Embers by Anuke

[raw]
made by Anuke for Ludum Dare 46 (COMPO)

Keep the fire burning, craft tools and fend off enemies for as long as possible. Play it here.

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Screenshot from 2020-04-19 22-03-29.png

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Tools used: - Framework: Custom, Java (code is somewhat based on libGDX) - Dungeon generation: SquidLib - Art: Aseprite (pixel), GIMP (general purpose), Krita (logo) - Sounds: sfxia - Music: LMMS (slapped together in less than half an hour, I apologize) - IDE: IntelliJ

Changelog: - Added Java version download to itch.io; identical to web version in terms of content. - Critical issue: Fixed keyboard focus (WASD) randomly not working on web. - Removed the startup dialog mentioning keyboard focus (as it was only there to warn users of the bug above) - Fixed a crash in the web version caused by breaking crates

Ratings

Overall 54th 4.049⭐ 247🧑‍⚖️
Fun 185th 3.738⭐ 248🧑‍⚖️
Innovation 344th 3.516⭐ 246🧑‍⚖️
Theme 119th 4.108⭐ 247🧑‍⚖️
Graphics 28th 4.423⭐ 249🧑‍⚖️
Audio 60th 3.949⭐ 245🧑‍⚖️
Humor 609th 2.55⭐ 201🧑‍⚖️
Mood 47th 4.101⭐ 245🧑‍⚖️
Given 10🗳️ 1🗨️

Feedback

comatomatoes
20. Apr 2020 · 03:53 UTC
Great graphics and mood! Overall, I really enjoyed the experience, but I just have some suggestions if you were to develop this further. I generally felt more stressed than I would have liked in my playthroughs. I think a more clear indicator about the level of the fire would have helped. Alternatively, maybe there could be some kind of pause in the gameplay for the player to learn more about the mechanics. I saw at least three different kinds of enemies, a bunch of locked blocks, and interesting ore, but I just felt constantly stressed out about wood and I felt like i didn't have enough time to experiment with crafting beyond the initial tools.
RNGames
20. Apr 2020 · 04:30 UTC
👍Great pixel art graphics + hair effects are nice
👍Randomly generated map gives replay value and gives a sense of exploration
👎Could include a map/minimap since the world is quite mazelike
VerttiXPertti
20. Apr 2020 · 09:26 UTC
A lot of great stuff, but I agree with comatomatoes about the fire possibly going out being too stress inducing.
kg.ft
20. Apr 2020 · 11:13 UTC
A lot of visual flair here, really helps sell the mood. Good color and audio design helps convey what to do. It was straight forward and simple concept and you executed it well. I would say the pacing is a bit quick and I'm not convinced I understood everything that was going on. As a concept it's well done. It will need some work and hand crafting to beef up the introduction for players and a little more depth or varied mechanics to give it a lasting impression.
TwoWolf
20. Apr 2020 · 14:36 UTC
Holy smokes I LOVE the art. Just a sec.

This is the game I wish I made. I'm archiving this page to play more later.

Good job. I love it.

(Loading time can't be helped but WASD needs some work though. It didn't work on my first try.)
gajop
20. Apr 2020 · 14:41 UTC
Plenty of game with this idea (keep the fire burning), but this one has the best execution I've seen so far. Really well done.
I'm not sure if it has an ending though? I played for 15mins but I think I still had many places left unexplored.
SSStormy
20. Apr 2020 · 15:14 UTC
Super polished!

I did end up simply exploring and seeing what I can find. Feeding the fire just wasn't fun at all. The concept of having only one item that you can hold and use while exploring a world was neat and I think there's something to it!
fazz
20. Apr 2020 · 15:27 UTC
This is so polished! Love the art style.
Delightfullymad
20. Apr 2020 · 15:50 UTC
Excellent game! Love the art style and whole thing is super polished. Well done!
verrazano
20. Apr 2020 · 16:26 UTC
I'm amazed that you made this during ludum dare. This is an insanely well polished game good job. I love that you explained the basic crafting recipes. But as soon as I saw that purple ore I knew what was up and I made my self a crystal axe. Amazing arts, great sound effects.
Tom Kun
20. Apr 2020 · 16:29 UTC
Wonderfully in depth game! Also too polish to be believed! I love it a lot! The game is free of bugs and easy to pick up! I hope I can make something like this in 48 hours! very inspiring!
Motley
20. Apr 2020 · 16:34 UTC
Great art, and overall mood. The crafting system is well designed as well as intuitive. I think it only lacks a clear goal and a note about what I'm doing in this freezing world
Corny
20. Apr 2020 · 16:44 UTC
I was honestly a bit disappointed with this game - the art is amazing, the music is also great and fitting, the premise is good, but... There was no endgame to be had, no goal. I was very bummed out about that, because it made the entire experience feel kinda hollow. It's a good survival sandbox though!
VeniTheRich
20. Apr 2020 · 17:43 UTC
Really beautiful game! Nice graphics and music. For some reason screen becomes white when I break a box in HTML version. There is no goal or more crafting recipes to keep the player invested for a long time. However, I really liked the mood of this game, I can see myself playing it with more recipes / things to discover. Keep up the good work!
Drachmor
20. Apr 2020 · 18:13 UTC
It's runs in the browser and it's really pretty and it sounds nice and the movement's snappy and the gameplay is reasonably involved and good JOB x 10. Whew. Seriously!
Stefanie Leitch
20. Apr 2020 · 18:45 UTC
Overall the game looks nice, plays well, has great music, but the thing that was lacking was a reason to keep playing. At first I thought there might be an end goal given all the locked doors, but after 5-10 minutes I realized they are just blocking off content but not any real progression. If there was some end-goal this would have been a 5/5 for me.
Odeyalko
20. Apr 2020 · 19:02 UTC
great work, nice graphics!
HackTrout
20. Apr 2020 · 19:30 UTC
Really good game, astonishing you had the time to make all of this!
Harry Alissavakis
20. Apr 2020 · 19:44 UTC
Really cool result, especially for 48 hours! The art style was really cool (reminded me a bit of Celeste) and I appreciated the crafting system in place. A great job overall!
double jammer
20. Apr 2020 · 19:45 UTC
the music really helps the mood! quite impressive! :)
bredcrumb
20. Apr 2020 · 20:04 UTC
Very impresive! Immersive and fun gameplay, cool art style :D
DeathBySnail
20. Apr 2020 · 20:12 UTC
Neat idea, love the fire effects.
rob1221dev
20. Apr 2020 · 20:28 UTC
I got to the point where there were a lot of stone snowmen spawning but all their stones kept causing me to accidentally craft my axe into a pickaxe that does less damage.
Edearth
20. Apr 2020 · 20:49 UTC
Cool concept and really nice execution! I feel like I could play this for hours
Game-mon
20. Apr 2020 · 21:45 UTC
Great entry! Really creative idea & use of the theme. The artstyle looks amazing and the sfx are great. And roguelike maps are always intresting to explore. Perfect execution with a lot of polish that makes it so fun to play. Congrats! :D
Nawreua
20. Apr 2020 · 21:56 UTC
Really cool game ! The art style is clean and the music fits just right !
ZeGGamer
20. Apr 2020 · 22:39 UTC
Went into the game blind and was totally screwed over by not knowing what to craft. Ironically enough, I made a game like this a long time ago and make the same mistake. XD
Seth Tal
21. Apr 2020 · 00:26 UTC
The game is fantastic, literally the only negative thing I have to say about it is that I think the player movement speed is far too high. I would have preffered if it was around 50 - 75% of the speed it is now. Fantastic job
Daniel Alhadeff
21. Apr 2020 · 00:45 UTC
Wow, really impressive! The only thing I would change would be the camera zoom, it would be nice to see a little bit more of your surroundings.
daichifob
21. Apr 2020 · 02:04 UTC
Really nice game. The controls feel really smooth and satisfying especially when you throw wood into the fire
Sid Fish Games
21. Apr 2020 · 03:21 UTC
This game is so atmospheric, its beautiful. It also has a lot of depth. Only negative, as others mentioned, it would be handy to have an in-game map.
zzox
21. Apr 2020 · 04:45 UTC
Great looking game, plays well too. Like the proc-gen, art, music, basically all of it. A+
CORRUPTOR2037
21. Apr 2020 · 06:11 UTC
Wow, this is compo? So much work! Looks gorgeous.
Bonyok77
21. Apr 2020 · 07:51 UTC
Whoa, this is one of the best game I've played so far! The graphics somehow reminded me of celeste, and I really like how you mix exploration, crafting, and deffense at the same time, this game keeps giving me new things every moment, keep it up!
YoukaiDrawing
21. Apr 2020 · 08:48 UTC
Love this gameplay, especially craft mechanics. I guessed to make an axe after 10 minutes of play, lol. My record 22 minutes.
Special thanks for the settings.
arzi
21. Apr 2020 · 08:50 UTC
Really cool! I like the use of the theme! Took me a couple of plays to get the hang of it, which is kinda good :)
Mika la Grand
21. Apr 2020 · 10:37 UTC
Great art and music, but I couldn't figure out how to make an axe. There are small rocks and big rocks. I guess that only the small ones can be used for an axe, so why not only have small rocks? (to make it more clear) I now see that there is a gif on the ld page about the axe (I found the game through itch); maybe you can add that to the itch page as well.
Black Flag
21. Apr 2020 · 11:22 UTC
Absolutely amazing graphics! The gameplay was really fun, and the fact that stuff was randomly generated is great! Overall, this is an amazing submission!
Rikitaner
21. Apr 2020 · 11:31 UTC
Great game! I love the graphics and the mood of the game. The crafting mechanism is simple and works really well. The game is pretty difficult, but the more you play the better it gets. Well done!
Zyro_
21. Apr 2020 · 14:00 UTC
Crafting system encourages discovery, experimenting putting items together and making new useful things. A lot of great design choices here. Art is beautiful, a thing to improve is the level design imo as i assume it is randomly generated and it would be better with a hand made level. That being said, considering the time constraint, this is an enormous achievement and a great game!!!
Kirsty_lee
21. Apr 2020 · 14:33 UTC
Great mood and visuals! Loved the way you indicated the fire being low!
ytaha
21. Apr 2020 · 14:55 UTC
I am hooked to this game. Survived for 23 mins and died while exploring. Some things I should say is the purple ore is super rare. And it's really hard to explore because of the fire. Biggest problem was carrying wood to the base, first trees ran out super quick and the other ones were too far away. I upgraded my tools to the purple color, I don't know If there are levels beyond that but a picaxe that can mine stone walls would be amazing.

Snowmans nearly always drop keys. I lost the screenshot but my base was filled with keys. And chances of the dropping wood was soo rare. I only encountered like 3 probably. They dropped a lot of stones tho.

Pathfinding needs some tweaking, maybe game slowly shifting to a idle game like forager where you set your torches, and enemies will come and die automatically, giving you resources etc. Most of the snowmans got stuck and never reached the base.

Anyways, I probably exceeded the games's regular play time haha. One of my favorites. Keep making games!
mike09123
21. Apr 2020 · 16:39 UTC
Nice looking game. Like the style. I forgot the controls after I started the game and couldn't access them anywhere. It would be helpful to have a reminder somewhere in-game.
Kiln
21. Apr 2020 · 18:36 UTC
I loved everything about this game. The blending for the shadows, the art style, the music, the gameplay, everything. I especially loved the fire particles coming off from her hair, just a really nice touch.
toby-klauder
21. Apr 2020 · 18:57 UTC
this was pretty awesome game, I really enjoyed it but I had some difficulty getting things to craft. Overall great game, randomly generated levels give great replay ability
Patsui
21. Apr 2020 · 19:47 UTC
The art is beautiful and music helps set the mood. SFX work well. The game has a surprising amount of depth and the mood is great.

Amazing job!
pke1029
21. Apr 2020 · 20:08 UTC
Very adorable
Effarek
21. Apr 2020 · 20:50 UTC
This game is really great, congratulations ! The art and music work great together, I feel like there's not a single thing I dislike about this game !
JamesOliverMusic
21. Apr 2020 · 22:02 UTC
Awesome job. Beautiful graphics and well designed sound. the fire effects are very nice. Like others have said, a map would indeed be very useful. I'm definitely looking forward to seeing what comes next with this game!
GaryS
21. Apr 2020 · 22:52 UTC
Nice graphics and good use of the theme. I found it difficult to craft objects though... in that, I couldn't combine the small rocks and the stick.
Hadik
22. Apr 2020 · 06:45 UTC
Okay, you made all of this stuff in 48 hours ? Awesome :) Great entry because you create simple but nice looking pixel art, with audio and soundtrack which is not bad, I dont understand how you manage it do everything all this under 48 hours :) Awesome job :)
Nek
22. Apr 2020 · 08:07 UTC
The atmosphere was top notch as well as the feedback when hitting but the crafting needed some more explaining, great entry overall.
ARBEX
22. Apr 2020 · 11:41 UTC
Excellent graphics!!!
RedSponge
22. Apr 2020 · 12:13 UTC
The mood is amazing and so are the graphics! I absolutely loved it!
Fran Gambero
22. Apr 2020 · 14:48 UTC
Good graphics and curious mechanic, I had a similar approach for my ld game hahaha. The effect of "getting dark" amazed me, very well done :)
HelmiSetsuna
22. Apr 2020 · 15:28 UTC
Very cute graphic. I hardly can see my mouse.
RedDashGames
22. Apr 2020 · 15:44 UTC
Lovely mood, player animation and controls are so SMOOOTTTHHH....


In short i bloody loved this little game.
Azo
22. Apr 2020 · 16:17 UTC
Wow, really impressive for a game jam game! loved the art, sound, music, gameplay, all felt very satisfying.
LethalTurtle
22. Apr 2020 · 21:03 UTC
Despite being a game made for a Game Jam it feels like a complete game, I loved it.
Si WToSL
23. Apr 2020 · 00:31 UTC
The subtle visual effect of melding the light sources between the player and the campfire during the night time makes this an instant S+
AidanShieldbear
23. Apr 2020 · 04:25 UTC
The gameplay loop is very addictive once I got into it. Very well done.
Zesix
23. Apr 2020 · 04:32 UTC
Gosh, this art style is the cutest! I've played a lot of entries this jam and I have to say, this is one of the few truly polished entries. Just curious - how did you get started using Asesprite and sprite design / animation? I've always been interested in creating this art style but wasn't sure how.
Tom Robson
23. Apr 2020 · 10:44 UTC
One of the most polished games I've seen in the jam! It's super fun too, I could have sat playing it for hours if there was more to do!

I love the art, the atmosphere, the mechanics, it's really well made - good job!
Aroma
23. Apr 2020 · 10:55 UTC
Awesome!! The mood is very nice
Oxters
23. Apr 2020 · 11:11 UTC
Very nice and pretty game! I don't have anything negative to say about it. I think the only bad thing is that the world is big but I don't think there's anything far outside, at least not that I could find. Also I didn't understand why keys were necessary. Probably had plans that you didn't have time to implement. Overall a really nice experience, great job!
sheepycrunch
23. Apr 2020 · 11:12 UTC
Art, music, concept, gameplay, everything is amazing! But when I chopped pick snow upon a tree, screen was white out... is it end? or bug? Anyway it's awesome stuff!
Franklins Ghost
23. Apr 2020 · 14:32 UTC
The art in this is great, liked the player design and how the hair moved. The player feedback of picking up objects was also really nicely done and satisfying.
BrokenCogGames
23. Apr 2020 · 16:28 UTC
Super impressive game. I really enjoyed the art style as well as how the player felt to move around. The entire thing felt very polished!
DocGeraud
23. Apr 2020 · 16:38 UTC
Lovely game, enjoyed the mood and artstyle. Well done!
mechanicallife
23. Apr 2020 · 16:46 UTC
I really liked it, I eventually got to the point where I don't think I could lose the game anymore though. Really nice having the simple crafting system in there, it was fun trying out different things and finding all the recipes. Liked the presentation as well and that the world was different each time. Well done: smile:
marcusnystrand
23. Apr 2020 · 19:15 UTC
Aesthetics and audio is great!
ChewieCB
23. Apr 2020 · 19:40 UTC
This was incredibly impressive, art, music, and gameplay were all on point.
IanLux
23. Apr 2020 · 20:38 UTC
Very satisfying and fun to play, I played it for at least 20 minutes and probably did not learn everything that had to be learn about the game.
Would REALLY like to see an expanded version of this for steam
jjoeyay
23. Apr 2020 · 21:28 UTC
super fun! spent over 30 minutes playing and got hundreds of keys and put them all in a big pile! then ran really far east and died!
but yes-- wonderful job, love your art, everything comes together super nicely! couldn't expect better from a compo!
Yeti Kid
23. Apr 2020 · 22:01 UTC
Really well made, game very polished and love how you added binding keys to the controls.

Great job!!!
beepyeah
23. Apr 2020 · 22:52 UTC
Nice execution. Clean and polished. A couple ideas: Have an arrow pointing the way back to the fire when it's off screen. Let me pick up multiple branches (maybe the player runs slower when more heavy laden).
adsilcott
24. Apr 2020 · 00:52 UTC
Beautiful game. This is one that I'll be coming back to play again.
saucygames
24. Apr 2020 · 04:07 UTC
Clean pixel art! The character felt little too floaty, maybe just me but I loved the mechanic of picking up items
funisfun8
24. Apr 2020 · 05:49 UTC
Well done! Some really great art polish and I actually really enjoyed the music and sound. The atmosphere was excellent for this sort of game too. However, I didn't feel like I had anything to work towards. I could see a progression system (better tools, different enemies, etc), but it didn't feel like it was leading anywhere. This feels like a great game for a Subnautica style narrative-survival game. Hope you continue to develop this, I certainly had fun!
EOShadows
24. Apr 2020 · 06:04 UTC
This is definitely one of my favorite games of Ludum Dare 46! It just keeps me wanting to keep playing. The pixel graphics are amazing, the avatar is adorable, and the ability to craft items, although not many of them, is so much fun. My only wish is that it had a better offline version. I tried the .jar file, but it was really glitchy. The avatar was fizzing around in tons of different particles all over the screen. I would also have possible liked for a way to clean up all of the items left from dead enemies...after a while it really trashes the place. Oh, but the place - just remembered how much I also loved how the map was randomly generated!

Again just ... wow. Awesome game!
SpiRiTs
24. Apr 2020 · 08:36 UTC
What a fantastic game! I can't believe it was made in 48 hours. The game-play felt very polished it was super fun and the art was amazing. Well done!
JustusPan
24. Apr 2020 · 12:04 UTC
Amazing artwork and atomsphere! I like the light effect of the fire.
Guille
24. Apr 2020 · 14:46 UTC
Great graphics! Like the audio. A lot done in a game jam. Good job. A very strong game entry! Very intuitive! Good job, and keep it up!
Mika la Grand
24. Apr 2020 · 15:40 UTC
I forgot to rate the game, so I had to play it again. This time I managed to make the axe. I found the issue; I was trying to combine a stick (in my hands) with a rock on the ground, while you can only combine a rock (in my hands) with a stick on the ground. See how that doesn't make any sense.
taran.unraveler
24. Apr 2020 · 21:42 UTC
Had a ton of fun playing, really! Making this much in the so little time you had is really incredible, well done!
coatline
24. Apr 2020 · 23:46 UTC
Fun game with good graphics. I really like the procedural generation that it is different every playthrough. Good job.
recursor
24. Apr 2020 · 23:47 UTC
I spent more time wandering around, searching, rafting stuff, and stoking the fire (basically playing the game) than I thought I would. It was quite enjoyable. I did wanted more recipes, but I'm sure you were limited by the short time frame of the compo. Great game.
G.A.GameStudio
25. Apr 2020 · 02:10 UTC
Amazing game though at first I didn't know some things so I think you should add a tutorial. Other than that it was a great game.
MrLeePerry
25. Apr 2020 · 04:05 UTC
Wow, crazy to see such scope in an LD game, but you pulled off so much of it. Awesome to see. I had some challenges with working out crafting, but overall it was really impressive.
Vesper
25. Apr 2020 · 10:38 UTC
This is definitely one of the better "keep the fire burning" games. The mechanics worked really well (enjoyed being able to toss things at the fire), and the gameplay was really engaging. The randomised elements and slowly ramping difficulty/number of enemies also helped immeasurably with keeping one's interest, and boost the reployability considerably. Very nicely done!
Doot
25. Apr 2020 · 14:36 UTC
Incredible job on this one!

The art is really good, the visual and audio feedbacks are great, the gameplay is simple enough with a bit of cryptic discoveries with the crafting and purple rocks.
I had trouble understanding the difference between Amber's life and the fire life at first.

Thank you for the game, I liked it a lot!
Nathalia Hohl
25. Apr 2020 · 19:06 UTC
The game is BEAUTIFUL and pretty fun. I didn't play enough to discover what the purple gems do, though.
I'd REALLY love an inventory system, since it's a bit bothersome to go exploring further and be able to only take one item with you back to the base.
joemag
25. Apr 2020 · 20:00 UTC
Interesting and super moody. Wasn't clear how some of the more complex mechanics work, also would have been nice to have a separate health bar for the fire. Mine went out while I was away and I still had half a health bar. Just generally wanted more clarity on the mechanics. Well done!
Szieberth Adam
25. Apr 2020 · 20:52 UTC
Very beautiful but too grim. I feel sorry for the little girl. I just she could get to the spring and build a fortress for the next winter. That would make it a nice story her getting alone into the wild winter and so on.

I can imagine that it can get made with good management. She need torches around the fire and also an axe to chop trees.
dummydojo
25. Apr 2020 · 23:11 UTC
Art, controls, and atmosphere were top-notch, but I found the gameplay to be quite lackluster.

-It felt counterproductive that the game has a huge focus on exploring, but you force the player to keep backtracking to the fire. This made it feel very tedious since about half the game becomes backtracking. A clear goal other than to survive might have made this more interesting.

-The "combat" was strange. I felt like since you were literally a character made of fire, you should have just made her throw fire at them instead of throwing rocks and stuff. Seems like a huge missed opportunity to throw some cool fireballs.

-While the controls and art were quite fluid, the atmosphere and gameplay felt slow.

-Maps were unnecessarily big. Considering how much backtracking is encouraged, there is basically no reason to go far from the campfire and it would only make it more difficult.

Overall, cool experience, but would need some reconsidering of the overall design.
Aurel300
26. Apr 2020 · 19:53 UTC
I can only agree with @dummydojo's points here. I would have welcomed one or more of the following: a way to create campfires or a way to move my campfire around; a larger inventory; a non-procedural map (I assume the level was generated right?) that has a better progression in terms of rising difficulty, required items, etc. The first key I got was nice, but then I just got too many, and not enough time to go to the relatively distant places where I saw locks. And unlocking areas also didn't really feel rewarding, since it was just more of the same stuff. Also I think sometimes cutting a tree down does not result in any wood?
tobiasw
29. Apr 2020 · 16:04 UTC
I'd also like to echo @dummydojo and @aurel300's points. I enjoyed the experience, but found the mechanics a bit contradictory:
- Keys, diminishing resources and finding new resources pushes you outwards to explore,
- having to regularely return to the fire to replenish it and yourself keeps you from exploring far, and
- only being able to carry one thing at a time makes all of that a chore, more so the further away it is.

Don't get me wrong though, the current experience is still enjoyable and *extremely* impressive for one person in a 48h jam. The art is impeccable, the music is great (half an hour? Get out of here...), the sfx work super well, and the atmosphere created by all these combined is one of the best I've seen in this LD. And on top of that, well-working procedural map generation, different enemies and crafting? Fantastic job!
neontropics
30. Apr 2020 · 23:46 UTC
Great mood in this one! The audio and graphics are great - a very nice cosy winter atmosphere. It plays well but the gameplay gets a bit repetitive and samey after a bit - maybe I just like more action in games but it'd be cool if enemies could shoot at you and there were more explosions in general.
divadyugi
01. May 2020 · 12:25 UTC
Really great game. The art and music were amazing. The game I made also had a similar concept, but your execution of it was way better.
mharring
02. May 2020 · 00:30 UTC
Great job! We had a similar idea for our game. I like how you integrated the snowmen enemies - added some difficulty that we lacked. The music really added to the mood. It was sometimes hard to find my way back to the fire which discouraged you from wandering too far.
puppetmaster
03. May 2020 · 21:32 UTC
A really great game, it took me some tries to understand the crafting mechanism.
It still has a few corners and edges where you can get some more out with a little more time.

For me it is in many ways the best I have tried so far.
Mike Cullingham
07. May 2020 · 00:30 UTC
Neat graphics. I think I random generated a world without many little rocks, so I spent a lot of time trying to throw my sticks into the big ones. Didn't figure out crafting. Impressive game for LD.
terry
08. May 2020 · 04:11 UTC
Really great art on this one!
johnnysix
08. May 2020 · 23:36 UTC
What others have said, it'd be cool if she had some kind of natural fire-throwing ( if maybe at the cost of keeping the fire alive ) , and with the returning to the fire, maybe a way to keep it going longer, so there's less running back to the fire to keep it alight / provide HP.

Bonus points for keeping it simple on controls!
Spyri
11. May 2020 · 20:20 UTC
Absolutely gorgeous, great game, just a few suggestions.
- Tone down on the button mashing for rock breaking.
- I was confused if the top bar was my heat or the fire's
- Maybe add a final goal, sort of a win condition.

Again, loved the idea, expanding this to add some sort of automation to keep the fire alive while you dump logs into a chest, the torch being sort of an automatic defense, absolutely perfect.