
Good job !
Edit: Finally beat it

(It's fun to see the deepnight gamebase here, ah ah ah :D)
The art and audio are great and make the ambiance so right for the game. Couldn't finish it because my keyboard layout didn't work great with the game (azerty) but it's great nonetheless. What an awesome job <3
But in general a very cool game, awesome graphics and the sound gives some nice mood.
The graphics and sound are top notch as well. Really impressive jam title!
Clearer enemy responses on being hit to indicate when you've done damage to them would be really helpful -- I frequently couldn't tell whether I was doing damage, or how much, and I had a very hard time predicting how many times I'd have to hit enemies to kill them. The bullets from the plant enemies felt more annoying than dangerous -- being able to destroy them by shooting them with your own bullets would have made those fights feel less tedious and more engaging.
+a nice amount of content
-weapons feel pretty weak
-upgrades needed a little variety
Great work!
The ingame text on the Evolution Room was a little confusing, in that all rooms get more difficult the more times you visit them and that description made it feel like that would be a more unique effect to that room (I guess it's more dramatic there?)
The one thing I'd say is that the shooting did not feel as satisfying as it could be. Since it's the main interaction of the game, I think a bit more tweaking and tuning is necessary on that side. Otherwise, really solid entry, well done!