Full Ascend by shaner421

Full Ascend is a platformer made in godot with a focus on looping levels and having a circular structure. The main goal of the game is to ascend from your underground village to get to the surface.
CONTROLS:
Left/A/Left Stick Left: walk left
Right/D/Left Stick Right: walk right
Spacebar/Xbox A: Jump
E/R2: slide on wall/grab vines
E/D-pad Up: Interact/pickup objects
SOUNDTRACK:
The music from the game is now available for download on the itch.io page!
| Youtube | https://site12dev.itch.io/full-ascend |
| Youtube | https://site12dev.itch.io/full-ascend |
| Original URL | https://ldjam.com/events/ludum-dare/47/full-ascend |
Ratings
| Overall | 855th | 3.455⭐ | 24🧑⚖️ |
| Fun | 1118th | 3.065⭐ | 25🧑⚖️ |
| Innovation | 1257th | 2.881⭐ | 23🧑⚖️ |
| Theme | 1280th | 3.075⭐ | 22🧑⚖️ |
| Graphics | 456th | 3.935⭐ | 25🧑⚖️ |
| Audio | 576th | 3.429⭐ | 23🧑⚖️ |
| Mood | 872th | 3.318⭐ | 24🧑⚖️ |
| Given | 1🗳️ | 0🗨️ |

Though there wasn't much to find up there
The game is quite hard! Slippery ground, midair momentum, instant death and no checkpoints make it very hard to progress and frustrating sometimes. Hitting an icicle from the side also feels like it shouldn't kill me.
There is a spot where you want to step off a platform and fall straight down and it is kind of hard to do so because of the way momentum is preserved.
I made it around 6-8 screens to the right, but I could not make it out of the icy cavern area.
By the way, is it possible to download its soundtrack?
I feel like it's possible to skip the whole third area by dropping down the starting pit, getting thrown out and grabbing the upper level floor's side - didn't actually try to finish that way as I wanted to explore, but did manage to grab onto it with little trouble.
Loved the progressive soundtrack as well as the progressive rotoscope effect increase with layers!
Don't quite get what that intro's 'generator' sign was about...
All in all, a very fun entry!
Controls felt very responsive and natural. Really good job on that. I adored the music and the atmosphere it created. I liked the graphics as well. The paper-crafted world is very appealing and a pleasure to look at. It made me wish I was better at platforming, so I could explore more :smile: .
But, as it stands, with lack of checkpoints and my middling skills, I finally gave up and never got to the end. I really think that just putting some checkpoints in there would encourage more players to keep trying and more people would experience the entirety of the game as a result.