NSFB: Not Safe For Bugs! by wolfybytes

NSFB: Not Safe For Bugs! is a turn-based action strategy game! As the bugs, you're landing on an unexplored planet to bring life back to its dead soil. But watch out! Evil lizard aliens lurk on the surface and they will stop at nothing to destroy the outsiders. This planet is NOT SAFE FOR BUGS!
Featuring artwork by Val, music by caseJackal, and code by Emerson!
Controls: Click on the patch of grass you want to move your bug to. You can only move your bug after it has been attacked by an enemy. Moving to a new spot lets you heal and gain a better position, but watch out! If a lizard steps on green soil, it dies. You can heal it back by killing a lizard on it.
Hold right click to rotate the camera.


| Youtube | https://wolfybytes.itch.io/nsfb |
| Original URL | https://ldjam.com/events/ludum-dare/45/nsfb-not-safe-for-bugs |
Ratings
| Overall | 377th | 3.614⭐ | 24🧑⚖️ |
| Fun | 578th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 484th | 3.273⭐ | 24🧑⚖️ |
| Theme | 1076th | 2.286⭐ | 23🧑⚖️ |
| Graphics | 19th | 4.543⭐ | 25🧑⚖️ |
| Audio | 118th | 3.891⭐ | 25🧑⚖️ |
| Humor | 527th | 2.789⭐ | 21🧑⚖️ |
| Mood | 275th | 3.727⭐ | 24🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |

hello there
The visuals and audio are great though. Everything looks really cute and charming.
Good work!
1. Your turn! You move your 2 bugs. Bugs can move to ANY green space on the board, not just the ones adjacent to them.
2. Enemy turn! Enemies will take turns moving one space at a time toward the nearest bug, until they reach one. When they do, combat automatically happens, and both the bug and the lizard lose 1 HP (signified by the white dots over each model). If the enemy walks on a green tile, they turn it blue. When you defeat the enemy, their tile they're standing on turns green. This is good, because you can only move your bugs on green tiles, so it gives you more places to move, and also the more green tiles you get, the higher your score at the end of the level!
3. Your turn again! Move your bugs out of the way of danger, any enemies on adjacent tiles will attack on their next turn! But also, enemies will follow the nearest bug, so try to move in a way that they won't walk over any green tiles (if possible). Moving a bug will also restore 1 HP to it.
4. Enemy turn again! They will continue their behavior of moving towards the nearest bug, or attacking if they are adjacent to a bug at the start of their turn.
And so on! You may find yourself in a situation where you need to sacrifice one bug so the other can get away, or where you have to give up green tiles to keep both bugs alive, etc.
Let us know if you have any other questions!
Thank you so much for the clarification! Played again today, and fared much better. c': I have now rated and here's my proper comment too!
Again, super cute and polished graphics and audio. Love the colours and the creature designs and animations are great. The lizards sliding is a lot of fun. 😍
The ruleset was quite complex/involved; not a bad thing, I just needed more information to get it, haha. Kind of like a board game in that sense (this would totally work as one!) where a little comprehensive rule leaflet would be great.
Zoom was a nice feature to have when the board got crowded. The element of surprise of new lizards appearing was great! The music was really nice and calming which did seem a bit unconventional for a battle setting, but it does fit the genre well where you sit down and think between your moves.
So yeah, biggest criticism would just be to explain the rules better. Otherwise lovely! 💚